XCOM 2
[WotC] A Better Advent: Enemy Reskinner
121 Comments
william09703 1 Feb @ 8:17am 
How should I remove the one for Sectoid Puppeteer? because I like to use enemy add on mods with more new icons mod. However Sectoid Puppeteer doesn't use Sectoid commander's big brain icon though
Amori 24 Jun, 2022 @ 9:21am 
Another reskin mod which changes almost all enemies was deleted?
Deadput 29 Dec, 2021 @ 12:35pm 
It doesn't override ABA enemies no, but since this version of the mod has a different system I believe from Enemy Reskinner it might interact oddly?
Povuh 29 Dec, 2021 @ 8:06am 
Sounds like in theory it wouldn't overlap, since the 2022 version of deadput's mod doesn't include ABA enemies anymore.
Lago  [author] 29 Dec, 2021 @ 4:03am 
They won't crash together, but Deadput's mod will override this one if and when they try to modify the same unit.
Stratejik Skum 29 Dec, 2021 @ 3:47am 
compatible with Deadputs 2022 reskinner?
Lago  [author] 27 May, 2020 @ 7:48am 
Thikk boi 2800 26 May, 2020 @ 11:29pm 
Hello, Is it possible for you to add the Draco skin for the Andromedon? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=658622878
Lago  [author] 16 May, 2020 @ 7:21am 
No. It specifically reskins the ABA enemies.
Loginnathan 16 May, 2020 @ 4:36am 
@Lago Would this addon work for playable aliens mod?
ssomchay85 18 Apr, 2020 @ 8:56pm 
Reskinners as in they are so hard .They will skin you alive.
Lago  [author] 24 Nov, 2019 @ 8:03pm 
I don't even have the source files for this any more, but my other mod should be able to do it.
José 24 Nov, 2019 @ 4:07pm 
@Lago: I know it's been a while since you've fiddled around with this mod, but I was wondering if you could add a copy of the Muton Centurion model for the Muton Infector and use one of the two diffuse maps I created? Here's how they look like:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920389015
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920391505

It really bothered me that they looked the same as a regular Muton.
Lago  [author] 16 Jul, 2019 @ 3:03am 
That's a good idea.

With what I have in mind though, I may never need to update it except to fix bugs.
MrMister 16 Jul, 2019 @ 2:34am 
You think going the Iridar's way of keeping one workshop mod as an un-updating config file and one as the resources and implementation is the way to go too?
Lago  [author] 15 Jul, 2019 @ 11:16am 
Nothing to apologise for: it's a good idea on paper. I want to get the white chryssalids in too.
However, I need to rebuild the mod anyway so I might as well build a new, more flexible version at the same time.
Deadput 15 Jul, 2019 @ 8:29am 
Ah good point sorry, I had forgotten about mod updates overwriting things while making that comment my apologies.
Lago  [author] 15 Jul, 2019 @ 8:18am 
I'm hesitant to overwrite everyone's config files just for a skin only a few people would use, as nice as skin as it is.

To be honest, at this point it'd probably be better to build a newer, more powerful version of the Enemy Reskinner that lets you define your own skins. It'd be a bit like Iridar's weapon skin replacer.
Deadput 15 Jul, 2019 @ 7:57am 
Quick question, was wondering if a quick possible update to this mod could include the Forge/Prototype Sectopod skin by any chance.

I recently put out a mod that restores said skin, was thinking it would be a neat option for the mod.
Deadput 15 Jul, 2019 @ 7:55am 
The standalone Muton Elite was able to get the weapon color stuff fixed.

Been wanting to make a standalone Muton Centurion though, we still haven't gotten one with WOTC although we have had mods that use the model.
Lago  [author] 15 Jul, 2019 @ 7:19am 
The Muton Elite is wielding the gun it has in ABA.

I think I got the minigun working briefly back when I made this, but it turned this ugly dirty green colour.
Syro System 15 Jul, 2019 @ 7:01am 
The muton elite pic above shows it wielding the standard muton's gun. Is that an old pic?
I'd like my elite skinned primes to wield the appropriate plasma minigun :)
Deadput 8 Jul, 2019 @ 3:13pm 
@Syro System The LW Alien Pack isn't for WOTC as a whole so you don't need to worry about that.

There is a standalone Muton Elite on the Workshop.
Lago  [author] 8 Jul, 2019 @ 1:17pm 
Yes.
Syro System 8 Jul, 2019 @ 1:09pm 
So, can i use this purely for the muton elite skin on muton primes? Because I have been looking for a way to get that sweet skin into my game without getting the whole LW alien pack (got to many other aline packs installed).
Deadput 28 May, 2019 @ 1:34pm 
Alright thank you for answering, much appreciated.
Lago  [author] 28 May, 2019 @ 11:48am 
To the first question, it didn't crash for the person who forgot to install ABA itself.

To the second, if you tell this mod to reskin the Muton Elite, it'll reskin everything it finds called MutonM4. The Character Templates it reskins aren't configurable: I was going for user friendliness over power.
Deadput 28 May, 2019 @ 11:12am 
Ah also this for sure wouldn't work on another enemy say I wanted to give that standalone Muton Elite the Centurion skin via your mod and the Muton Prime of "my mod" the Elite skin it wouldn't work?
Deadput 28 May, 2019 @ 11:11am 
I don't plan to rename any of the enemies in the code or anything.

So say in your skinner mod here if I left say the Muton Infector and Pyro settings alone (don't edit or delete) but don't have the enemies in my mod would there be any conflict issues say crashing or anything because your mod can't find those enemies?

Lago  [author] 28 May, 2019 @ 7:21am 
If you don't rename them, it'll work. For example, when this mod reskins the Muton Prime it calls up all the templates called MutonM4 and reskins them.

If your Muton Prime is called MutonM4, it'll work.
If your Muton Prime is called Muton_Prime, it won't work.
If your Muton Prime is called MutonM4_Deadput, it might work.
Deadput 27 May, 2019 @ 6:15am 
I ask because I am going to make a standalone Prime pack with DerBK's permission.
Deadput 27 May, 2019 @ 6:15am 
In theory if there was a Prime only version of A Better Advent would this mod still work?
Lago  [author] 2 May, 2019 @ 12:15pm 
All this mod does is replace a line of text in the enemy scripts to make it load a different model. Creating new models or new enemies is much more complicated.
DustDevil 1 May, 2019 @ 10:59pm 
Can I add you to ask you some questions of how did you do the mod? I'm thinking about making a mod that adds a Faceless Prime into ABA package, since the author isn't modding anymore and is liberal with code changes
DustDevil 1 May, 2019 @ 10:58pm 
Could you update the mod to give Chrissalid Crawler the Legacy DLC white skin and the Spectre Prime a skin of its own?
Lago  [author] 26 Apr, 2019 @ 3:31am 
If there's no reskin option available it's because there wasn't one when I made the mod.
DustDevil 24 Apr, 2019 @ 5:02pm 
Hello, the SPECTRE PRIME is literally identical to other Spectres. Did I find a bug in the mod or is it just something you forgot to reskin?
Slappy 13 Apr, 2019 @ 10:20pm 
Do you plan on adding the neonate chryssalid model from the Tactical Legacy Pack to the list of models?
Lago  [author] 19 Dec, 2018 @ 1:55pm 
Because I prefer having them be identified by their gear rather than having unique armour colours. If you don't like my defaults, that's what the config file is for.
James Stone 19 Dec, 2018 @ 12:53pm 
Specialist Troopers not having color markings is definitely a downgrade from DerBK's system. Why is it default?
Lago  [author] 13 Dec, 2018 @ 2:39am 
I looked up the the Skirmisher stuff: someone tell DerBK his scripts are beautifully organized and were a breeze to search through.

The Skirmisher uses player Skirmisher parts: there's a list in the code telling it which ones to load up. If you want to customize the Skirmishers' armour, your best bet is probably to ask DerBK if he wouldn't mind exposing the CharTemplate.DefaultAppearance lines to a config file.
Lago  [author] 13 Dec, 2018 @ 2:19am 
As in they're gold instead of silver?
Hohen 13 Dec, 2018 @ 1:18am 
Great mod. I've noticed regular Archons use the default skin. Any idea as to why? I'm fairly certain the other skins work. Also any plans to update the newly added units? Mainly the skirmisher.
Nega Prophet Adult Warhead 6 Dec, 2018 @ 6:32am 
Shame the ABA mod definitely improves the game play but the author is a bit lacking in artistic talents, the reskins are so ugly.
Lago  [author] 6 Dec, 2018 @ 6:09am 
You can't with this mod. It only supports reshuffling ABA's skins and using the Long War ones, the assets of which are included.
Nega Prophet Adult Warhead 6 Dec, 2018 @ 5:13am 
from the armored viper mod
Nega Prophet Adult Warhead 6 Dec, 2018 @ 4:59am 
How do I replace all vipers units skins with the Armored Viper skin?
Shitdivers 14 Nov, 2018 @ 7:01pm 
I'm sorry. I just realized that the main mod is needed for this to even work. I wasn't using it at all because I thought this was a standalone visual mod.
Lago  [author] 14 Nov, 2018 @ 5:28pm 
Do the ABA variants show up properly?