STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

1 Credit 1 Second Core
115 Comments
Varlun 8 Jun @ 10:58pm 
I only use the 1 credit 1 second mods for fun when i get bored so
Crabsarewierd 10 Feb @ 4:01pm 
I am filthy cheater. I am depressed that I can no longer cheat and now must have to actually use my brain.
finley 28 Aug, 2024 @ 10:03am 
Read desc
✠Bobby THE Gamer-YT✠ 15 Mar, 2024 @ 9:18am 
fix please, it doesnt work anymore
Nuclear Winter 8 Jan, 2024 @ 2:53pm 
STEAMMOD=1338717200

Has this been confirmed? Will you post it in the decscription please?
aptomcat 20 Jun, 2023 @ 10:49am 
STEAMMOD=1338717200





(Think so atleast)
debbieandcory 3 Feb, 2023 @ 3:55pm 
workshop mod number please?
Bismarth 20 Jun, 2021 @ 11:28am 
someone make a version of this for eaw remake, building ships takes an awfully long time in that mod
Nodus 21 Jan, 2021 @ 2:55am 
someone please make a 1 credit one second sub mod for thrawn's revenge, I beg you
GenerallyThrawn 9 Apr, 2020 @ 12:29pm 
This is the core, in order to use it, you have to launch from one of the other addons and launch using the launch settings from one of those
storfot666 25 Mar, 2020 @ 6:15am 
Can't even download it
Cobra 1 Mar, 2020 @ 10:31am 
Guys. this mod is a core. like this mod itself is nothing but if you install (Example) Yoden mod and than install the 1 credit 1 second Yoden addon it won't work until you download the core. you don't have to apply the core just sub to it
Straphix 15 Jan, 2020 @ 12:05pm 
what does that mod even do?
Mantah 23 Dec, 2019 @ 6:54pm 
just image a 1 credit 1 second Thrawns revenge
ShadowV2 14 Dec, 2019 @ 6:38am 
Crash Help

For people experiencing mid-late game crashing it is because EaW's AI has a balancing mechanic that generates a certain amount of units for the AI based off of how many units the PLAYER has. If you are having problems with crashing it is because the PLAYER has too many units (both space and ground) and the game is spawning massive amounts of units for the AI to keep the game "Balanced". This mechanic is part of the reason why the base game has a unit cap to begin with.
ShadowV2 14 Dec, 2019 @ 6:38am 
Crash Help (cont.)

For instance, I typically play as the Republic and if it ever seems like you just destroyed a massive CIS fleet (10-20 Lucerhulks, ~50 carriers, and what seems like 100's of frigates and support craft; a fleet so large it would take hundreds of thousands of credits and a few hours in real-time to build if the player was playing as the CIS) only to have an even bigger CIS fleet attack you from out of nowhere moments later it is because the game literally just spawned in the massive fleet to compensate for the AI fleet you just destroyed. The AI does not build ships based off of a timer like the player does, the AI simply generates more ships based off of the number of ships the player builds.
ShadowV2 14 Dec, 2019 @ 6:37am 
Crash Help (cont.)

Solution 1: Even though you have an infinite unit cap try not to build 20 massive fleets with 100's Venators and thousands of support craft because no matter how big your fleet is, the game is just going to automatically generate a larger fleet for the AI.
ShadowV2 14 Dec, 2019 @ 6:36am 
Crash Help (cont.)

Solution 2: Don't create massive garrison fleets for every single one of the planets you control. Even if these fleets don't seem to be that big, they still all count towards your overall unit count the AI uses to generate its ships. instead have only a handful of larger fleets controlling choke points throughout the galaxy. Use the few larger fleets to block the enemy's route to your undefended systems by creating choke points at key points in the hyperspace lanes. This will prevent the AI from being able to attack your undefended systems and still let you use massive fleets in battles without having HUGE amounts of ships overall for no reason.
ShadowV2 14 Dec, 2019 @ 6:36am 
Crash Help (cont.)

Solution 3: For your undefended systems make sure you have built the Highest level space station for that system, and purchase the in-battle space station upgrades any chance you get while. The higher level space station you have, the more powerful the game generated reinforcements you receive. IE; a level 1 space station would only give you a few acclimators and some corvettes for free but a level 3 space station will give you a Venator as well as decent amount of frigates and support craft for free. Ensuring you purchase the in-battle upgrades will increase the overall amount of free ships you get as reinforcements and the upgrades carry over into the next battle (as long as your space station isn't destroyed). This means that the more often you defend a system and the more upgrades you purchase, the easier it gets to defend the system.
GenerallyThrawn 6 Dec, 2019 @ 11:48am 
This is the core, in order to use it, you have to launch from one of the other 2 mods, 1c/1s EAW or FOC and launch using the launch settings from one of those
josiah7819 20 Jun, 2019 @ 9:43am 
This mod DOES NOT WORK anymore!
epicdeadman2 19 Jun, 2019 @ 12:13pm 
what is going on? i cant use this mod no more
Grim (Odin) 8 Jun, 2019 @ 8:43pm 
you dont need the steammod
AverageWarhammerFan54 5 May, 2019 @ 2:31am 
Is this for all the other mods?
Gripss 2 Apr, 2019 @ 6:46pm 
STEAMMOD=??????
Groovy Raven 14 Feb, 2019 @ 9:15pm 
It propbably already downloaded. I don't think any of the one 1C1S mods work atm
COMMANDERHAWK 14 Feb, 2019 @ 5:20pm 
I subscribed but dont see how to download the mod any ideas ?
Yung_Modo 9 Feb, 2019 @ 7:35pm 
whenever I try downloading mods like this the mod won't download even though im subscribed to the mod:steamsad:
EndangeredPootisBird 19 Jan, 2019 @ 4:45am 
even though I know its an old mod, but is it possible for you @SimonS to update this mod to the current versions? since I really want to play the 2.7.1 patch with this mod, I also noticed the same faction.xml is broken and has a lot of things deleted, only having the Sarlaac2 faction in it.
Texan 12 Jan, 2019 @ 4:49pm 
this is a mod i have not seen in this game i love it :D
Nero TIberius 12 Dec, 2018 @ 9:30am 
can you make it infanite troops plaese because ithink the troop lmit is to small
thank you if you do
k4buk1 24 Aug, 2018 @ 3:05am 
Alright, now I have OP republic ready for you boiz
Locomotor79 18 Aug, 2018 @ 5:48pm 
hmm it works almost but Foc faction isnt there anymore not even campaign and also it goes from gold to normal SW-EAW
SimonS  [author] 14 Aug, 2018 @ 6:05am 
This mod isn't able to start.
MintChoc 1 Aug, 2018 @ 5:16am 
Did you have steammod ?
SimonS  [author] 26 Jul, 2018 @ 7:17am 
You can't launch this mod in standalone
jasonw120 25 Jul, 2018 @ 9:38am 
i did try to launch the mod but it dont work using the mod it self can you provide a mod path if not im giving up on this
SimonS  [author] 24 Jul, 2018 @ 12:07pm 
you cant start the core. you've to launche a 1C1S mod. this is like the Core in your PC
jasonw120 24 Jul, 2018 @ 12:05pm 
nope still wont launch
SimonS  [author] 24 Jul, 2018 @ 12:01pm 
ok. now you're able to launch a 1C1S (sub)mod
jasonw120 24 Jul, 2018 @ 11:32am 
ok then how do you launch the thing then? im subscribed to the mod
SimonS  [author] 24 Jul, 2018 @ 8:04am 
this mod is a launch core for other mods.
jasonw120 24 Jul, 2018 @ 7:49am 
i expect them to work other wise dont put crap mods on here that dont work thats easy enough to understand
SimonS  [author] 24 Jul, 2018 @ 7:43am 
@slpetrow if the Creator of a mod says yes. Yes i can do that ^^
@jasonw120 What do you expect from this mod
jasonw120 23 Jul, 2018 @ 7:38pm 
i try to use this mod and it shutts down the entire game
CT3243 23 Jul, 2018 @ 4:06pm 
so you can make anything for one credit in one second?
SimonS  [author] 23 Jul, 2018 @ 9:37am 
the only thing you have to dis is subscribe the core. not more. My other mods uses this core to launch. It is a prevention against some rightly problems for me ^^
Walter_Alt3r 21 Jul, 2018 @ 4:59am 
How to install?
Mantah 17 Jul, 2018 @ 11:42pm 
What sub mods will yoou possibly get permission to use in 1C1S
Mantah 17 Jul, 2018 @ 11:40pm 
rip