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What do you mean?
C_arms are what makes it so that when you hold a weapon, you see your character's arms in first-person. It's always on, though not every playermodel has support for it. When there isn't support for it, the playermodel will default back to the generic human hands with colourable sleeves
"what is it Amy?"
"If i say I love you would you say it back"
"yes"
"I love you"
"its back, i am globolabalab ishrubadabo"
Shimmy Shimmy Ya Shimmy Ya Shimmy Ahh. Drank. Swalalalala
Shimmy Shimmy Ya Shimmy Ya Shimmy Ahh. Drank. Swalalalala
idk, maybe look for a Sonic swep?
and that is caring about fans
sv_hurtsounds 0
in console!
Lots of people (INCLUDING ME) want them!!
From my own experimenting with the addon, all it took was changing the timer event from this:
"timer.Create( "SonicPly_"..ply:SteamID(), 0.1, 1, function()"
To this:
"timer.Create( "SonicPly_"..ply:SteamID(), 0, 0, function()"
Also; the edited values reset to the defaults upon changing to a non-Sonic model even without the else statement, so you might not even need to manually reapply the vanilla view height after all!
it would be cool indeed, but doing things like that in garry's mod is decently complicated and not really worth the effort unfortunately. that and this mod is about to turn 6 years old. i appreciate the ideas though