Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks
because... this version here does not have shields, I am sorry.
This version is an old Blueprint for Game version Alpha 7 and Alpha 8, but today is completely outdated. I'm sorry.
Have Fun with them :-)
---
To all: Tip: The Mining-Turret at the Front (and some minimal Blocks there) can be changed to 6x Drill Lasers ;-) I also made an small "tunnel" with an Pilot Seat from the Crew Quarter forward just above these Drill Lasers and with these new hardened Windows infront - for a better View when Asteroid Mining ;-)
You have checked the new MARK-5 upgrade or using one of the older ones?
DOORS_CLOSED is a Switch in the Control Panel to override the Default Open-Close-Mechanic (controlled by the MotionSensors) - But I *HATE* that Sound these Opening/Closing-Doors make, always when I'm coming near the Constructors ;-)
So, when Thrusters are active (which normally means you are flying), Doors are behaving like above: They are closed but open on Motion Sensors from inside and outside the Ship.
WWhen Thrusters are off (via Controll-Panel Switches OR Bridge.Switches), it's all open because you most propably are landed on a Planet.
But there exists Situations (MP on Servers f.e.) where you want to have your Ship CLOSED whereever it is. Then this Switch "DOORS_CLOSED" will come in handy.
Hope this could clarify the logic behind it...
And this isn't even a pure Combat Vessel!
Sexy, functional, Compact, BIG Hangar!! Class <5 AND COMBAT READY!
+1+1+1+1+1
no, no SV-Version ;-) but it's a nive shape, perhaps I make one.... good idea
thank you for sharing!!
Still, when removing the AoE-Shield blocks (green computer colored cylindric blocks in both sides) adding Fuel tanks there, you can about DOUBLE both times!!
That was my first configuration; but I got here and there chain reactions fighting my Combat Test Scenario Hard Level with that Ship. Therefore I wanted more secure that area and added these non-block-shaping blocks there. Since then I never got any chain reactions playing the Hard levels in these areas anymore ;-).
You get access to that area through the windows in the lower Hangar and through both black Doors on the upper one.
Norm-Thrusters only : 32.9 min
+ High-G and Space : 16.9 min @107% Power usage (but you don't need these additional thrusters on Planets)
Space:
Norm-Thrusters only : 164.0 min
+ High-G and Space : 83.5 min
both times flying forward (W pressed)
That Ship is Carrier, Combat ship and mobile Base All-In-One!
And beats anything PVE related!
I want more!