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Well, the reason is already wrote in the Ardennes thread. Sorry again, hope you enjoyed it ..
- (potential) Fix for the Hetzer
- New pickable items
- Reduced tonemap scale
- Added block_los brushes for US spawn
- Decreased max amount of bots (from 18 to 14)
Thanks Sardaukar !
The foliage problem is a CVAR problem, i should be able to tweak it in the map settings :)
D) If you stick to the left edge of the map while moving forward from the initial spawn there is some weird visual glitching.
E) I got stuck aproximatly under the barrel of the downed german tank.
F) Bazooka rounds seem to pass through the flack gun near the tent.
I hope any of this feedback is of use. Thanks for your good work!
A) Bots seem to be much better at seeing through the foliage than I am. To an extent that seems unrealistic and harms the sense of imersion.
B) On a related note perhaps, several times at the start, my bot teamates began shooting right off the bat as if they spoted enemy. This meant they were shooting me in the back within about a second of initial spawn. They also did quite a lot of shooting the tank before it starts to move.
C) A couple of times I fell off the map and ended up underneath the action. Both times were near the edge due south of the first sniper tower.
...Continued above...
This version is a candidate for the final one !
2 issues I found:
when looking up into the skybox, it sometimes turns completely white. It can also flicker on and off.
It's prob just an opinion, but I think the map is a bit too bright compared to other DOI maps.
Not a new version, the previous one. I want to have clean version before a special event.
With a new overview, new spawn time for bots.
So if it's true, it's a problem when i packed the map
cf. change notes :
- New beginning and ending area
- New spawnpoint
- Improved spawn time for bots
- New TANK - Thanks Sardaukar
- new foliage
- new hdr lightning !
- new water
- new leaves decals
- new big rockes
- new ...
Artistic update
Please, if you have any issue, tell me. Specially with grass :)
Amazing work!
- new decals on the floor, bunker, under tnt crates
- m1919 on the top of the tank
- barriers can only be destroyed with tnt, not with bazookas - same for flak
- germans can push back the tank
- Destructible objective at the end of the map for each gamemodes : to destroy the rocket, push the button at the bottom of the tower, and press again to stop (30sec countdown)
- Bots spawn a bit less often
- now you can stand up on the top of the tank
- ...
If you're interested in fragging with us then you can find out server in the COOP / Custom Servers section.