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Srsly, I've seen maps, which focus on precise placement of a reflection cube, but here you got to be perfect in all three dimensions, not even one degree off. And after, really, two hours, that takes the whole fun out of it. The only clever thing was that upon entering the angled infinite funnel, the cube rotates 90 degrees, so it can change the direction. But that requires perfect cube placement. In case you haven't noticed, Valve did not do a very good job with precise manoeuvring the cubes, so this map is now a new definition of pain in the ass for me. Also, there is a bug, I think. In the second chamber, once a cube is put into the funnel, sometimes it gets pressed to the glass wall, and becomes stuck.