Tabletop Simulator

Tabletop Simulator

Rising Sun Café
3 Comments
Knaughx 11 May, 2020 @ 6:40pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Kaef_Wuf  [author] 4 Apr, 2018 @ 12:32pm 
Thanks Lewster. I actually had just figured that out before reading this and fixed it. It was odd to me because I could load in as other players and the stronghold tokens were closer and they'd still not load.

But yeah, it's fixed now.
lewster 2 Apr, 2018 @ 11:07pm 
The reason your clan screens don't load in initially is because they are too close to the hidden zone. Before the game renders the clan screen "token" object it would seem it spawns it in as a blank rectangle or something like that. Because of this the rectangle is caught in the hidden zone before becoming the smaller sized clan screen and therefore loads in being hidden to the players.