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unsub and resub, Verify game caches, use Keadrin's Mod Manager instead of the launcher.
You can see what is default using the "revert to defaults" button on the left hand side of the Mod Configuration UI.
Was just thinking i really like this mod because it keeps the main factions alive. But even then some major factions steam roll and wipe out other major or loreful factions.
Do you think its possible to mod a massive auto resolve bonus to major faction CAPITALS, so that even if they don't build an empire they still survive.
This is not asking to make this or that.. its just a thought :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168578106
Keep in mind that it's currently outdated - check the comments section for additional info.
@kosakop
I could, but I'm not gonna just steal someone else's work no matter if it's not being updated with every patch.
I'm gonna see how balanced my changes are then see about editing the auto-confederation section, I've only got 1 or 2 factions from each culture classed as "major" in my list so hopefully there won't be any need to make changes.
I may actually disable it for Empire when I'm playing as them though to avoid getting negative authority from other major Empire factions confederating with the minor ones but I'll see how my changes play out before messing with that.
Thanks again for the help!
Good luck!
- download and install TWW2 assembly kit beta from steam (you get it with base game purchase and it's in tools section, not games) - you'll need it for database files
- open PFM or RPFM and look for "load all game packs" or "load CA packs" options - in PFM it's in "game" dropdown menu
- when they're loaded search for "db" dropdown list, then "factions" table, and open "data_"
- needed names will be in a "key" column as shown in this screen [imgur.com]
As you can see in my case the factions table is modified by some mod (hn_eb_data - propably banners), so maybe it'll be the same case with Mixu's and you'll be able to find your names there
1. Yup - any faction that is NOT listed in one of the two lists is considered "minor", which means that it doesn't get any autoresolve buffs and is susceptible to the "major" factions autowin mechanics. What it means is that unlisted factions get wrecked quickly
I guess it might be nice if you're just bored and want to get to the big LL factions showdown asap, but otherwise I wouldn't use the option to treat secondary factions as minor.
I notice there isn't a minor faction list, only the major and secondary factions. Does this mean that if a faction is removed from these lists they're considered minor? I ask because I usually just select the option where the mod treats secondary factions as minor ones in the mod manager so want to change things up a bit by having the actual factions I want in the secondary list instead.
This leads me to my next question which is where can I find the database names for each faction? I use Mixu's LL mods and want to add some more factions to the secondary list that aren't on there yet.
Thanks!
Did you use RPFM or PFM? Try saving .pack file as a separate, new file for example on your desktop, and then copy & overwrite into proper workhshop folder. Also I'm using KMM (mod manager), don't know if it works properly with default CA's launcher.