Stellaris

Stellaris

Gwen's Species Specific Techs & Mechanics v0.22 for Stellaris 2.1.X
279 Comments
GwenBlanketSpecter  [author] 12 Jan, 2019 @ 9:06am 
its updated already as a new mod on teh workshop[
Plerion 11 Jan, 2019 @ 4:34am 
Hello there, I hope you are feeling better!

Any plans to update this mod in the short term? Not pushing, I just want to know whether or not to wait for this to start a new run :)
GwenBlanketSpecter  [author] 19 Dec, 2018 @ 6:03am 
you can make one just link back to my workshop.
GwenBlanketSpecter  [author] 19 Dec, 2018 @ 6:02am 
no
amirfoox 19 Dec, 2018 @ 5:53am 
Does this mod have a Stellaris v1.9 compatible version that I can download? Preferably outside of Steam, maybe on github? Thanks! :)
GwenBlanketSpecter  [author] 9 Dec, 2018 @ 7:47pm 
will take soem weaks to get every trait and civic from my mods moved over how I want to
GwenBlanketSpecter  [author] 9 Dec, 2018 @ 7:47pm 
https://discord.gg/WJmGCzH my discord if you want to keep up with my health stuff and update progess. will be releasing somethign in the enxt few days. only like 6 of the stuffs in total but folks should enjoy wahts coming as I tweak everythign for hte new update a little at a time.
BillBaraka 8 Dec, 2018 @ 6:41pm 
Wwwhat?! Holy Shit! Whats up brosephine, hope you stay better!
GwenBlanketSpecter  [author] 7 Dec, 2018 @ 3:22pm 
i am well now. iwas sick for several months. so working on updating everything. my disabilties falre up really bad soemtimes. was out for about a year once
Ranvork Var'see 7 Dec, 2018 @ 2:25pm 
Sorry to hear about your health. Hope you feel better soon.
GwenBlanketSpecter  [author] 6 Dec, 2018 @ 11:58am 
sorry for my extenedd absence. I WAs really sick and lost a lot of weight over a short time. doctors have me on some stuff thats got me mostly stable. will be working on releasing 2.2 versions of my mods so follow my steam workshop.
Rakonat 18 Oct, 2018 @ 7:00am 
Is there any pans (or anyone know of a compatability patch) for an NSC version? Did a play through with Cyclopean and Skywarriors and was sad to find none of the new modules would work on NSC classes.
Cosmic Cat 5 Oct, 2018 @ 2:05pm 
Hi. Thanks for your awesome mod!

Just wanted to let you know that when you have a cute vassal, and others declare war on you to get them from you the war is called "Cute". A little immersion breaking and the game seems to ignore the "improved names for wars"-mod.

Get well soon!
Vlad_1492 3 Oct, 2018 @ 1:55am 
HELP WRITE/REVAMP FLAVOR TEXT - I can do this!
Msg me if interested
Jelly 21 Sep, 2018 @ 11:53am 
have organic simulators been fixed yet?
lastofthelight 18 Sep, 2018 @ 6:17pm 
Sorry to hear about your health issues. I know how it feels to have terrible insurance; I had none for a decade. Even now that I have it, I can't really use it - doesn't do me any good. Best of luck and thanks for the mod.
JJ "Mayo" Knock-out 11 Sep, 2018 @ 7:11am 
I have a slight problem with Draconic species trait. Although I have the technology needed to create a Dragon Nest/Hoard, the edict to do so doesn't appear in my edict tab. I do believe it's not due to my species having Ageless trait as well, nor is it due to any other mod.
Thewizardguy 3 Sep, 2018 @ 10:19pm 
I LOVE this mod. It's excellent. My only problem with it is that pops with a 'base' production like draconic and electric pops clutter up the interface. I once made electric dragons, and it became functionally impossible to see what they were producing most of the time. Hopefully that issue will become irrelevant by next update, though.

Regardless, just wanted to say this is by far my favourite trait mod because the traits feel like they're so much more than a minor stat bonus/penalty. It feels like it actually alters the way a particular race plays and feels.

Thank you for putting so much effort into this.
Jelly 3 Sep, 2018 @ 9:53am 
whenever i use the 'organic simulators' machine trait, when i get in game, the species effects happen but none of the leader ones. This also lead to that i couldn't research any of the techs for the organic simulators which was mildly annoying
GwenBlanketSpecter  [author] 1 Sep, 2018 @ 5:41am 
Honestly there are a lot of little bugs with each update. I'm looking into them as best as I can. I've just been dealign with a lto of health and insurance issues and I don't have moeny to afford the care I need. there is a hcance I won't be doing much with the mod until the next version of stellaris comes out. you can keep up to date with my health status on my discord server.
Jelly 27 Aug, 2018 @ 4:38pm 
why didn't the integrate to attacker work on the fallen empire i declared war on? i had the correct tech for it
Terribleness 19 Aug, 2018 @ 7:02am 
Having a weird issue (might be due to NSC compatibility? All other module have worked fine) where I can only build Solar Nutrient Collectors every other system, regardless of star or system type.
Lord Hand 15 Aug, 2018 @ 4:39pm 
I'm sorry to hear that. There's nothing to apologize for, just trying to give some testing feedback. Your health is super important, foxus on that and get well soon. Cybernetic replacement soon.
GwenBlanketSpecter  [author] 15 Aug, 2018 @ 2:31pm 
my apologies. i am very sick and my health insurance isn't very good
Lord Hand 15 Aug, 2018 @ 8:25am 
Love the idea of draconic descendants, however I have found the actual drake spawns to be horribly over powered. Suggest putting some kind of hard cap on them, or weakening them signifigantly. I like the idea of them growing and becoming more powerful over time, just currently doesn't scale well with the game.
Jelly 9 Aug, 2018 @ 8:57am 
I love this mod, but why do berserk scientists have 100% fire rate and weapon damage instead of the admirals?
Whitehorns 6 Aug, 2018 @ 1:52am 
Yeah, I aware that, like I said, problem in localisation files of some trait, probably something not matched correctly, since localisation file only affect names and desc, it won't affect how the functions run, and I would wait for it to be fixed.
Chastity the Celibate 5 Aug, 2018 @ 5:35am 
@Whitehorns, that’s probably stuff your not supposed to see.
davidb11 3 Aug, 2018 @ 7:43am 
Oh. I see. I don't get any of those. I guess maybe it's a language localization error.
I don't know how to help fix that though. Other than to wait for a translation to be better refined.
Whitehorns 3 Aug, 2018 @ 6:40am 
Some names and dsecriptions of modded-in objects are not generated correctly, thus the game is showing something like gwen_self_cloned_army_1, or sm_something_something. It may due to the localisations are still in beta? The modded functions still work well, just that I don't like those code names, so I would wait.
davidb11 3 Aug, 2018 @ 4:39am 
Whitehorns, what are you talking about? What name and Description problems?
Whitehorns 3 Aug, 2018 @ 2:05am 
May wait till all name and dsecription probelms are gone.
ifernat 23 Jul, 2018 @ 7:04pm 
Tried out Draconic Lithovores (idea was gem eating dragons), I too experienced the problem that triggering the Incubate Ether Dragon in Hoard Country Wide edict basically triggered a pop up for every last celestial body in my empire. After several hundred pop ups I gave up. Besides that, I kind of think Draconic might need a balancing pass, especially if allowed to take another trait that kills food consumption (such as Lithovore) as it effectively gives free resource production (Draconic Hunger doesn't actually cost anything). Besides that the special traits of gaining influence are very strong once Habitats can be spammed in a Dragon Nest System, though laborius as the special ability requires the associated mining station to be constantly deleted and rebuilt so it applies to freshly grown pops.
Ruhadre 20 Jul, 2018 @ 10:37am 
@ Gwen - So I had the chance to really try out a lot of your work at once. Created a bioelectric, telepathic, precognitive species...then used your ethic mod for the blackhole start system w/ void cloud friends. Such a fun way to play! I really look forward to seeing more of your work :)
Doc Silver 15 Jul, 2018 @ 9:02pm 
So I've been having a problem with Draconic.

When I activated the Incubate Drake in Hoard, instead of only giving me options for the hoards it actually cycled through everything in my territory. So every astroid, planet, sun, etc. When ever I tried and exit as well with the Exist Dragon Hoard selection it just pops up again as if I just hit Skip this planet.

Anyway I can fix this? As considering how many things I have its still going and popping up. Kinda would like to keep this save.
GwenBlanketSpecter  [author] 15 Jul, 2018 @ 10:18am 
just fixes for beta traits that had some minor issues. in the middle of reworking photosnythic slightly nad solar bots so the oen can synthetically ascend into the other and such. add some new techs and take advantage of multi star systems. and a few other things. but thats not for a bit.
Ruhadre 15 Jul, 2018 @ 8:53am 
What was updated today? Btw, great work on this! This mod is excellent.
GwenBlanketSpecter  [author] 14 Jul, 2018 @ 5:50am 
just htose 4 traits. right now tryign to fix them properly breaks thigns a bit but removes most errors I Was having as I recode shit now that I'm not a novice. my apologeis for hte incovnience.
Siatru 13 Jul, 2018 @ 10:23pm 
Lol, the last update locked half the empires in my game... it's like they're stuck in time or something XD Had to use Kill_country the lot of them.
It's okay though, my game was lagging horrendously anyway.

That said, anything else you can say that I have to look out for in a broken save? I really don't want to start over again.
GwenBlanketSpecter  [author] 13 Jul, 2018 @ 1:08pm 
updated steambots, sad scorete. removed scaled. added draconic and hoarders. my apologies for broken s aves. tehse traits should be elss buggy. also sovled most bug reports.
GwenBlanketSpecter  [author] 13 Jul, 2018 @ 12:43pm 
I figured out the issue for aqwuatic. wiull be sovled shortly as I push out a big update
Siatru 12 Jul, 2018 @ 11:59pm 
Anyone else getting a bug with aquatic planet edicts not working despite fulfilling requirements?
Yoko Taro >= GOD 12 Jul, 2018 @ 9:41pm 
So how tech research work?
I can research them only if I start with species with the trait right? What if I 'borrow' pop with these trait and make them majority of my empire?
SpiritWolf81 12 Jul, 2018 @ 8:06am 
@GwenBlanketKnight no worries, just a heads up
GwenBlanketSpecter  [author] 12 Jul, 2018 @ 6:04am 
uhg sorry. I'm half way done givichangign sclaed ones into draconic and letting htem summon and feed folks to dragons. I'll get that wrapped up quickly so I can fix that error. my apologies.
SpiritWolf81 12 Jul, 2018 @ 4:17am 
The planet modifier for the cave world system is giving -20% habitability rather than +20%
GwenBlanketSpecter  [author] 10 Jul, 2018 @ 5:51am 
sorry for the inconvience.
Ranvork Var'see 9 Jul, 2018 @ 10:03pm 
@GwenBlanketKnight. Ah and lol. To tell you the truth I was luaghing my @$$ off at the number changes, my buddy though thought I was hacking XD Great setup and mods. Also thank you for quick reply. :TR: