Surviving Mars

Surviving Mars

Cheat Mod: Instant Research
45 Comments
Queen_Death_Smasher 8 Sep, 2021 @ 7:40am 
Thank you :) :greenwizard::2015cookie:
Skill Less 8 Sep, 2021 @ 4:15am 
thank you :)
Wolvyreen  [author] 8 Sep, 2021 @ 1:29am 
Updated
Queen_Death_Smasher 7 Sep, 2021 @ 2:58pm 
Best mod I got and now outdated x.x Im a terrible player x)
Skill Less 7 Sep, 2021 @ 1:48pm 
i wanted to ask the same
Queen_Death_Smasher 7 Sep, 2021 @ 1:36pm 
Is this mod still being maintained? and if so any idea when an updated version will arrive? :)
Wolvyreen  [author] 16 Mar, 2021 @ 5:19am 
@Windrunner LOL! At least I now KNOW it's working! :-D
Amidinate 16 Mar, 2021 @ 4:31am 
Haven't played this game in ages and didn't notice this was installed, was so confused as to how my research was being totally smashed out hahaha
LykanBluePaws 15 Mar, 2021 @ 11:27pm 
Yeah it is working sorry i didnt test it properly.
Wolvyreen  [author] 15 Mar, 2021 @ 10:27pm 
@LykanBluePaws The mod is working 100%. I just tested it. Are you sure you're using THIS mod and not another person's mod that has stolen this mod and made it his own?
LykanBluePaws 15 Mar, 2021 @ 2:30pm 
Please update this.
Wolvyreen  [author] 20 Feb, 2021 @ 11:33pm 
@papatango269 glad you found a solution and you're welcome :-)
PapaTango 20 Feb, 2021 @ 9:07pm 
All right, thanks for the answer. Found an alternative, the NASA Education System mod, when I will be done with the scientists, I'll then train them in another field, or simply leave them without specialization...(friggin casino is always looking for those :steammocking: ).
Still, many thanks for this mod.
Wolvyreen  [author] 20 Feb, 2021 @ 8:44pm 
@papatango269 there is no way to switch it off other than in mod manager. The moment the game registers that all researchable items have been researched and you save the game, switching it off in Mod Manager will not revert the researched items back to the previous state. So once the items have been researched, that's it. Switching it off though should not break your save game though, you should still be able to play it will just be that all your research items have been unlocked.
PapaTango 20 Feb, 2021 @ 1:18pm 
Works as intended. This implies there is no more need for scientists, which is fine by me...but my sponsor sees it differently, 3 out of my 5 goals requires scientists (50 martian borns for the ultimate goal)

Is there an easy way to switch off the instant research?
I'll have them work on the copyrights...at least they will bring in cash, but at a regular speed.

If disabling the mod, the saved game still runs your code. Checked how to implement it with "Mod Config Reborn"...way too complicated for me.
Wolvyreen  [author] 18 Feb, 2021 @ 9:34pm 
Youre welcome :-)
SICKTWISTEDFREAK 18 Feb, 2021 @ 8:35pm 
This mod works like a charm! I had to click on the in game mod editor and then hit load. :cryptothink:Thank you so much @Wolvyreen
CTH2004 12 Feb, 2021 @ 7:10am 
huh... works now
CTH2004 12 Feb, 2021 @ 6:52am 
nope, useing steam mod.

maybe I need to uninstall and re-install SM, after un-subbing from this, to try to kind of "reset" it.

I don't use the Paradox one. Too much of a pain (:
Wolvyreen  [author] 11 Feb, 2021 @ 9:46pm 
@CTH2004 Not sure what to tell you. I will test it again but mine is working without complaints.

UPDATE: MAYBE what happened. You have not added the mod through the STEAM workshop but rather through the in game mod manager from Paradox. There is a user by the name of Regal8773 that has stolen my mod and placed it on the Paradox workshop and claimed it as his own. You have probably installed his.

I don't know but when I use even his copyright infrigement version of my mod, it doesnt complain about game version. So I am not sure why you're complains about game version.

As a side note, I have reported regal8773 for plagiarising my mod and once Paradox has removed his mod I will upload mine.
CTH2004 11 Feb, 2021 @ 9:01am 
I have the latest version, both of this mod and SM
Wolvyreen  [author] 10 Feb, 2021 @ 10:22pm 
@CTH2004 Nope, nothing wrong with the mod that I can see. I loaded a new game without any errors or messages and the mod marked all research options as complete.

Maybe check that you have the latest version but from what I can see, all if good.
Wolvyreen  [author] 10 Feb, 2021 @ 10:19pm 
@CTH2004 So this mod was created a long time ago and I haven't played SM for a long while. Let me spin up the game and see if it is just a version update.
CTH2004 10 Feb, 2021 @ 8:47am 
I can't get it to work. It says "incompatibile version"

so, why might that be?
Wolvyreen  [author] 14 Jan, 2021 @ 11:21pm 
Thank you walter :-)
Hugh Jaynus 14 Jan, 2021 @ 7:47pm 
Works perfect. Been searching the workshop for 45 minutes to find this. <3 You deserve that award.
Wolvyreen  [author] 6 Jun, 2020 @ 5:04am 
@houseofchange, Should be
Chilly Fox 6 Jun, 2020 @ 4:36am 
Is it still working?
DrewDrooJroo 20 Jan, 2020 @ 3:25pm 
@Wolvyreen I never enabled the mod with the in game mod editor. Once I did that it worked like a charm. Thanks!
Wolvyreen  [author] 19 Jan, 2020 @ 9:48pm 
@Drewdunno I didn't have to do anything. I literally just started the game and all my research was done. Try temporarily disabling other mods and see if it fixes it but from what I can see on my side, it works and works for everyone else too
DrewDrooJroo 19 Jan, 2020 @ 5:31am 
@Wolvyreen Not sure if I'm doing something wrong or not. I unsubscribed and resubscribed to it and launched a new game, selected the first row of research items then went back to the main play map, waited a whole Sol, still only normal research progress.
Wolvyreen  [author] 18 Jan, 2020 @ 11:48pm 
@Drewdunno I loaded up the game and it works perfectly for me.
DrewDrooJroo 18 Jan, 2020 @ 4:13pm 
Not working with latest version.
Wolvyreen  [author] 26 Jul, 2019 @ 10:32am 
@VladiZarth no problem :-)
Vladi Zarth 21 Jul, 2019 @ 4:47am 
nvm. im a retard. thankyou my friend
Vladi Zarth 21 Jul, 2019 @ 4:45am 
it seems i cannot make it work
Wolvyreen  [author] 20 Jul, 2019 @ 1:11am 
@VladiZarth yes it should still work. I haven't had any reports that it is not working
Vladi Zarth 19 Jul, 2019 @ 9:27pm 
is this stil work?
Commissar 27 May, 2019 @ 5:20am 
I don't know if I'm the only one doing this, but when I did that, I did a lot of research, and I didn't apply for it.
Astronaught 26 May, 2019 @ 2:49am 
Worked like a TREAT !!!!!!!!
Kedi 5 May, 2019 @ 8:14am 
Really Good :steamhappy::steamhappy::steamhappy::steamhappy:
Wolvyreen  [author] 7 Aug, 2018 @ 12:07am 
I'm looking in to the game version incompatibility issues.
ChoGGi 29 Jul, 2018 @ 1:25pm 
If you use a CreateRealTimeThread instead, then your thread won't speed up when the player speeds the game up.

You should also use OnMsg.CityStart instead of OnMsg.PostNewMapLoaded to get rid of:
[LUA ERROR] attempt to index a boolean value (global 'UICity')
Mars/Lua/Tech.lua(823): global GrantResearchPoints
...kshop\content\464920\1337852234/Code/instantResearch.lua(14): <>


Or you can just use this, so you don't need to have a timer running every 3000 ticks:

function OnMsg.ResearchQueueChange(city, tech_id)
GrantResearchPoints(city.tech_status[tech_id].cost)
-- updates the researchdlg by toggling it.
if GetDialog("ResearchDlg") then
CloseDialog("ResearchDlg")
OpenDialog("ResearchDlg")
end
end
Wolvyreen  [author] 25 Mar, 2018 @ 9:49am 
Unfortunately this isn't possible. The devs have actually stated in an official response that they won't be disabling achievements when using mods so we can't reverse that either by disabling achievements. I don't think at least.
SpyShadow117 25 Mar, 2018 @ 9:40am 
Be giving it a try, any idea how to temporary disable achievements to avoid using cheats to activate them? Sometimes I like to just play the game on a god mode but have achievements off.