Surviving Mars

Surviving Mars

Show Resources on Resupply Screen
53 Comments
Waywocket  [author] 8 Oct, 2018 @ 5:33am 
@Nacira - Try SkiRich's Rocket Stock, which is still being updated.
Nacira 4 Oct, 2018 @ 9:53am 
Not compatible with the latest version... :(
SkiRich 15 Aug, 2018 @ 8:30pm 
Waywocket, check you discord DM when you get a chance.
rdrunr 12 Aug, 2018 @ 7:20pm 
@ Waywocket Hope you are able to get your mod working again at some point. I found this to be one of the most useful mods. :-)
voice of enigma 10 Aug, 2018 @ 8:30pm 
update please, dont work
Waywocket  [author] 8 Aug, 2018 @ 12:07pm 
I tried a quick version update and it doesn't seem to be working so there will presumably be deeper changes needed. I think the built in functionality is good enough now that this isn't a high priority, but I'll probably take a look once I feel less frustration about how much modding functionality was removed in the Da Vini update.
Adonte 7 Aug, 2018 @ 4:48pm 
Are you going to update this mod? I really find it helpful.
maddavo 9 Jul, 2018 @ 10:41pm 
Found a problem - the lines get out-of-sync when the "no-food" option is chosen for a new game. Since food cannot be imported from earth, the line doesn't appear but the food amount shows next to Polymers and all resources below are out one line.
чвк чушпан 14 Jun, 2018 @ 11:18am 
The developer, add me. I want to help to translate fashion for Russian.
_giftzwerg_ 4 May, 2018 @ 1:31am 
This function is already implemented in the vanilla version. When you move the cursor on a resoruce in the cargo rocket menu it show the instock value in the discription text of the resoruce.
Waywocket  [author] 30 Apr, 2018 @ 2:03am 
I'll try to look into these kinds of problems, but I'm not sure I'll end up fixing it unless it turns out to be easier than expected. The need for this mod is a lot less now, and detecting missing resource rows would mean piling even more complexity into the code that digs around to try and find the relevant elements.
liliandra_nadiar 30 Apr, 2018 @ 12:16am 
Not just with the 'Hunger' rule either. Had The Last War mystery recently and in the no resource supply rocket phase, my current load was still displayed, though moved up to line with the rovers/drones/orbital probes.
Red Aria 28 Apr, 2018 @ 7:13am 
As Bisscl has stated, if you use the new "Hunger" rule (cannot import food) the "line" for food is removed but your icon stays, resulting in all icons being out of sync
bisscl 26 Apr, 2018 @ 12:52am 
If you select the Hunger Game rule, the informaion is no longer aligned cause they remove food from the list of things you can buy
bongerman85 16 Apr, 2018 @ 11:26pm 
not super necessary anymore as i noticed the spirit update would seem to have something to do with this. hovering your cursor over the arrow icons in the resupply screen shows what is on hand in the colony now in the pop up
Waywocket  [author] 5 Apr, 2018 @ 3:01pm 
Seems to be working fine after the patch, although it's a lot less needed now that the resource information is included in the tooltips.

If I get the chance this weekend, I'm hoping to add prefabs and needed specialisations, but I'd say it's about 50:50 whether I'll get the time.
[W+M1] DirtyHarry07 3 Apr, 2018 @ 10:39am 
Thank you for this, the ammount of times I got the wrong materials becuase short term memory loss!! Thank you :D
Alien 2 Apr, 2018 @ 1:13pm 
Really needed this, thank you!!!
Michse 31 Mar, 2018 @ 11:44pm 
Das sind genau die Infos, die im Vanilla gefehlt haben. Danke:steamhappy:
Mike 31 Mar, 2018 @ 1:01am 
Awesome, this have been lacking in the main game. IE need to move back n forth to see what i got!
Wolvyreen 30 Mar, 2018 @ 11:01pm 
This s a really nice addition. Well done @Waywocket!
tyriael_soban 30 Mar, 2018 @ 10:50pm 
Hey, @Waywocket, this mods been really helpful for me - i have a crap short term memory and i had to keep rechecking the depot before this.
Now, i have a question; would it be possible to adapt this to check on how many work slots you have needing specific qualifications, or a way to select what you need without having to backtrack out of the review screen on a passenger rocket?
Waywocket  [author] 30 Mar, 2018 @ 6:08pm 
@Tesseract - there won't be any problems with saves as it doesn't change or require any persistent data. This is likely to be the same for all UI mods - certainly it's the case for all of mine. It's a pretty fragile hook into the resupply page though, so a future game update may well break it.
Tesseract 30 Mar, 2018 @ 5:36pm 
Superb idea, something which should be added to the main game!
Any known problems with existing saves?
k37500 30 Mar, 2018 @ 1:03pm 
My hero. Thank you!
[WPS] Lonesamurai 30 Mar, 2018 @ 7:02am 
Genius!
EddyVegas 30 Mar, 2018 @ 1:21am 
Brilliant. Should have been in the base game. Thank you.
Bulldog 29 Mar, 2018 @ 11:01pm 
This is a great mod.
Cosmo 29 Mar, 2018 @ 6:43pm 
ameno
Darkside 29 Mar, 2018 @ 5:50pm 
omg this is fucking brilliant!
Asneakyninja1 29 Mar, 2018 @ 2:28pm 
omg thank you for making this mod!
Devildog 29 Mar, 2018 @ 2:18pm 
very useful.... i kept thinking i was out of polymer.... then noticed i had 200 lol.
Bvisi0n 28 Mar, 2018 @ 5:08am 
Omg, yes! Thx! No more going back and forth 2+ times to dubble check.
Waywocket  [author] 28 Mar, 2018 @ 4:11am 
Now works with the space elevator
Waywocket  [author] 27 Mar, 2018 @ 1:36pm 
@Wilken - Pretty much just spent ages reading the templates and then dumping the values of variables in Lua Console
chronosphaenon 27 Mar, 2018 @ 12:07pm 
Great Mod. As a suggestion, it would be nice if it also showed the number of available prefabs in the base, when buying prefabs.
Tahvohck 27 Mar, 2018 @ 6:44am 
@waywocket: No, this should be the only mod changing it. Resolution is 1680x1050, UI scale is 75. Have also played it at 1920x1080.
Wilken 27 Mar, 2018 @ 6:12am 
@wayrocket I looked through the mod, impressive logic, but doesn't quite work for building descriptions that I'm going for, but Thanks!, where is the best place to go to find more info on mods like this, or did you just pour over game files?
Waywocket  [author] 27 Mar, 2018 @ 3:50am 
@Wilken - had to do some very messy stuff for this one. When opening the resupply screen, I spawn a thread that constantly checks to see if you're on the cargo page, and then trawl through the elements to adjust their layout settings and insert some extra ones
Waywocket  [author] 27 Mar, 2018 @ 3:48am 
@Tahvohck - do you have any other mods that might also be changing this screen? Could you let me know your resolution and UI scale settings so I can see if it does it for me on those settings?
Wilken 27 Mar, 2018 @ 2:02am 
How did you hook the resource icons in, Been looking for this for another mod, thanks!
Tahvohck 26 Mar, 2018 @ 10:19pm 
This is mis-aligning the labels. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1343376779 and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1343377054

Not sure what caused the first, but the second was caused by adding electronics.
Waywocket  [author] 26 Mar, 2018 @ 10:42am 
@Peter34 - No, but it's something I want to look into
Peter34 26 Mar, 2018 @ 10:40am 
Thanks, this looks super useful!

Does your mod show unused prefabs as well?
Tahvohck 25 Mar, 2018 @ 9:46pm 
Waywocket: An overview of the different specializations/perks/flaws, plus a manifest of the passengers on the rocket itself. I may just dig into this one and see how you've done it, see if I could get it working myself.
StarKiller 25 Mar, 2018 @ 7:57pm 
Brilliant mod, I'm surprised this was included in the base game, thank you so much.
MrBASins 25 Mar, 2018 @ 7:25pm 
Great mod nice this helps alot...
datitisev 25 Mar, 2018 @ 3:55pm 
Or just a count of how many of each type there are.
uB| SIL3NT-DE4TH 25 Mar, 2018 @ 3:47pm 
On the passenger screen you could add the info given by the University so you can see what you conienist you need
Waywocket  [author] 25 Mar, 2018 @ 3:24pm 
@Tahvock - I'm not sure what you'd put on the passenger screen?