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I'm mostly asking because in the endgame you easily get 20 hubs, and if it can't remove drones when idle then it might eventually end up adding all 2000 drones even if the average workload only requires like 200.
This could become a problem by causing a decent amount of lag and at the same time forces you to only have as many drones as you need on average workload, meaning during spikes it won't have enough drones, but at the same time you lose drones over time to things like events, threats, or similar and can't replace them without manually watching your drone addemblers to not overproduce.
I used to use the Automatic Drone Reassignment Reboot mod but it seems to have been discontinued so this mod seems to be the only option left.
Yeah, it only packs up a couple of drones ... I think it was every in-game hour? Without mod config, it will only re-assign 2 drones at a time, and only if there's a significant discrepancy in task load, so it can be kind of subtle sometimes.
Sorry. :\
My guess would be the fact that the Hub & 6 drones getting removed as part of the repack effect is causing something to throw a null object error. Probably not clearing the scripts cleanly.
When you pack a drone hub back into a prefab (Prefab-Refab Tech under Recon & Expansion Tree) while this mod is installed that Hub's drone range for the building shows up and becomes permanently displayed & stuck in place.
Updated Sep 7 @ 5:44pm
So I just took a look at things and it looks like the mod is functioning normally. Added some logging and reassigned all drones from one hub to another, then created tasks at the hub with only 1 drone and it jumped up to a medium load, then had 2 drones reassigned on the game-hour (and 2 more an hour later).
Being overloaded just means there are more tasks than drones. They don't turn off when overloaded and can only pull drones from a hub that has idle drones.
I mean sure if that limit isnt altered it cant be that bad right?
Well... unless you have 100 (or so) hubs then it might get a little "nasty"
(which btw is the reason why im having over 2000 drones in the first place)
And that number is easily reached if you build the hub grid in a way that each hub is within reach of atleast 3 other hubs just to minimize the likelyhood of a fatal failure.
(it also helps if you use the terraforming mod so that your ocd infested mind can go mental :D)
Thanks for all your hard work!
...and therefore eat your fps for breakfast :D
Im certainly not able to offer any serious help here but you may find some from the "Automatic Drone Reassignment" Mod which is similar but focuses more on a "fine-tune" approach
but also manages to undeploy "idle" drones
unfortunately im not sure how exactly the author does it but maybe he/she can help you out?