Empyrion - Galactic Survival

Empyrion - Galactic Survival

CV_IRON_HAWK
33 Comments
david.maccarone1 29 Oct, 2020 @ 9:39pm 
hi rucky thanks for feedback, i'm not a builder but how would i make this vessel have shields? If you could explain it a step by step instructions i would be most appreciative.
Thanks
rucky  [author] 20 Oct, 2020 @ 1:24am 
@david propably you are using a modified version of that Blueprint from someone else,
because... this version here does not have shields, I am sorry.
This version is an old Blueprint for Game version Alpha 7 and Alpha 8, but today is completely outdated. I'm sorry.
david.maccarone1 19 Oct, 2020 @ 11:06pm 
I am having trouble activating the shields. I have out pentaxid refined in the fuel tank....
Gaudhand 11 Mar, 2019 @ 10:31am 
Thanks for the fantastic ship Rucky. It worked as a perfect shell for the CV interior I wanted to create. Here is the final retrofitting I did. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1680193382
rucky  [author] 13 Jul, 2018 @ 10:06am 
Yes, the Passenger-Upgrade is the new one +1
Have Fun with them :-)

---
To all: Tip: The Mining-Turret at the Front (and some minimal Blocks there) can be changed to 6x Drill Lasers ;-) I also made an small "tunnel" with an Pilot Seat from the Crew Quarter forward just above these Drill Lasers and with these new hardened Windows infront - for a better View when Asteroid Mining ;-)
Aaron_IRL 13 Jul, 2018 @ 9:54am 
I'm using the one with "(pas" at the end of the name. Although I need to make a new one because I think I lost a RCS somewhere along the way, and I must have saved the template sometime after I lost it. I am not about to deconstruct the thing to find it either. :P
rucky  [author] 13 Jul, 2018 @ 1:29am 
Thank you @Aaron_IRL!
You have checked the new MARK-5 upgrade or using one of the older ones?
Aaron_IRL 12 Jul, 2018 @ 6:29pm 
I'm popping out one of these today. I did flip the lower hanger doors. That "speed bump" was giving the WarMonger and Tomahawk trouble when loading. I was having to bottom them out just to get them over the hump. I try out everything else, but always end up back here. I love the MkV, WaspX3, and Orion (which was my first CV). I haven't popped out an Orion on this current server yet, but it's on the list if I ever get back to asteroid mining. Great work!
rucky  [author] 6 Jul, 2018 @ 1:36am 
Yes, propably I should have written that a bit more clear (so my fault here),

DOORS_CLOSED is a Switch in the Control Panel to override the Default Open-Close-Mechanic (controlled by the MotionSensors) - But I *HATE* that Sound these Opening/Closing-Doors make, always when I'm coming near the Constructors ;-)

So, when Thrusters are active (which normally means you are flying), Doors are behaving like above: They are closed but open on Motion Sensors from inside and outside the Ship.
WWhen Thrusters are off (via Controll-Panel Switches OR Bridge.Switches), it's all open because you most propably are landed on a Planet.

But there exists Situations (MP on Servers f.e.) where you want to have your Ship CLOSED whereever it is. Then this Switch "DOORS_CLOSED" will come in handy.

Hope this could clarify the logic behind it...
Aaron_IRL 5 Jul, 2018 @ 8:18pm 
Okay, i think I've figred it out now. Switching the "DOORS_CLOSED" too off allows the hanger doors to respond. I wish I was better at the sensor setting because I'd rather see the doors responding to their own sensor instead of all doors and ramps opening (front, back, and top) when only approching one of them. I love the ship though, so I'll get used to it. :D
Aaron_IRL 5 Jul, 2018 @ 8:00pm 
Am I missing a switch somewhere that makes the hanger doors respond to the motion sensors?
rucky  [author] 12 Jun, 2018 @ 12:47am 
Compatibility-Update A7 & A8 : Removing Plants in Growing Plots, adding "Fake" Console to be replaced with Repair Console in A8 by player.
rucky  [author] 30 May, 2018 @ 3:31am 
thank you both!
XSpeedyRiderX 30 May, 2018 @ 3:30am 
WOW! I've seen the Vids...
And this isn't even a pure Combat Vessel!
Sexy, functional, Compact, BIG Hangar!! Class <5 AND COMBAT READY!

+1+1+1+1+1
Rat Rapier 4 May, 2018 @ 10:11pm 
I used have the Cherub as my favorite. NO MORE .... it has been superceded. I could not resiste... I changed the name to Lady Hawke. %^)
rucky  [author] 18 Apr, 2018 @ 10:26am 
probably you need a Base / Platform to spawn it on (or you can deactivate this in Singleplayer in your Difficulty Settings)
rucky  [author] 6 Apr, 2018 @ 11:53pm 
Thank you!
G-85 (Innectis Gaming) 6 Apr, 2018 @ 6:46am 
Im not usally a blueprint guy but this caught my eye on the main page.. def gathered some inspirationg from this build thanks for a cool tough looking design!
rucky  [author] 6 Apr, 2018 @ 2:52am 
Thanx! :-)
morbius22003 5 Apr, 2018 @ 11:30am 
Wooooooo!! This Looks AWESOME!!!!!
rucky  [author] 3 Apr, 2018 @ 3:40pm 
Thank you!
Runeshadow 3 Apr, 2018 @ 10:45am 
Very nice midsized ship. Good performance!
rucky  [author] 3 Apr, 2018 @ 3:50am 
thank you all!
no, no SV-Version ;-) but it's a nive shape, perhaps I make one.... good idea
MajorTom 3 Apr, 2018 @ 3:44am 
very fast and agile combat capable mobile base!
thank you for sharing!!
ZeroX1986 2 Apr, 2018 @ 7:20pm 
dear god....:steamhappy:
CrazyJestor 2 Apr, 2018 @ 5:04pm 
is there a SV version?
rucky  [author] 2 Apr, 2018 @ 3:07am 
that should be way enough ;-)

Still, when removing the AoE-Shield blocks (green computer colored cylindric blocks in both sides) adding Fuel tanks there, you can about DOUBLE both times!!

That was my first configuration; but I got here and there chain reactions fighting my Combat Test Scenario Hard Level with that Ship. Therefore I wanted more secure that area and added these non-block-shaping blocks there. Since then I never got any chain reactions playing the Hard levels in these areas anymore ;-).
You get access to that area through the windows in the lower Hangar and through both black Doors on the upper one.
rucky  [author] 2 Apr, 2018 @ 2:24am 
Omicron:
Norm-Thrusters only : 32.9 min
+ High-G and Space : 16.9 min @107% Power usage (but you don't need these additional thrusters on Planets)

Space:
Norm-Thrusters only : 164.0 min
+ High-G and Space : 83.5 min

both times flying forward (W pressed)
BIA_VOLDORAC 2 Apr, 2018 @ 1:53am 
But what is the fuel consumption when you do fly forward? on planet/ in space? thinks that's as important as everything else ...
rucky  [author] 1 Apr, 2018 @ 7:45am 
Thank you jrandall!
jrandall 1 Apr, 2018 @ 6:52am 
Nice looking ship! Very cool inside and out. Great job!
rucky  [author] 31 Mar, 2018 @ 1:49pm 
thank you!
Tony Hawk 31 Mar, 2018 @ 1:40pm 
Nice piece of Hardware!
That Ship is Carrier, Combat ship and mobile Base All-In-One!
And beats anything PVE related!
I want more! :steamhappy: