Stellaris

Stellaris

Artificial Wormhole
46 Comments
ChesterCharles 16 Oct, 2024 @ 11:47pm 
虫洞修完的时候会崩溃无响应,如果没更新的话是用不了了
macubus 5 May, 2024 @ 8:41am 
Does not work for me, result in game crash when finishing second structure.
Simply outdated ?
Working alternative is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2613761325
ShadeGalaxy0997 20 May, 2022 @ 10:27pm 
This mod does not work as of 5/20/2022. with the technology the wormholes are NOT usable. Does not work with 3.4.
ranma100 1 Oct, 2021 @ 4:54pm 
Is this still working? I have not seen the techs come up in my last few games.
卡尔文迪斯梅特 30 Sep, 2021 @ 12:39am 
这个mod还能用吗?
Aminity 26 Mar, 2021 @ 10:59am 
Sure you would bypass all defenses by going into the heart of their realm, but surely anyone would be smart enough not to build it in a place without defenses? And to construct it, still both sides need to agree on building it so if it results in a PvP mess its their own fault to begin with. First for picking it and 2nd for actually building it. Fitting quote in my opinion: Guns don't kill people, people do :)
Raffaele  [author] 26 Mar, 2021 @ 8:04am 
@Aminity if PVE it would be easy in my opinion, but if PVP that could become a mess.
Aminity 25 Mar, 2021 @ 8:35am 
If for example you play multiplayer with this mod, can my friend build one and I build one and we can get a connection between our designated systems? If not, how hard would it be to do that because that would be really cool. I know there are Gate megastructures, but enemies can use any gate to connect to ours and a wormhole would be only a connection between me and my friend.
spacechad 11 Mar, 2021 @ 10:54am 
Does this mod still work?
Raffaele  [author] 6 Jan, 2021 @ 7:31am 
@ranma100 thank you for the testing! I just solved my launcher uploading issue so all my mods will be updated one by one!
ranma100 29 Nov, 2020 @ 10:02am 
This mod still works fine.
megabot 24 Jul, 2020 @ 10:21am 
is this mod going to be updated?
Eko_Shingo 17 Oct, 2019 @ 9:21pm 
is there some way to remove a wormhole i put two in the same system which disconnected one and i cant reconnect it
无尽螺旋 20 Jul, 2019 @ 12:44am 
哇,这让我想起了曲速和虫洞陪我走过的那一段时光:steamsad:
Raffaele  [author] 7 Jun, 2019 @ 7:19pm 
@Kyllian fixed. The aim is to explore the universe much faster but i have to change the game file directly to make it possible, which is not perfect to me.
Kyllian 7 Jun, 2019 @ 12:37pm 
@Raffaele one thing i find odd is that the generator well tech isn't gated behing the vanilla tech to explore wormholes, can't remember the name :P
Should't we first stufy existent wormholes before learning how to make new ones?
im grugging it 6 Jun, 2019 @ 7:24am 
I completely forgot i was subscribed PFFFFFFT
Kyllian 6 Jun, 2019 @ 5:12am 
@Raffaele not that i noticed, Seems updating the version number would make it compatible.
Raffaele  [author] 6 Jun, 2019 @ 4:17am 
@Kyllian did you face any issue in the latest version?
Kyllian 5 Jun, 2019 @ 7:17pm 
Planning on 2.3 update? Pretty please ;)
im grugging it 15 Nov, 2018 @ 2:00pm 
@Raffaele I am gonna guess you are not english speaking...if you need me to i can be sent somed of your sentences for mods and stuff to proof read if you made any spelling errors.
�[Dire_Venom]� 6 Jul, 2018 @ 10:18pm 
Awesome job! I've had the BYPASS_DESC_INACTIVE and NO KNOW DESTINATION with other wormhole creation methods, hopefully this one works
Raffaele  [author] 18 Jun, 2018 @ 9:04am 
@kgptzac hey, check out the new feature i made. As you mentioned in the discussion, now this mod can create wormholes to random system that is far from your system.
Raffaele  [author] 11 Jun, 2018 @ 9:53am 
@Big Boss1945 Ok guys check out the new version, it should work now.:steamhappy:
Unori 8 Jun, 2018 @ 1:51pm 
That happened to me too
nerasw 5 Jun, 2018 @ 2:25pm 
same thing
Big Boss1945 4 Jun, 2018 @ 8:00pm 
I don´t know if did something wrong but when y created a wormhole i can´t explore even if have the technology to do it, also the when I click the wormhole it said to things: BYPASS_DESC_INACTIVE and NO KNOW DESTINATION
Raffaele  [author] 1 Jun, 2018 @ 7:30am 
@kgptzac interesting idea. That could make wormholes more valuable in early exploration.
kgptzac 30 May, 2018 @ 5:39pm 
One thing makes wormholes different from gateways is that they can't be denied entrance in event of war or closed borders. I think it will make this mod a whole lot more interesting if the other end of the wormhole can be any system--not just a system the player owns. Maybe a event that let player generate exit at a random system for a cost?
DraconierRDX 2 May, 2018 @ 2:20pm 
@Raffaele, Oh, I see!!!
Anyway, keep up the good work!
it's me as a player who has to thanks the incredible modding community of Stellaris, and you for your work on this one. thanks, bro!
Raffaele  [author] 2 May, 2018 @ 8:59am 
@igthomasns thx dude but i have mentioned in previous discussion, that the game simply do not have such a mechanism to remove any existing wormhole. Well at least i have no idea how to make it so far.
DraconierRDX 2 May, 2018 @ 6:30am 
Really cool mod, if I may suggest an ideia, pls, try to improve the mod to remove already existing wormholes, it will make a good balance for strategic reasons. I mean, I use the hyperlane generation mod to remove hyperlane do vital sistems I already own in late game, making them acessible only via jump drives, which are quite difficult to research. Removing wormholes would make possible to corner enemy empire which own multiple systems in different areas of the galaxy, cutting off their empire reinforcements, and making them an easy prey.
Raffaele  [author] 11 Apr, 2018 @ 8:11am 
@Freedomna the only requirement for the new tech is wormhole stabilization. Try disable other mods one by one and see if your problem fixs.
Terramaris 10 Apr, 2018 @ 2:54pm 
I have a few wormholes in my system I use for travel, just never showed up for me on the list. I did find a fix though. If anyone has this problem open up the console and type this exactly:

effect give_technology = { tech = tech_artificial_wormhole }
Raffaele  [author] 10 Apr, 2018 @ 6:12am 
@Freedomna I guess you never ENCOUNTER a wormhole in your save. The tech wormhole stabilization will show up once you own a system that has a wormhole inside. Then you research it, and the mod tech, and the megastructure, and the wormhole you love. In one word, you need a natural wormhole in your territory.
Terramaris 9 Apr, 2018 @ 6:49pm 
What is required to unlock this tech? I am almost in the year 2500 and I haven't unlocked it yet. I checked the AI using the "play" console command and I saw a few of them had this technology so it can be researched in my save, just not by me apparently. Am I missing something?
ThePionier 4 Apr, 2018 @ 3:07pm 
@Raffaele
Too bad, I had high hopes for that. But if it is not possible, we must live with it.
Maybe Paradox will give you the chance to do it with a patch
Raffaele  [author] 4 Apr, 2018 @ 10:16am 
@Tibbnak Hoho that will be completely another mod for me:steamhappy:
Raffaele  [author] 4 Apr, 2018 @ 10:12am 
@ThePionier I have tried a lot in the past days but cannot find any possibilities to do this.
Quin 4 Apr, 2018 @ 1:36am 
What about a starbase module version of this, that takes just as long and same amount of resources, and can only be put in the two biggest starbase sizes or even just the last one?
Turn the high end starbases into hyper-tunnels.
ThePionier 27 Mar, 2018 @ 3:37pm 
@Raffaele

I hope you find a way, or the game allows it at all! I have a wormhole in my Empire, which I would like to close!
Raffaele  [author] 26 Mar, 2018 @ 10:57pm 
@ThePionier well it is reasonable to ask whether possible to close a natural wormhole, but so far i don't know if the game mechanism allow me to do so. i could try to add this function but there is no guarantee about it.
Quin 26 Mar, 2018 @ 4:13pm 
On one hand, this is a great early game alternative to gateway construction.
On the other hand, it sort of defeats the mid-game counter to having a sprawling empire.
Normally to defend a large empire you gotta spread your forces out so you don't get hit and run attrition'd to death, but with this you'd have no reason not to deathstack.
DustCloud 26 Mar, 2018 @ 3:47pm 
厉害了!我的哥!!:steamhappy:
StormFather 26 Mar, 2018 @ 11:21am 
Interesting I like it. Similar to the hyperlane generation mod but on a bigger scale.
ThePionier 26 Mar, 2018 @ 11:15am 
Hey!
Nice idea, is there a possibility that one can also close wormholes? So to speak, the self-opened wormholes, and those naturally closed?