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So it should be?
It's sad
To have all these possibilities for the freight stations would be great, but it must take time. I don't know, but if I remember well, it seems to me that this modder does his own game (to check).
What would have been necessary was to have the possibility of having stations with docks for the passengers, and next to the docks for the freight in the same station.
As in real life, as there are in some French stations.
ah it crashes without no costs mod too
It crashes with no costs mod
A&B 4 tracks; 400m length; 600m radius
angle: 45
dump:
Terminal test failed: station/rail/utimate_station_triangle.con (critical)
c:\build\transport_fever\steam\transport_fever_release\src\game\ui\actions\construction_builder_util.cpp:2613: class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > __cdecl construction_builder_util::Apply(struct street_util::StreetToolkit,const class transport::CargoTypeRep *,const class CGameTime *,struct construction_builder_util::Proposal &,struct construction_builder_util::ProposalData &,const class ecs::Entity &): Assertion `false' failed.
MinidumpCallback: dumpPath "D:/Program Files (x86)/Steam/userdata/121503009/446800/local/crash_dump/", minidumpId "53713484-0ec4-4ebd-a0dc-56ca69068476", succeeded 1
local time is Thu May 30 15:11:07 2019
Here I delete the curved station and slope station to activate this mod. Since it's said that this one replaces the others.
But this replaces passenger stations, not freight stations... Or I missed something ?
j'ai juste un petit regret sur ce mod, il n'offre que la possibilité d'avoir une gare moderne ( mais ce n'est qu'un détail comparait au possibilité qu'il ajoute, et je me doute que cela aurai etait tres compliquer de d avoir la possibilité d'upgrader une gare de 1850 vers les autres époques avec ton système de customisation ).
bref merci encore pour tout tes partage de mods :)
translated by DeepL :
thank you for this mod ( and the others you shared with the community)
I just have a little regret on this mod, it only offers the possibility of having a modern station (but it's only a detail compared to the possibility it adds, and I suspect it would have been very complicated to have the possibility to upgrade a station from 1850 to other times with your customization system).
short thanks again for all your mod sharing:)
Would it be possible to have old station texture? SInce its available in 1850?
Thx:)
I have a collision problem on the mod when I put 5 platform, no platform on the right (on the 5th platform), and that the entrances of stations are underground. is it normal ? have I badly download the mod?
thank you
How do you add more track types? Which file do I need to edit?
Key: game.config.construction.station/rail/utimate_station_triangle.con
error: ...s/construction/station/rail/utimate_station_triangle.con:297: attempt to perform arithmetic on upvalue 'tW' (a nil value)
stack traceback:
[C](-1): __mul
...s/construction/station/rail/utimate_station_triangle.con(297): ?
...s/construction/station/rail/utimate_station_triangle.con(288): buildStation
...s/construction/station/rail/utimate_station_triangle.con(401): updateFn
...kshop/content/446800/1347284725/res/scripts/ustation.lua(2148): fn
mods/urbangames_no_costs_1/mod.lua(25): ?
does anyone know how to fix this??
Raelrigs
so i am staying with the Flexible Trainstations-Mod.
And the modern look does not fit well with my 1870s scenario.
I am trying to add more track type options (beyond just standard.lua and high_speed.lua), but so far I've only been able to make them appear in the 'settings' window, and when I select a new track type, none of the other options change the station.
I have added the new track .lua references to paramsutil.lua and ustation_menu.lua. Am I missing something, or is this just not possible?
Thanks :-)
Thank you for your tremendous work.
Lua error
file: livetext/lato/83.mdl
cannot open res/models/material/livetext/CFF000000.mtl: No such file or directory
res \ models \ material \ live text \ lato \
the mtl in it must copied to
res \ models \ material \ live text \
after being copied, the lato folder can be deleted.
Deutsch:
Der Mod ist seit dem update am 12.11 fehlerhaft. die mtl für den livetext liegen im falschen Ordner:
res\models\material\livetext\lato\
die mtl die drin sind müssen nach
res\models\material\livetext\
kopiert werden, dann kann der lato ordner gelöscht werden.