Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The way the wind effect dissipates is very nicely done, smart too. But the way the wind spawns in feels far too sudden. An idea would be for the effect to spawn the effect above the vehicle and quickly come down, then back up as it normally does. This would look a lot less mechanical, and thus better
https://www.youtube.com/watch?v=AIQY1O2wXts
Buzztr0n мудрый мысль глаголит, в том же БФ4 и в реале есть разлет пыли и частиц грунта\земли при выстреле, происходит резкий локальнйы взрыв, который моментально будоражит частицы за счет звукового удара и образуется пылевое облако вокруг танка.
Было бы приятно это тоже видеть!