Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

The Avid & Apathy
39 Comments
RedThunder 10 Jun @ 10:13am 
no longer works
Victor the Dragon 14 May, 2023 @ 5:55pm 
not good mod, its broke all my heroes. writing about hak error
WALL3T 21 Sep, 2022 @ 12:33pm 
This is such a great mod. utilizes d20 modern in a way that makes it look good and the characters and dialogue are interesting. the gameplay is great too, its basicaly a capture the flag open battlefield that works surprisingly well for neverwinter Nights, something I think as a modder we can all be inspired by.
Bored Robot  [author] 4 Aug, 2022 @ 1:45am 
Update for those who are wondering: Yes I'm still working on the mod. This is taking place alongside some huge (and positive) changes to my career, so I've had very little time to dedicate to projects like this. Earliest I could see the next update coming is mid-Fall.

My ambitions for the mod have changed lately. I'm developing a bespoke in-engine animation system that will allow for more on-screen action and better interactivity with objects and the environment. I'm also aiming to utilize the new NUI features to eliminate text menus and to keep the player notified of their objectives during missions (EX: during conquests, you'll see the status of each command zone on top of the screen). I'd also like to use original artwork wherever possible. There's nearly a hundred custom portraits going into the next update and I'm exploring options for custom modules and texture replacements.
Bored Robot  [author] 22 Feb, 2022 @ 11:06am 
@raserenus There was basically a full year where I thought the mod was completely broken, and only recently discovered EE introduced an issue where running a module with the toolset open results in game-breaking performance issues for some reason.

So development is back in full swing, or at least as much as I can handle with other projects and a full-time job.
Raserenus 20 Feb, 2022 @ 11:53pm 
Is this still being worked on?
The systems are really well done and the story is interesting so far.
But no content updates for nearly two years, and no status update for around six months is a little worrying.
JaMpocalypse 5 Feb, 2022 @ 1:39pm 
Without a doubt one of the most interesting modules I've tried, although I couldn't complete any beginner mission because everything killed me. I probably didn't made my character right, there are quite a few skill changes, and for some reason you have access to Epic Feat Weapon Focus / Spec at low levels.
Fattoney1992 29 Oct, 2021 @ 7:12am 
so how do i start the module? i subscribed to all the recommended items but when i start the game i cant find the module?
Toad Squish 29 Jul, 2021 @ 3:12pm 
Sent request on here lacking means of just contacting...
I've been playing this, also interested in using the modern d20 haks, but i got questions/need guidance and help on my rough idea...
Bored Robot  [author] 5 Jul, 2021 @ 3:11am 
A few other changes coming:
-The Skirmish missions that have been teased will be replaced with a new mission type, Demolition, which involves destroying an enemy base or structure with the help of a friendly army.
-The Vengeance Seeker background will no longer have a "favored enemy" ability as this is simply too redundant if the player is a Ranger. Instead Vengeance Seekers will get a "Cry of Vengeance" ability allowing them to instantly trigger an Adrenaline Rush once per day without drugs.
-Actual GUI elements that track your current Adrenaline and mission goals so you don't need to constantly refer to the text box.
-The office computer will have interactive tutorials for things like Adrenaline and party management.
Bored Robot  [author] 5 Jul, 2021 @ 2:57am 
So to anybody who may be concerned about future updates (and rightfully so as it's been a while), I've been dealing with an issue for the past six months where an unknown factor is causing massive AI Update Time Overflows on nearly all pathfinding calls, crippling the game during battle scenarios. There's very little official documentation on this error but I'm working to root out the cause, or roll back development if absolutely necessary. I slacked hard on documenting changes lately, so it's difficult for me to list all changes that would be in this new version, but a lot of it is going toward reducing overall jank, adding new missions and a feat-based method of issuing commands to your party members.
Paphjort 3 Jul, 2021 @ 3:23am 
D20 modern is now on Steam Workshop : https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2535516652
Makes installing this module easier...
Caiden 29 Jun, 2021 @ 4:19pm 
Thank you so much!
Bored Robot  [author] 29 Jun, 2021 @ 3:12pm 
@Caiden
Sure! I can't guarantee they'd look the same detached from the module, but you're welcome to give it a try.
Caiden 26 Jun, 2021 @ 8:49am 
Hello, there!
This mod has some wonderful areas.
May I ask permission to use some of them in my custom modern module?
No worries if not!
Bored Robot  [author] 16 Mar, 2021 @ 12:11am 
@Shanhaied
Sounds like there's a few things going on here. Nothing in this mod's files should be interfering with other modules. Do you have any files in your override folder?
Shanghaied 15 Mar, 2021 @ 10:59am 
@Bored Robot
Well, that sort of fixed it. Now the menu only entirely changes language (or Font size) after selecting the "Gender".
I would like to get this module completed as having its files in the /Documents/music seems to cause script errors of missing/choppy music in other Modules.

Last time i tried Importing a character but received a message saying "This characters race is harmful to the world" and the head module was missing.
Bored Robot  [author] 14 Mar, 2021 @ 1:32am 
@Shangheid
Before starting the mod, go into the "Game Options" menu and under the UI tab, toggle "High Definition Fonts". This should correct the issue.
Shanghaied 12 Mar, 2021 @ 1:25am 
Thank you for the timely reply.
The game turned the script into something what appeared another language on the character creation screen. How do I access the files in the toolset?
Bored Robot  [author] 11 Mar, 2021 @ 11:41pm 
@Shangheid
Both the .erf and Modern Base .mod files aren't necessary to run this mod, but if you'd like to try the Modern Base module, it would go in your "Documents\Neverwinter Nights\modules" folder.
As to the module not showing up in options, are you installing this mod manually? If so, make sure the "Avid & Apathy".mod file is also in the modules folder. If your're subscribing through Steam Workshop, check that your firewall or antivirus isn't blocking Neverwinter Nights.
Shanghaied 11 Mar, 2021 @ 8:16pm 
I Don't see the module in my other modules option. I am also unsure where D20ModernUpdate.erf and Modern Base 2-2.mod go
jimmythegreat 13 Feb, 2021 @ 12:16am 
i have a issue the text is change to alien so i cant read my main menu or anything else if you can help please do i think this mod cool but i cant play it
Glitchless 14 Jan, 2021 @ 10:06pm 
Not gonna lie, this looks really damn cool. I'll definitely have to give it a shot at some point or another.
ILLY 14 Jan, 2021 @ 10:35am 
Nevermind, by enabling hi-res fonts it all works now and the module is a lot of fun so far!
ILLY 14 Jan, 2021 @ 8:30am 
I am not sure what I've done wrong but all my text in the module looks like alien language from Stargate. I have downloaded the Modern haks, and subscribed to the CEP stuff and this module.
Bored Robot  [author] 29 Oct, 2020 @ 1:56pm 
@Lessingham
Woah, okay I'll check that out. In the meantime, have you tried switching hi-res fonts on or off?
Valefar 25 Oct, 2020 @ 6:17am 
Heya. I would very much like to play this module, sadly font in my game breaks completely when I load it.
SinForged 27 Jul, 2020 @ 5:48am 
Hey, this looks pretty awesome, downloading the D20 haks now. Always wanted a sci-fi setting with guns in NWN for some reason (just seemed interesting to me), and the rest of the stuff looks pretty interesting too.
Bored Robot  [author] 14 Mar, 2020 @ 1:18am 
It may be grossly late but 0.3.2 is here!
Sadly this update doesn't add story content as I originally intended. The good news is it's chock-full of under-the-table fixes and improvements aimed at overhauling guns and getting all currently-existing facets of the sponsorship system working as they should. You'll notice a big difference in how visceral combat feels once you get in your first gunfight in this version!
Bored Robot  [author] 22 Dec, 2019 @ 11:06pm 
Ok so obviously I'm running late on that new version. I do apologize, I've had a few major time sinks over the last month (*cough* *cough* Shenmue III) but my goal is absolutely to release a working update before the end of this month!
Bored Robot  [author] 12 Oct, 2019 @ 8:32am 
Version 0.3.11 should be up within the next week. In addition to some much-needed bugfixes to the Sponsorship system and certain battle maps, this version also introduces a completely overhauled firearm system (including varying fire rates for different weapons), 2 new firearms (the MP5-40 and the Vektor CR-21), increased speed for all creatures, a new enemy faction for the Katsuragi Shrines battle, more functional statistics in the Hideout computer, and beta implementations of the Command feats for advanced party control.

Version 0.3.2 should debut by early November, which will include 4 new missions and hopefully some playable content for the Brazil chapter.
G*59 Nezha 20 Sep, 2019 @ 2:49pm 
Alright, awesome. Thanks, I can't wait.
Bored Robot  [author] 20 Sep, 2019 @ 2:28pm 
@Nocturnic Thanks for your feedback! The map is actually supposed to be revealed at the start of every battle scenario so that you can instantly tell where the Command Zones are. This doesn't happen right now for the Palacio battle due to an oversight on my part, so that will be fixed in the next update.
G*59 Nezha 15 Sep, 2019 @ 5:49pm 
So far from what I played of it (via manual download, Steam was being a right twat), the soundtrack is great but the prologue Command Zone areas were pretty hard to find. I did eventually find them all but I think the area could stand to be smaller or the underground area could be less confusing to find.

Other than that, from what I played, it's pretty bloody awesome and I wish there were more modules that used the D20 Modern pieces because this, this is inventive!
claiminglight 11 Sep, 2019 @ 10:55pm 
If I could get some friends to form an 80's metal rock band with me, I'd give this a go. Metal Lord the Leather Bardbarian has asses to slay!
Kazekage182 4 Jan, 2019 @ 7:21am 
truly worthy of a dnd campaign XD
Bored Robot  [author] 18 Jun, 2018 @ 6:57pm 
@Tasatos
Thanks! Work on the mod is slower than I hoped but coming along, so I absolutely aim to get at least the first chapter finished before the end of the season.
𝓐𝓹𝓻𝓲𝓵𝓢𝓴𝔂 17 Jun, 2018 @ 1:30pm 
woah, looks really great, usually cool mods like this not goin to finish, hope not this time
Bored Robot  [author] 1 Apr, 2018 @ 11:54am 
For some reason I'm not able to add tags to this but just to clarify this is a singleplayer module.