Space Engineers

Space Engineers

Restuss-class Light Multirole Carrier
9 Comments
Felis Cactus 28 Dec, 2020 @ 3:11pm 
Thanks. Just making sure, we'll probably use some others during the series.
RedMar  [author] 28 Dec, 2020 @ 9:15am 
Yep. That's fine
Felis Cactus 27 Dec, 2020 @ 4:35pm 
This is one of my favorite ships on the workshop. Are you OK with it if my friends and I use it as a crashed ship in our Youtube survival series? We'll be sure to link it in the description.
RedMar  [author] 1 Apr, 2018 @ 3:23am 
@Doctor Budgies Thanks!
RedMar  [author] 1 Apr, 2018 @ 3:21am 
@Whiplash141 Thanks for the comment (and the awesome scripts!) I think I had the doors set up that way at one point, I must have forgotten to redo it when I updated the programming blocks.
J4R 30 Mar, 2018 @ 7:34am 
Very fascinating design. What I really like is the creativity of it, and that you were willing to chose a design that would initially seem ugly, but you stuck to it and gave it a look dictated solely by utility and not by visual appeal. It has a very unique form of appeal, much like modern working ships. I am a diehard fan of such designs and sad my skills don't quite match the requirements to achieve such a look.

You earned a sub, a like, a favourite and a new folower today!
Whiplash141 29 Mar, 2018 @ 7:33pm 
This is an awesome carrier :D

I'm a sucker for gravity transitions like you have in your main airlock :D

One note: With the auto door code you may want to change ignoreAllHangarDoors to true so that ships have adequate time to get out of the hangar :)
RedMar  [author] 27 Mar, 2018 @ 7:34pm 
Thanks. The lack of ion thrusters is for story/lore reasons. My faction cant make some advanced things like large-grid ion thrusters, large reactors, etc
Mikeangel 27 Mar, 2018 @ 11:35am 
Really nice ship. Only thing i would add is some ion thrusters