Surviving Mars

Surviving Mars

[BM] SpectraBuildings v1.2.583
68 Comments
Alex 10 Dec, 2022 @ 10:46am 
Very unbalanced.
1. The Spectral conduit is far too cheap for the benefit it provides. Using that one is plain cheating. Especially with the comfort boost, where does that even come from?
2. The Accumulator is also overkill, five batteries together with a subsurface heater in one package? At least it is somewhat offset through a higher maintenance cost, and the fact that storage compression doesn't work on it. It's still too powerful, though,

Not to mention that the descriptions don't even explain how it is supposed to work.
G.Admiral_Telcar 2 Nov, 2022 @ 2:56pm 
@Spectra Yes!!, Yes it is Thank You, Awesome Mod, and its complete. Lots of people don't care about visuals as long as the mod works. Its a city builder, its suppose to look good, not just function. (( Highly recommend this mod. ))
Spectra  [author] 1 Nov, 2022 @ 4:02pm 
@telcar69 issue should be fixed now ^_^
Spectra  [author] 1 Nov, 2022 @ 3:21pm 
@telcar69 you can send me the link at my emaile "bullettmagnett at outlook.com"
G.Admiral_Telcar 31 Oct, 2022 @ 10:53am 
@Spectra Upon making the video I had all the DLC's, including all the radio stations. If you give me your Gmail ill make it private and leave it up. Otherwise im taking it down when your done with it.

https://www.youtube.com/watch?v=YKgSDqhfPdM
Spectra  [author] 26 Oct, 2022 @ 10:14pm 
@telcar69 If you take a video, upload it to YouTube. that would be the easiest way to share the video, and pictures to https://imgur.com .

side note: you don't need to uninstall the game if a mod is giving issues.

Disable all mods and only leave my mod activated and test it out.

1- You can do a recording of it not working as it is right now,
2- Then disable my mod and show me how its supposed to be.

Yes there is a research field, but right now is just a placeholder.( The idea there will be tech that boosts only spectra buildings)
G.Admiral_Telcar 26 Oct, 2022 @ 6:20pm 
@Spectra I have all DLC's except 2 radio stations. I've tried everything. I've uninstalled the game and mod and reinstalled, plus deleting appdata. the mod still removes the fusion reactor. Is there supposed to be research before getting the buildings? It shows a research field 'Spectra Research" but there's nothing there to research. I'm willing, anything i can do to help. I can make pictures and or videos if that will help. how would you like me to send? Can a video or pic be sent on steam?
Spectra  [author] 25 Oct, 2022 @ 10:59am 
@telcar69 It should not disable the fusion reactor. The asset does not touch anything on that regards.
Can you provide a video recording of the issue? so that i can further investigate on my side
On my side there are no issues so with the reactor.
Do you have any DLCs?
G.Admiral_Telcar 23 Oct, 2022 @ 5:33pm 
I really like this mod, but it disables the fusion reactor. Was this an over sight, or on purpose?
Spectra  [author] 23 Jun, 2022 @ 11:24pm 
Pushed an update to make it compatible. Everything should be working, as no code change to the assets has been made. Haven't played the game in a while, thus i'm out of the loop. Let me know if an update breaks it i will update the file to be version compatible.
mankol 23 Jun, 2022 @ 1:31am 
this mod need to update it is not compatibility with version that the game is at.
mathguthrie 24 Oct, 2021 @ 3:36am 
Apparently this mod has been disabled due to version incompatibility. Is that something that you can fix on your end, or is that something that Paradox has to take care of?
ChoGGi 6 Feb, 2019 @ 8:58pm 
in STConduitClass.lua you have a
function OnMsg.SelectedObjChange(obj, prev)
which has a
PlayFX("DroneRechargePulse", "start", self)
since there's no "self" obj then it doesn't work, also a bit curious why you have something to play a sound when anything gets selected?

Also that pastebin I posted had an error: CurrentModPath() should be CurrentModPath
Spectra  [author] 2 Feb, 2019 @ 5:35pm 
@ austria, it should be working with the latest update. I fixed most of the important issues.
austria19951024 2 Feb, 2019 @ 12:19am 
is everything fixed? i want to reactive this mod again
Spectra  [author] 2 Oct, 2018 @ 8:43pm 
@ChoGGi Hey man, thank you for the nice pastebin, will do some testing and correcting, so far my code is pretty messy , so any help like this is appreciated :D
ChoGGi 2 Oct, 2018 @ 5:31pm 
Noticed a couple issues
https://pastebin.com/rUZL7KPp
XxUnkn0wnxX 28 Aug, 2018 @ 5:17am 
ur mods are working but loads or error's in the logs as mentioned + the map glitch out issue...
Spectra  [author] 27 Aug, 2018 @ 10:57am 
@XxUnkn0wnxX Hey thanks for the information, the Da Vinci patch broke the MOD, i talked with one of the devs and he told me that they did lots of code changes, so that would deff break mods. Depending on how much custom code it was used, it would be worst.

Currently im stuck with a 9 year old laptop that can run only dx9 stuff on very low... so i cant even access SMars to fix the code.

Also the .lua error is probably because of my mod too.

: ' (

Also Is the spectra Conduit Working? Is the battery working? half working?
XxUnkn0wnxX 25 Aug, 2018 @ 10:51pm 
unsure if it's related to ur mod but i am getting this in the log non-stop.

[LUA ERROR] Mars/Lua/ElectricityGrid.lua:1378: attempt to compare number with boolean
[C](-1): global procall
CommonLua/Classes/PropertyObject.lua(582): method RecursiveCall
Mars/Lua/Buildings/Building.lua(572): <>
--- end of stack
@ChoGGi says its something to do with batteries & the only battery mod i have is urs...
XxUnkn0wnxX 25 Aug, 2018 @ 11:40am 
forgot to mention only happens when there no current Spectra Accumulator's is there is 1 built it won't occur. so it only happens for the 1st Eva Spectra Accumulator on a new game.
XxUnkn0wnxX 25 Aug, 2018 @ 11:23am 
ya for starters i get this broken map layout everytime i use 1 of the batteries: https://i.imgur.com/a1KHp35.jpg , if i re-load the save i am currently in i don't get it on the 2nd load. but i need to do this every time i restart the game....
Spectra  [author] 18 Aug, 2018 @ 12:58pm 
@static Thanks for the support Static, appreciated :)
static 18 Aug, 2018 @ 12:53pm 
Thanks for the update bullettMAGNETT! Looking forward to your return, best of luck getting yourself set up with a new system.
Spectra  [author] 18 Aug, 2018 @ 12:28pm 
@static Hi mate, i do have plans to update it as soon as i get a new computer, currently im only on a old dell studio and this potato cant run the game :'(
static 16 Aug, 2018 @ 11:14am 
Howdy bullettMAGNETT, you have any plans to update this to work with the Da Vinci patch?
ZeryOs 14 Jul, 2018 @ 7:42pm 
This just looks amazing! Keep on going with the good work!
Spectra  [author] 18 May, 2018 @ 8:09pm 
@El Presidente: Thanks for the report, should not be affecting the actual Conduit because the STConduitClass.lua is currently not used, i probably forgot to bypass it before i pushed the update >_<
El Presidente 18 May, 2018 @ 2:28pm 
I keep getting this error in the games log file:
[LUA ERROR] Attempt to use an undefined global 'self'
...rkshop/content/464920/1344307409/Code/STConduitClass.lua(90): <>
I found the mods name and came here to report the problem.
HowMuhKevinNah 11 May, 2018 @ 4:07pm 
@bullettMAGNETT - Can you make this unlockable through tech?
Spectra  [author] 5 May, 2018 @ 12:23pm 
@cedara2 thanks dude ^_^ enjoy them
@BrowncoatTrekky : they are quite big >_< ill explore the possibilities :)
BrowncoatTrekky 5 May, 2018 @ 9:33am 
Hey man... btw evaporator and purifier of yours from CS would be awesome as extractors for deposits in SM. Keep up the great work.
cedara2 5 May, 2018 @ 2:36am 
They look awesome.
Spectra  [author] 28 Apr, 2018 @ 8:13pm 
@bluegreenbay: You're welcome, making it the size of the conduit would replace the conduit so, ill think about it.
@Asneakyninja1 : Thank you, im glad you like the model, enjoy the mod :)
Asneakyninja1 27 Apr, 2018 @ 7:45pm 
Love the new accumlator you added into the mod! :D
bluegreenbay 26 Apr, 2018 @ 10:08am 
Hello, thanks for your reply. Glad to know the Conduit goes inside. I know that small structure as I use it in Cities Skylines. Your buildings are nicely done.
For the nuclear plant, it could be the size of the Conduit perhaps...
Thanks to put it on your list of ideas...I'll keep track of your work...
Spectra  [author] 26 Apr, 2018 @ 9:19am 
@bluegreenbay Just to confirm, in the current build 1.2.576 the SpectraConduit is still placeable inside domes, that has not changed, so feel free to place them inside. The accumulator is not placeable inside because its too big, was designed as an external building.

[img] https://i.imgur.com/5Kaaoer.png [/img]
Spectra  [author] 26 Apr, 2018 @ 9:09am 
@Bluegreenbay Hey the Spectra Conduit works inside dome, if its disabled might be because i changed somethine without realising it. So i should fix that.

I hear you on the wind turbine issue, ive been researching about it to figure out what could be the best solution. On the nuclear reactor, not sure yet,(at least under the spectra theme) might be too redundant. But its on my idea list now. ^_^
bluegreenbay 26 Apr, 2018 @ 4:17am 
Another suggestion...It would be awesome to allow that small structure inside a dome too as an option, so we can create as I already did in the game, a power dome as a protection against dust.
That is what will happen anyway in the future, that mini nuclear plant will be protected and not left outside due to the radiations and the strong variations of the climate...The cold can go down to -143 C...It will not be fun to go on Mars...
bluegreenbay 26 Apr, 2018 @ 3:40am 
If I may suggest something here...
You plan to create a wind turbine. The thing is that it would not be realistic too much. On Mars, the air pressure is too weak, so any machine using some potential wind force will not work.
Instead, and that could be more realistic, you could create a small building looking like a mini nuclear plant. That is probably what the colonists will use once on the planet. They will need a strong power to supply the structures and the research equipments...
I tkink that it would look great...
Spectra  [author] 25 Apr, 2018 @ 11:19am 
@alexferiac94 thank you for your support mate ^_^
Aferiac 24 Apr, 2018 @ 10:17pm 
I love what you do man! From Cities Skylines to Mars and beyond!
Spectra  [author] 12 Apr, 2018 @ 4:40pm 
@DrBeast thats great to hear! hopefully Spectra will provide all that is needed your colonization efforts and survival :)
DrBeast 12 Apr, 2018 @ 5:05am 
The Spectra buildings were always a staple in my Skylines. Looks like they will be a staple in my attempt to survive Mars, as well ;-)
Spectra  [author] 11 Apr, 2018 @ 11:30pm 
Testing Some sound code on new update.
Spectra  [author] 6 Apr, 2018 @ 7:43pm 
Minor update check the changeNotes for more info.
@MegaPatriot : lol why would you think such a thing? :P
@Vonnegut: Thanks for following! and keep enjoying them!
Happy Gaming!
CactusDude 4 Apr, 2018 @ 11:09pm 
You glorious son of a gun.. I never thought you would come here.
Vonnegut 2 Apr, 2018 @ 3:19pm 
I'm so glad to see you here! I love your CS mods! :)
Spectra  [author] 1 Apr, 2018 @ 7:36pm 
@DarkMatter lol, arent people doing this? Yeah I personally done this since my CitiesSkylines assets, i feel its important to inform changes and keep track of them. and You are welcome :) This mod will probably have lots of them becuase its a pack that will contain several items.
DarkMatter 1 Apr, 2018 @ 6:56pm 
What's this? Someone that actually posts change logs when new versions go up? Thanks dude!