Tabletop Simulator

Tabletop Simulator

Editable Card
17 Comments
Janothia 21 Oct, 2021 @ 9:12am 
I think your idea is great.

Someone else thought so too and I personally think I prefer that one Editable cards .

You place two buttons on the card. The other mod places input fields over the card. The end result is almost the same, but the other one looks better.

Do not be discouraged by my comment. I like it when people share their ideas.

I made some "blank" background cards for those, because that one was specific for Dune.
Cyrusa  [author] 12 Apr, 2021 @ 3:06am 
@Lasrin Done. Thanks for the feedback :steamthumbsup:
LasrinPrime 11 Apr, 2021 @ 5:34pm 
you need to change the y coordinates from 0.2 to 0.21. this way the button will not flicker in/out of existence based on what angle you view it from.
Cyrusa  [author] 1 Jul, 2020 @ 12:50pm 
Thanks for the kind words!
Veraxus 30 Jun, 2020 @ 9:51pm 
This really should be stock TTS functionality. Thank you!
Cyrusa  [author] 14 Oct, 2018 @ 2:53am 
You have to manually lay out the text for it to fit on the card.
When a line is too long, split it into two lines.
TheScaler7 14 Oct, 2018 @ 2:46am 
The text in the description box seems to go off the card, is there someway to align it with the box? Or do you manually have to space out the words you write
TheScaler7 14 Oct, 2018 @ 2:07am 
@Cyrusa
Thanks this helps a lot
Cyrusa  [author] 14 Oct, 2018 @ 1:30am 
@Lizard-boy
I added a tutorial text in the mod and in its description above.
Try it and see if it dispells your confusion.
TheScaler7 13 Oct, 2018 @ 11:52pm 
@Cyrusa
Because of the description you left I should probably understand how to use these cards...but I don't. I'm confused on what exactly I need to click and change and such, I'm quite new to TTS. Your help will be appreciated, thanks.
Cyrusa  [author] 6 Jul, 2018 @ 12:37am 
That's indeed what it looks like, but why would (s)he have a problem while I (and I guess others) do not? The y value should be the same for everyone...
Floaty 5 Jul, 2018 @ 3:20pm 
That problem sounds like that the y value of the inputs is set to low
Cyrusa  [author] 1 Jul, 2018 @ 5:02am 
Hm. I don't know what could cause this. And I can't reproduce this problem, so I don't see what I can do about it.
Do you have specific settings on? Which operating system are you on? (I tested on windows 10)
Puggo 30 Jun, 2018 @ 5:10am 
@Cyrusa Wow first of all, thanks for such a fast response. But to reiterate my first concern, I mean at first it just looks like a good ol Ace of Diamonds card and only when I select it properly and flip it, just as a split second image, it shows the title and the description I actually want to see. When the card is face down, it's just face down with regular Bicycle card back and when I flip it back I can see the mod's intention for another split second and back to the same ol' face-up Ace of Diamonds.
Cyrusa  [author] 30 Jun, 2018 @ 1:48am 
@Puggo
"The card's front only shows Ace of Diamonds and only when I flip it it shows the title and description for about a split second"
Can you give me more details? When I run the mod, I see the title and descriptions of the cards properly.
"Also, is it intended for the card to be grabbed by the very edge?"
It's more a consequence of how buttons work in TTS than a design choice. When you click on a button (which is what is used to display the title and description of the cards), it does not grab the object below, and rightfully so.
That's why I added a bit of space under the description button, to give a handle to manipulate the card.
Puggo 29 Jun, 2018 @ 9:29pm 
The card's front only shows Ace of Diamonds and only when I flip it it shows the title and description for about a split second. Also, is it intended for the card to be grabbed by the very edge?
Sir Duckyweather 13 Jun, 2018 @ 7:22pm 
Thanks for this! Took me a bit to understand how it worked, but now I'm glad to be able to write lengthy descriptions for objects!