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Just go into Observer mode,
execute the script on the 2 systems you want,
then type "play 00" to get back to your empire,
then execute the 3rd script to connect em.
Badabing badaboom
From my [very limited] mod understanding, Paradox would have to make major changes to hyperlanes and hyperlane generation for this mod to stop working.
For anyone not sure, this mod absolutely still works just fine in 3.7 version. In order for its commands to function, I know this mod needs you to have 100% knowledge of the two star-systems you want to connect or disconnect, i.e. 100% surveyed/explored. But at the start, you do not have this knowledge, so the mod does not work. But there's a simple trick I have been using for YEARS, as follows:
(continued)
- make sure to keep you game on PAUSE the whole time; not a huge deal if you mess up, but if you unpause, the AI will take control of your empire during that time
- Pull up console using ` key (usually above TAB key), enter command "observe" (never use quotes on commands); next, enter command "debugtooltip"
- Locate the 'Caravansary Caravan Coalition' on the map, assuming you did not disable them in settings to generate the galaxy; they are always located in the system Chor's Compass; hover your mouse over their flag-icon (you are still in galaxy view) and the pop-up menu will show you their specific ID# in your game -- this can change depending on various settings you chose during galaxy generation, so don't assume it stays the same from other games you have started
(continued)
- Enter command "play ##" with ## being the ID number you identified in the step above; click on any ship icon on the galaxy map -- this will immediately highlight or show EVERY hyperlane-connection in the galaxy
- now use this mod's commands to connect or disconnect the hyperlanes you want. Note that you can also use the paste-function in the console. I personally find it easiest to CTRL+C (i.e. copy) the command "event hyperlane.1"; then use CTRL+V (i.e. paste) in the console on the first system-star; then backspace the number to enter 2 on the second system-star; then 3 or 4 to initiate the dialogue box of the mod
- when finished making all of the changes you want, enter command "play 00", which is always the player-empire you started with
Hope this helps any novices or those unsure :) It's a fantastic mod, once you get used to playing with it!
System 1 = the first system you want to disconnect
System 2 = the second system you want to disconnect
1. Enter observe, go to the system 1, enter play 00, enter add_ship <ship design name>, like a corvette for example, without the <>
2. Go to observe mode again, and repeat the same steps for system 2.
3. While in play 00 mode, the normal mode you play in, enter event hyperlane.1 in system 1 and event hyperlane.2 in system 2.
4. Now do this while the game is unpaused: deselect any planets/stars you might have selected and enter event hyperlane.4 while in the galaxy map mode and while the game is running.
You can try to save between steps so you don't lose progress in case you miss something.
I did all this and it works
As the last update for the mod was back in 2018, I wouldn't hold my breath on it being updated, anoxia is a fairly miserable way to go :)
Go in the mod file, and change every instance of "country_event" with "planet_event". Save, and replace in the zip file.
I'm no longer getting the confirmation notices that the system is selected, nor that the hyperlane has been added/removed, but it works flawlessly.
So my recommendation is to mark the desired systems (I always used the main star) then back out of the system to the galaxy view, you may even have to close and reopen the console before executing the desired 3 / 4 command.
Hope this helps
"Event fired on wrong scope. Got planet, expected country" issue.
Did a fair amount of reading through the patch notes and the wiki for modding. Also looked through the mod's scripting and my error log. From what I can tell the mod is still functional.
Some of the modding fixes that the development team put in place have just made the execution of this mod... finicky.
[Part 1: The issue]
The execution of events 3 & 4 need to be completed when absolutely nothing is selected. If you still have a star or planet selected, the game views the scope of the command to be targeting that star, however the mod has written its script to be a "country" event (hence the nice little pop up messages telling us what is going on). By clearing out the scope field (deselecting the system) the game views the executable with the scope of "country" rather than "planet"
I'm not a programmer or mod maker, but this looks fairly strait forward - If I find a fix I'll follow up.
Gives the error message of:
event hyperlane : "Could not find event."
event hyperlane.1 : no error message, no popup
event hyperlane.2 : no error message, no popup
event hyperlane.3 : "Event fired on wrong scope. Got planet, expected country."
event hyperlane.4 : "Event fired on wrong scope. Got planet, expected country."