Stellaris
Crysari Vassal
49 comentarii
Zophyr 30 mai 2023 la 19:15 
is there now way to make them scale with difficulty? flat +75% output is a bit too much for me tho i guess i could just modify that myself but yk, would be nicer if they scaled like normal ai
Crim  [autor] 26 iul. 2021 la 13:28 
It adds a Policy, check the Policies.
To see the bonus it should be found when you click the overall info on the top left
林一 26 iul. 2021 la 10:19 
i use this mod,and using console to play my vassal .... don't see any change ,is there anything wrong?
Crim  [autor] 27 mai 2021 la 18:32 
If the other mod has any suggestion follow it instead. The core of the mod isn't affected by other mods. Only the percentage transfer into the Master.
Eldritch_Eternity 27 mai 2021 la 3:08 
So, where should I put this in the modlist if I have mods that add vassal types? Or is it not relevant?
Thanks for making the mod btw, didn't realize the issue with the base game but glad someone decided to do something :>
Crim  [autor] 11 mai 2021 la 12:08 
Its programmed to be extremely simple, so yea it works in 3.0
Gbrille 11 mai 2021 la 3:40 
3.0 supported?
Journeyman Prime 19 ian. 2021 la 10:45 
@ MrFunEGUY Wait, it DOES!!!!!?????!!!
Crim  [autor] 30 aug. 2020 la 17:09 
That doesn't sound like it was a thing when I made this mod, but yea! That sounds way better. I recommend anyone who is using my mod to probably use that instead.
MrFunEGUY 30 aug. 2020 la 17:04 
Ah alright. Doesn't make much sense to use this then if I use Dynamic Difficulty, which lets you choose to let player controlled subjects keep the ai bonuses. Thanks for explaining.
Crim  [autor] 30 aug. 2020 la 16:42 
The game gives AI difficulty bonuses even on low difficulties, but it NEVER gives it to AI controlled player subjects. So even on normal difficulty your subjects will be garbage. This gives those subjects - It increases the effects of Worker class by 75%
As well as reduces Navy size by 50%... Meaning they will be minimally competent.
MrFunEGUY 30 aug. 2020 la 16:39 
What does this mod do?
Crim  [autor] 12 mai 2020 la 17:23 
If this mod is ever having issues, not working or causing anything else funky to happen, just let me know and I will try to fix it.
Crim  [autor] 24 mart. 2020 la 16:48 
Thank you for enjoying the mod
Legendsmith 23 mart. 2020 la 20:17 
Awesome. Thank you so much.
Crim  [autor] 23 mart. 2020 la 11:46 
Thank you Legend, give me a little bit and I will
Legendsmith 23 mart. 2020 la 9:33 
Is this mod going to be updated for the latest patch?
Sumrex 11 dec. 2019 la 15:45 
Hey, I'm interested in integrating this mod directly into my own vassalisation mod. I sent you a friend req so we can discuss.
Thank you!
Journeyman Prime 25 apr. 2019 la 8:22 
But could you code it so that during wartime all the fleets my vassels control become MY fleets (minus them costing naval capacity and upkeep)? And then when the war ends they become my vassal's fleets again?
Crim  [autor] 24 apr. 2019 la 21:30 
Indeed, its exactly why I reduce their military power. They get significant economic bonuses to keep them prosperous, and you benefit by getting a portion. Sadly, it isn't really possible to improve the AI on them.
Journeyman Prime 14 mart. 2019 la 21:34 
@ ArcticISAF My Vassals in my last game as a Feudal empire made rather sizable fleets. By the time I logged off my strongest vassal had 3 or 4 fleets of 6/7k each. The problem is that those fleets will only ever either follow my fleets like lost puppies, or do their own thing. I want to be able to order my vassals around and make them follow my battle plans!
Gavril 2 febr. 2019 la 7:57 
Crim  [autor] 11 ian. 2019 la 17:58 
Vassals do not increase your Naval Cap, I'm not sure how to make that a feature to be honest. If I was given a little guidance, I could probably add it into it.
TDevereux 9 ian. 2019 la 17:00 
With 2.2 does this patch contribute to Lord Naval Cap? I dont see it in your notes but everything else sounds like it fixes the vassal play style problems, good work
Crim  [autor] 15 dec. 2018 la 10:48 
I honestly wish they would just fix Vassals. Without a mod like this creating any Vassal is literally just throwing away areas of Empire. They will basically never grow and eventually self implode.
ArcticISAF 15 dec. 2018 la 8:34 
Yeah, it does. I've tested it with the testing branch.
Las 15 dec. 2018 la 3:59 
Do you know if this works with the testing branch?
ArcticISAF 14 dec. 2018 la 23:21 
Awesome, thanks so much for checking into it and making it work. :D I can see the immediate effects it has on the AI economies. No longer starving and dying a slow death to rebellion. That helps immensely towards my game satisfaction. Especially where I like to have vassals to take control of the areas I conquer.

Now I'll have to see if the AI will actually start forming a fleet of any size (but that's for another time, will have to test it more long term).
Crim  [autor] 14 dec. 2018 la 1:32 
WORKING! Got it working, instead of trying to change traditions, I created a new policy with the benefits.
ArcticISAF 12 dec. 2018 la 9:12 
Have you gotten it to work alright? I was playing around with the mod in a current game, trying to get it to work (even trying to create my own mod to play with the numbers), but no apparent change.

If you have gotten it to work, then that's great, and I'll try it out further. :D
Crim  [autor] 10 dec. 2018 la 0:12 
I can't afford the expansion to check compatibility with it, but I'll work to get it working into 2.2 otherwise.
968lCO 8 dec. 2018 la 0:52 
Please update this if possible, i felt my Fuedal Society playstyle is way harder on this 2.2
Crim  [autor] 7 dec. 2018 la 8:42 
It also may no longer be needed if they actually fixed the AI in 2.2 (hahaha I kid)
Crim  [autor] 7 dec. 2018 la 8:42 
Doubtful, 2.2 changed a LOT!!! I will need to do quite a bit of testing and confirming
968lCO 7 dec. 2018 la 2:55 
Is this working for the 2.2?
Crim  [autor] 25 aug. 2018 la 18:57 
Vassals gain "Protected by our Lord
+100% Food
+50% Energy
+50% Mineral
-50% Fleet Size"

The Lord (usually the player), also gains a small income from his Vassals as well as they will be significantly more successful.
bender222w 25 aug. 2018 la 11:19 
so what exactly are the changes? Protected by our lord does what exactly?
Dukkokun 13 iul. 2018 la 18:09 
Just a heads up, this mod borks the Vassalization option for Machine Empires!
Las 23 iun. 2018 la 14:50 
Does this work for tributaries?
Crim  [autor] 4 iun. 2018 la 4:50 
Only Vassals will have a change. Lords will continue to have Protection Racket, since its actually pretty good.
Baugoti 28 mai 2018 la 9:43 
Is this supposed to change the name of the tradition? All I see is the same 'Protection Racket' and not noticing any non-standard bonus's. I checked the files, also not seeing changes :/
Crim  [autor] 27 mai 2018 la 9:38 
It's programmed in pretty unintrusive way. It only affects two game file, the Domination Tree and Subjects. Even if they were to change things inside that tree, it would technically still work. It just wouldn't have their new changes.

It doesn't seem like they changed either in 2.1, so it should work fine. However if you find any issues let me know.
Chastity the Celibate 27 mai 2018 la 7:06 
Does this work with 2.1?
Crim  [autor] 19 mai 2018 la 13:20 
Protectorates are affected by this mod.
You honestly get more benefits from Protectorates, 15% instead of 10% in Taxes.
Crim  [autor] 5 mai 2018 la 7:56 
I made this specifically for 2.0, but I can't imagine that the files between 1.9 and 2.0 changed significantly. So it likely would work for 1.9.
Space Bird 3 mai 2018 la 22:57 
Would you be willing to post the 1.9 version of this (if there is one)?
Chastity the Celibate 17 apr. 2018 la 15:01 
Could you also give a small opinion modifier to vassals you create? Like “granted autonomy”
Kepler68 27 mart. 2018 la 14:46 
congrats on the quick growth! i suggest you also try to get a picture of the mod in action :)
Crim  [autor] 27 mart. 2018 la 13:52 
Woah, 60 Subscribers in only 2 days! This is awesome. I'm thinking of also changing Fleet Levies and Vassal Accultration for the Vassals themselves. Since those 2 are bonuses for the Overlord. Tho I'm not sure exactly what would fit these Traditions. Probably additional Defense Stations to replace Fleet Levies, so that the AI can better defend it's borders despite having smaller Levies.