Surviving Mars

Surviving Mars

Smarter Worker AI
163 Comments
d4t_b0i 5 Aug, 2023 @ 7:48am 
we appreciate your efforts when you first release this. paved the way for the next big thing.
d4t_b0i 5 Aug, 2023 @ 7:47am 
can we remove this mod since career AI is the go-to now
N1A 14 Mar, 2023 @ 11:16am 
N OT COMPATIBLE WITH CAREER AI AND CAREER AI BEATS ALL AI MODS
Тривиум 18 Jan, 2022 @ 5:16am 
A reminder to all Black Mesa personnel. Regular radiation and biohazard screenings are a requirement of continued employment in the Black Mesa Research Facility. Missing a scheduled urinalysis or radiation check-up is grounds for immediate termination. If you feel you have been exposed to radioactive or other hazardous materials in the course of your duties, contact your radiation safety officer immediately. Work safe, work smart. Your future depends on it.
xXx_69TRAnsÃo69_xXx 13 Sep, 2021 @ 5:27pm 
UPDATE PLEASE!!!!!!!!!!!
霸道男模 13 Sep, 2021 @ 8:24am 
用不好啊
、এ孤ོ屿ꦿ℘゜ 13 Sep, 2021 @ 12:25am 
Why prompt: incompatible module version
Maelish 10 Sep, 2021 @ 6:01am 
No longer works.
Vinterix 8 Sep, 2021 @ 12:12pm 
UPDATE?
Insert_Text_Here 17 Jun, 2021 @ 4:39am 
Update your mod or remove it, stop wasting everyone's time
Wolvyreen 8 Jun, 2021 @ 1:25am 
@paulolops I would also like to know.
Paulolops 17 Mar, 2021 @ 10:39am 
does this mod still work as intended ? Did the base AI of the game improved or did the patches just broke everything ?
Z3DT 10 Feb, 2021 @ 7:04am 
This mod was last updated in 2018. It probably doesn't work anymore.
Stratiegery01 10 Jan, 2021 @ 7:52pm 
doesnt seem to work when Silva's mods are also enabled. if its vanilla only it seems to work on its own. super useful when it does actually work!
Superguy 11 Jan, 2020 @ 5:04am 
every time I load this mod it opens a pre saved game from some where. How do you activate mods in this game again?
ShadowHunter 19 Oct, 2019 @ 5:36am 
This MOD breaks the game. When a rocket with colonists arrives, it freezes the game.
Dawn 26 Jul, 2019 @ 3:55pm 
Don't work.
TehBeaker 5 Jul, 2019 @ 5:40am 
It's been working for me so far
Desert Rose 1 Jul, 2019 @ 12:13pm 
It's sad to hear this won't be updated. I will put it on my favorites in a small hope it might be updated though. Never say never.
BritishGamerNI 27 May, 2019 @ 12:34am 
does this work with the armstrong/green planet dlc patch?
Kermit (GER) 21 May, 2019 @ 4:12pm 
this mod was so good.. i think the vanilla rules doesnt work for specialist workers - I wish there was an update.
Quix0r 30 Mar, 2019 @ 1:25pm 
Okay, I fill a proper report!
Quix0r 30 Mar, 2019 @ 1:25pm 
When first colonists arrive, the game freezes, sound and music are still running. No other mod seem to affect this.
Maester 24 Feb, 2019 @ 11:25am 
thanks, subbed
Thorik  [author] 20 Nov, 2018 @ 7:43am 
I'm not planning to buy Space Race for the moment, so I'm glad it works. I won't be able to update it however in foreeseable future.
spacewolfcub 19 Nov, 2018 @ 12:55pm 
2018-Nov-19: Is working.
Thank you. Sincerely. I was stress-shedding over having to hunt down everyone every 5 sols to make sure they would stay put in their assigned jobs when I had to leave their workplaces unrestricted so I could fill in spaces with extras.

Thanks to you I have had 20 or so play hours of freedom from micromanagement. I also like (not sure if this is vanilla) how everyone that can fit in for treatment at the Sanatorium is shoving themselves in there first before wandering around the colony breaking things. And that work buildings' priority does make the workers shuffle to match the priority. :steamhappy:
DayWalker 18 Nov, 2018 @ 11:05am 
Update please...
Hate Bear 11 Nov, 2018 @ 10:03pm 
It's been awhile since I've played. I am very glad you updated this great mod.
BarbieGirl 12 Oct, 2018 @ 1:47pm 
It works for me and it even works for me using the new Beta patch.
Armedwithpuns 12 Oct, 2018 @ 1:13pm 
does this work with games already started?
Leaky Soyuz 27 Sep, 2018 @ 7:12am 
Is there any official word if this is compatible with the Sagan patch?
CPSea 27 Aug, 2018 @ 5:55pm 
Super - THANKS!
nightelfweiwei 19 Aug, 2018 @ 11:55pm 
Best mod till now
TehBeaker 18 Aug, 2018 @ 9:25am 
Yahoo!
Belrather Brock 17 Aug, 2018 @ 8:30am 
THANK YOU!
Adonte 16 Aug, 2018 @ 5:51pm 
Thank you very Much!!
Thorik  [author] 16 Aug, 2018 @ 1:46pm 
Since you all asked so nicely, I dropped by and made the update :)
I checked the code quickly and ran some small tests, so it should now be compatible with "Da Vinci"
Belrather Brock 16 Aug, 2018 @ 5:50am 
What TehBeaker Said!
TehBeaker 11 Aug, 2018 @ 2:08pm 
Please update!!!!
Mizi 9 Aug, 2018 @ 6:16pm 
really need this mod updated
fanta1124 9 Aug, 2018 @ 12:39pm 
Please update this mod, it makes this game so much better!
Myshkin 7 Aug, 2018 @ 8:05pm 
Please update!
Adonte 7 Aug, 2018 @ 4:51pm 
Add me to the list of people waiting for this mod undate!!
Zyril 7 Aug, 2018 @ 6:36am 
Yes this mod is really making sense for the game, waiting for the update to play again
rap17 6 Aug, 2018 @ 6:33pm 
the game was recently updated, will there be an update for the mod as well by any chance??
ZeryOs 14 Jul, 2018 @ 7:52pm 
I haven't really find a limit in the game... I guess is more about how much your computer can take and the mods you have don't crash you the game (usually because of fighting for the same resources / files within the game). Best way to know is to try them out, read comments and check which ones impact on your experience's performance.
darren67 21 Jun, 2018 @ 5:17am 
Excellent mod. The 'migration' bit is brilliant. However, I have to ask a really stupid question: is there a limit on adding mods to this game? How do I know if it is causing a problem? Am I over-worried?
Avder 14 Jun, 2018 @ 4:02am 
Is this mod and your migration AI working as they're intended in the current patch? I ask because in my current game I am getting tons of unemployed people, such as geologists who graduate from college and never migrate from the college dome to the mining dome. No-specs who just sit in whatever dome unemployed when there's a VR workshop that needs bodies a few domes away, etc.
papiko 27 Apr, 2018 @ 7:49pm 
Hey does this mod works with the newest patch?