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Replace the content of ModLocation\SQL\FoodCaravans.sql with this string:
UPDATE Buildings SET AllowsFoodTradeRoutes = 1 WHERE BuildingClass = "BUILDINGCLASS_MONUMENT";
So basicly you update a row that you previously deleted, to repair this open the file ModLocation\SQL\FRM_ChangeBuildings.sql and replace the second line starting with "DELETE FROM Building_YieldChanges" with this string:
UPDATE Building_YieldChanges SET Yield = 0 WHERE BuildingType = "BUILDING_HOSPITAL" OR BuildingType = "BUILDING_WATERMILL";
Elevator is available with Railroad. Combustion is a tech which improves its yield.
food caravans are enabled with Monument instead of Granary
(as you wont have Granary in every city with this mod)
Thanks for your patience benilh
I hope you'll enjoy the mod
tried the mod today, all seems to work properly
Great mod, thanks!
Just nothing?
Why not making them a +X% food growth bonus in the city? Like 10 & 5 respectively?
Great mod and great ideas beside that.
The point of this is to represent the growing of food in one part of the empire and having it moved to another part, eg North Africa -> Rome with wheat, right? But surely this should be applicable to other food types?
This is just a suggestion, but I would like you to consider it.
wine is made from grapes... wine is not a reasorce... the grapes are as well as any fruiting plant to be made into booze, food, chemicals, medication or fertizer
oranges are a MASSIVE resource and can ONLY be grown in a small strip of the world that never freezes. Oranges are one of the largest resources after oil on the planet.
Tomatos are another one... so are Peppers...
Potatos, sugar beets, Maple Surp and cabbages should be allowed to be grown in tundra areas, Russa, Canada and Alaska.... for example
Then fish farming such as crabs, shrimp, carp and salmon are left out as well
I totally agree with your consept
Growing food is 1st part of civ... civs have nothing to do with writting to start... It is how much food you can produce in order to have the free time to invent paper, scrolls or hides or mud fire bricks need to draw on... in order to make a written language