Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To see the bonus it should be found when you click the overall info on the top left
Thanks for making the mod btw, didn't realize the issue with the base game but glad someone decided to do something :>
As well as reduces Navy size by 50%... Meaning they will be minimally competent.
Thank you!
Now I'll have to see if the AI will actually start forming a fleet of any size (but that's for another time, will have to test it more long term).
If you have gotten it to work, then that's great, and I'll try it out further. :D
+100% Food
+50% Energy
+50% Mineral
-50% Fleet Size"
The Lord (usually the player), also gains a small income from his Vassals as well as they will be significantly more successful.
It doesn't seem like they changed either in 2.1, so it should work fine. However if you find any issues let me know.
You honestly get more benefits from Protectorates, 15% instead of 10% in Taxes.