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My ambitions for the mod have changed lately. I'm developing a bespoke in-engine animation system that will allow for more on-screen action and better interactivity with objects and the environment. I'm also aiming to utilize the new NUI features to eliminate text menus and to keep the player notified of their objectives during missions (EX: during conquests, you'll see the status of each command zone on top of the screen). I'd also like to use original artwork wherever possible. There's nearly a hundred custom portraits going into the next update and I'm exploring options for custom modules and texture replacements.
So development is back in full swing, or at least as much as I can handle with other projects and a full-time job.
The systems are really well done and the story is interesting so far.
But no content updates for nearly two years, and no status update for around six months is a little worrying.
I've been playing this, also interested in using the modern d20 haks, but i got questions/need guidance and help on my rough idea...
-The Skirmish missions that have been teased will be replaced with a new mission type, Demolition, which involves destroying an enemy base or structure with the help of a friendly army.
-The Vengeance Seeker background will no longer have a "favored enemy" ability as this is simply too redundant if the player is a Ranger. Instead Vengeance Seekers will get a "Cry of Vengeance" ability allowing them to instantly trigger an Adrenaline Rush once per day without drugs.
-Actual GUI elements that track your current Adrenaline and mission goals so you don't need to constantly refer to the text box.
-The office computer will have interactive tutorials for things like Adrenaline and party management.
Makes installing this module easier...
Sure! I can't guarantee they'd look the same detached from the module, but you're welcome to give it a try.
This mod has some wonderful areas.
May I ask permission to use some of them in my custom modern module?
No worries if not!
Sounds like there's a few things going on here. Nothing in this mod's files should be interfering with other modules. Do you have any files in your override folder?
Well, that sort of fixed it. Now the menu only entirely changes language (or Font size) after selecting the "Gender".
I would like to get this module completed as having its files in the /Documents/music seems to cause script errors of missing/choppy music in other Modules.
Last time i tried Importing a character but received a message saying "This characters race is harmful to the world" and the head module was missing.
Before starting the mod, go into the "Game Options" menu and under the UI tab, toggle "High Definition Fonts". This should correct the issue.
The game turned the script into something what appeared another language on the character creation screen. How do I access the files in the toolset?
Both the .erf and Modern Base .mod files aren't necessary to run this mod, but if you'd like to try the Modern Base module, it would go in your "Documents\Neverwinter Nights\modules" folder.
As to the module not showing up in options, are you installing this mod manually? If so, make sure the "Avid & Apathy".mod file is also in the modules folder. If your're subscribing through Steam Workshop, check that your firewall or antivirus isn't blocking Neverwinter Nights.
Woah, okay I'll check that out. In the meantime, have you tried switching hi-res fonts on or off?
Sadly this update doesn't add story content as I originally intended. The good news is it's chock-full of under-the-table fixes and improvements aimed at overhauling guns and getting all currently-existing facets of the sponsorship system working as they should. You'll notice a big difference in how visceral combat feels once you get in your first gunfight in this version!
Version 0.3.2 should debut by early November, which will include 4 new missions and hopefully some playable content for the Brazil chapter.
Other than that, from what I played, it's pretty bloody awesome and I wish there were more modules that used the D20 Modern pieces because this, this is inventive!
Thanks! Work on the mod is slower than I hoped but coming along, so I absolutely aim to get at least the first chapter finished before the end of the season.