Stellaris

Stellaris

Vanilla Buildings Revised (2.0/2.1)
14 Comments
Morpheuss 31 Mar, 2018 @ 5:48am 
I dont know how i can explain or where the right place is, to say, thank you. So i simply do it here.... Thank you a lot for updating all these mods. Thanks for your work
falhxer 31 Mar, 2018 @ 2:35am 
everything's ok
falhxer 31 Mar, 2018 @ 1:52am 
might be me, but it doesnt work simply.. could it be a mod i have, strange in past used to work well and i didnt chaged the mods, well i will give a new try...maybe u readjusted it.
AlphaAsh  [author] 30 Mar, 2018 @ 12:18pm 
Updated for Stellaris v2.0.2.
AlphaAsh  [author] 30 Mar, 2018 @ 2:47am 
I've found the issue with Steam and a work-around.
falhxer 30 Mar, 2018 @ 2:44am 
so is republished ?...it was strange, i would never unsubcribe from it...well im lucky is here at least :)
AlphaAsh  [author] 25 Mar, 2018 @ 10:19am 
You'll need to make a compatibility patch.
Saber 25 Mar, 2018 @ 10:02am 
how can i make sure this mod takes priority if i load it with others? (Other mod in question is giga engineering and more)
AlphaAsh  [author] 23 Mar, 2018 @ 4:54pm 
Yes.
Admiral von Spee 23 Mar, 2018 @ 2:52pm 
is this one the newest one?!
StormFather 23 Mar, 2018 @ 4:16am 
Had the same issue when I originally uploaded my mod, been wary to update for that reason.
AlphaAsh  [author] 23 Mar, 2018 @ 3:45am 
Everytime I click Fetch, Steam reports that the mod does not exist. Yet the ID on the mod page and in the .mod file match.
StormFather 22 Mar, 2018 @ 9:58pm 
Does the mod ID keep changing whenever you upload?
AlphaAsh  [author] 22 Mar, 2018 @ 4:34pm 
REPUBLISHED, AGAIN, BECAUSE STEAM IS BEING A PITA. Update includes a bunch of fixes to the AI improvements, because PDX can't seem to decide which scope the weightings should be in.