Surviving Mars

Surviving Mars

AutoHelpRover
57 Comments
郭子偕 24 Feb @ 10:17pm 
RC漫游车将自动寻找故障漫游车(如探索者、运输车或其他漫游车)并进行救援。如果目前没有救援,他们将被命令送回最近的电力电缆处妥善保管。

Rover的信息面板有一个可以打开的“自动帮助”部分。

如果安装了ModConfig(旧版或重新启动版),则可以在Mod Config菜单中禁用状态通知。
veter 6 Sep, 2023 @ 12:52pm 
Thank you! :oxinablanket:
N1A 14 Mar, 2023 @ 11:17am 
CHEATY
Nyx (She/Her) 28 Jul, 2021 @ 3:04pm 
as of right now, the tech does nothing to RC commanders; this mod still works and is needed.
Sixgun 26 May, 2021 @ 10:20am 
Given that there is now a researchable tech for auto exploring, is this mod still needed and/or does it conflict with the existing tech?
Nyx (She/Her) 13 Sep, 2019 @ 8:35am 
No, just cautious is all
akarnokd  [author] 13 Sep, 2019 @ 8:00am 
@Vaelophis Nyx Why? Was there an update that broke mods?
Nyx (She/Her) 11 Sep, 2019 @ 7:06pm 
I'm not hopeful, but does this still work?
akarnokd  [author] 18 Nov, 2018 @ 3:31am 
FYI: The old ModConfig doesn't work with the Gagarin Update, you need ModConfig Reborn:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542863522

and disable the old ModConfig. It is an optional dependency to my mods.
akarnokd  [author] 16 Nov, 2018 @ 10:44am 
Mods updated but I don't have the Space Race DLC so not sure how this will interact with the non-player vehicles if any.
akarnokd  [author] 16 Nov, 2018 @ 10:18am 
The good news is that the automatic behavior still works.

The bad news is that the Gagarin update broke ModConfig and I have to update the code to ModConfig reborn while still supporting the old ModConfig just in case...

Once I test the mods with the revised code, I'll update all my mods.
CaptainBadger 16 Nov, 2018 @ 3:15am 
Is there any word on whether or not this will be getting an update for Gagarin? I find I'm already missing this mod dearly.
Xunnamius 15 Nov, 2018 @ 4:17pm 
Does this work with the latest version of the game?
akarnokd  [author] 26 Sep, 2018 @ 1:40pm 
Updated. I removed all battery related logic.
maru 24 Aug, 2018 @ 9:37am 
Fair enough.
akarnokd  [author] 24 Aug, 2018 @ 12:33am 
@archgeek The purpose of this mod to have the rover go out, fix/recharge other rovers and get back to safety. If you want some stationary servicing, send out the rover without enabling the auto-behavior.
maru 23 Aug, 2018 @ 7:01pm 
Doesn't me sending it somewhere, so that it can provide it's drone command area and drones to a task I want done, count as something? Could there be a delay after a manual move command of at least a few hours, if not customizable in modconfig?
akarnokd  [author] 14 Aug, 2018 @ 10:47pm 
If the rover has nothing to do, it will go to a nearby cable to keep itself out of harm's way and keep itself recharged.
maru 14 Aug, 2018 @ 2:35pm 
It seems that the drone commander ignors the battery threshold setting in modconfig. It goes to charge immediately after arriving somewhere I send it with auto help turned on, regardless of threshold setting or battery level.
Puppet Master 11 Aug, 2018 @ 12:15pm 
Lovely, thanks :D
akarnokd  [author] 11 Aug, 2018 @ 11:49am 
Looks like scripts in the latest patch are initialized twice. My other mods had protection against script reload due to the debug console before, thus they don't add the GUI elements over and over. I'll update this mod with a similar protection.
Puppet Master 11 Aug, 2018 @ 4:30am 
Strange thing is, it only seems to happen to this kind of rover/this one of your mods.
Puppet Master 10 Aug, 2018 @ 6:41pm 
In a new game it shows muliple, the longer the game goes on the more of them seem to pop up.
akarnokd  [author] 10 Aug, 2018 @ 10:22am 
@Sir On The Edge I noticed that once but after restarting the game a couple of times, it disappeared. Could be the side effect of the game's mod manager detecting the new version, downloading it and activating the old and new versions too. Does it happen more than once for you?
Puppet Master 10 Aug, 2018 @ 4:12am 
Using just this mod:

This has 2 Auto Help buttons instead of 1, both switch on and off without any problem.

It's more of a cosmetic bug than a functional one.
Browneyes 22 Apr, 2018 @ 9:36pm 
Hi akarnokd. This mod is AutoHelpRover but StringIdBase code was wrong. You used {AutoGatherTransport.StringIdBase + 18~21}. But this is not AutoGatherTransport MOD. please fix this code. thanks :)
Kyun 18 Apr, 2018 @ 7:59am 
You can also use labels to find the explorer rovers. Thanks for all the updates.
akarnokd  [author] 18 Apr, 2018 @ 7:57am 
Yeah, I can see them now. I started a "New Game" instead of the quick start and mod and there are errors in the log for this and the other mods. I'll update the mods shortly
Kyun 18 Apr, 2018 @ 7:54am 
local allRovers = UICity.labels.Rover or empty_table

could also work instead
Kyun 18 Apr, 2018 @ 7:47am 
Yeah I started a new game and it's in the log file. Not sure if it's still an issue once you land.
akarnokd  [author] 18 Apr, 2018 @ 7:47am 
@Kyun Are you sure? The "Mod" map works fine.
Kyun 18 Apr, 2018 @ 5:35am 
@akarnokd there is an issue with UICity not being initialized when starting a new game (in log file), adding this line :
if not mapdata.GameLogic then return end

before :
local allRovers = UICity.labels.Rover

will help with that until it's initialized (I don't have an error message with that anymore)
Kyun 18 Apr, 2018 @ 4:23am 
Thanks I will, I use all your rover mods and cannot play without them :)
akarnokd  [author] 18 Apr, 2018 @ 4:16am 
@Kyun Done. Try now.
Kyun 18 Apr, 2018 @ 3:45am 
Yes use those instead of ForEach { class = "RCRover"
Kyun 18 Apr, 2018 @ 3:35am 
Can you use any of the labels ? :
UICity.labels.RCTransport, UICity.labels.RCRover, UICity.labels.ExplorerRover
to enumerate the rovers ?
akarnokd  [author] 13 Apr, 2018 @ 2:36pm 
The update frequencies of the mods are 1-1.5 seconds. The most likely reason for the slowdown is that you have 1000+ objects and currently I only know one method to enumerate certain types of objects (such as rovers) that has to traverse all objects in the game to find the specific things. I'll try to find another way to enumerate rovers more efficiently.
bpkon 13 Apr, 2018 @ 12:37pm 
actually autoexplore causes animation lag too, maybe because all the anomolies have been explored already but the mod keeps looking for more? I have no idea...
bpkon 13 Apr, 2018 @ 12:28pm 
First off, thank you so much for all 3 "auto" mods. The break from micromanaging busywork is much appreciated! FYI - through process of elimination I have found that this autohelprover mod specifically is causing heavy animation chop/lag even though my FPS is still very high (changing visual settings has no effect) as reported by Phy44 This happens late game, I have 300+ colonists and 300+ drones and about 10 rovers. I don't know how the mods work but maybe it could be sitll polling for damaged rovers too often or could it also be polling for damaged drones? If so, could having 300+ drones be the cause of the choppiness? As soon as I turn off this mod the animations are silky smooth even at full speed. If you are polling for damaged drones you might want to turn that off if possible since damaged drones are usually fixed by other drones on the same hub.
Zenzer 2 Apr, 2018 @ 7:11pm 
@akarnokd ether way keep up the hard work and determination. Good mod devs are a valued commodity.
Sixgun 2 Apr, 2018 @ 1:55pm 
Your "Auto" mods are the absolute best. I really can't say enough good things about these mods as they free up your time for more important things like idiot sorting, lol. Seriously, outstanding job! And they even use tunnels without clicking on them! Genius!
Browneyes 2 Apr, 2018 @ 8:42am 
I updated this translation. https://i.imgur.com/4uOzLxo.jpg
akarnokd  [author] 2 Apr, 2018 @ 2:39am 
@Zenzer Right, we know about that . The person copied the very first upload and didn't bother to respond to anyone :steamfacepalm:. Btw this is perhaps a good way to know which is the original: original authors tend to respond to comments.
akarnokd  [author] 2 Apr, 2018 @ 2:03am 
@Phy44 Updated the mod, perhaps the old 300 milliseconds update frequency was too much. Now it has been set to every 1.5 seconds.

@Zenzer Where?
Zenzer 1 Apr, 2018 @ 6:23pm 
@akarnokd there is someone reposting your hard work, keep your eyes up.
Phy44 1 Apr, 2018 @ 10:09am 
No game speed mods. The colony was only at 70~ sols, so not a lot going on.
akarnokd  [author] 1 Apr, 2018 @ 6:45am 
@Phy44 are you using any of the speed mods? How many objects do you have in your colony?
Phy44 31 Mar, 2018 @ 6:43pm 
When I turn on auto help, it causes other drones in it's range to stutter when moving around. maybe it's conflicting with other mods?
orinoco1 29 Mar, 2018 @ 10:16pm 
Sehr guter Mod !! Hilft ungemein !!
Very good Mod !! All Thumbs up !!