Portal 2

Portal 2

testing in the 90's
39 Comments
c4shurik 19 Mar, 2020 @ 9:19am 
Litle strange, but fun )
Sjkelty 24 Aug, 2019 @ 4:08pm 
About'a start'a!
jandlml 3 Aug, 2019 @ 5:35pm 
this was fun!!
GimmeDanger 31 Jul, 2019 @ 3:01pm 
I wanted to like it, but you should add save points so I don't have to start over every time I get killed.
Xenon 0w0 24 Jul, 2018 @ 10:38am 
I guess were testing in the 90s
gallgael 1 May, 2018 @ 2:47pm 
I liked the way you allowed me to side-step the difficult puzzles. It has two level of difficulty. One for the hardened practitioners which is easy, one for the novice which is difficult. Thank you.
Zay 27 Apr, 2018 @ 7:09pm 
iM lIKinG It
Chippoka 15 Apr, 2018 @ 1:20pm 
It was fun. but could use better lighting - far darker than practical. Thanks for a leasure Portal map nonetheless.
Whimsicott 13 Apr, 2018 @ 9:40pm 
My favorite part was the poor turret in front of the companion cube. The poor thing! :p
kwinten 11 Apr, 2018 @ 7:19am 
Well... The map is half designed for no reason, and you can skip most part of the """puzzle"""
It's literally a pti export + random textures here and there, that needs more work
Swedish Firefighter 10 Apr, 2018 @ 11:46am 
too much running!
jam.lab1 10 Apr, 2018 @ 11:24am 
Nice fun game.
dven1 10 Apr, 2018 @ 6:25am 
Nice good looking map, well made and sufficiently lit. I enjoyed the mini-puzzles even though some were quite easy. The ball grab killed me a couple of times by robbing my momentun and dropping me in the drink but I eventually got it. BTW, I jumped into #1 and #3 "doorways" in there with the shimmering curtain over them and found some interesting psychodelic fun in them. It required a restart but I had quicksaves ready for just that purpose. Couldn't get into #2. What was the purpose of those things? Anyways, thanks for your efforts.
Kneiterdikke Brabus 10 Apr, 2018 @ 5:21am 
Thanks for making this dude! I really liked it. I'm probably the only one who likes the faith plate chain, or the useless turret infront of the cube...
silimofo2001 9 Apr, 2018 @ 9:31pm 
This map was super fun. I need more from this creator asap.
Esadir 9 Apr, 2018 @ 2:54am 
This puzzle is great but I think there should be checkpoints. Because if you die it starts from the very beginning.
Ben-G-Man  [author] 9 Apr, 2018 @ 12:49am 
thanks for all of the feedback, especially Nobody No-One, i will be sure to use it in my next map which should be coming out soon :)
Nobody No-One 8 Apr, 2018 @ 10:02pm 
(1 / 3) Weird map. More detailed feedback below.
Pros:
I liked the turrets that you had to burn. They were used effectively as an obstacle that you had to think your way around rather than just tedium. (however there was also a badly used turret - see the cons)
I also really liked how you had to use the reflector cubes and the sphere multiple times. It's always good when elements are reused (see the overall comments below)
Nobody No-One 8 Apr, 2018 @ 10:01pm 
(2 / 3)

Cons:
It's very odd to have a clean elevator and entrance hallway drop you into something with textures like the relaxation vault. In fact the whole style doesn't make much sense. It feels like this was exported into hammer just to change some textures without much of a reason or purpose behind it. The button in the first room is basically pointless. It's trivially easy to jump down, press the button, and get raised back up by the platform. There were also some pointless track platforms that you could easily just portal past. It's often better to use a lightbridge instead of the platforms anyway because the platforms often end up just wasting the player's time. The turret in one of the rooms with a companion cube is very easy to get rid of and is just annoying. The faith plate chain in the room with the turrets you had to burn was kind of weird - one faith plate can do the job. The staircase in one of the rooms with a companion cube serves no purpose.
Nobody No-One 8 Apr, 2018 @ 10:01pm 
(3 / 3)

Overall comments:
This map has a lot of potential. I'd say that less is more - I'd recommend focusing on creating one challenging and well-designed puzzle with a few elements rather than cramming together a whole bunch of mini-puzzles. Some of the best and most challenging maps on the workshop have only one or two cubes used many times in different combinations. If you do use the mini-puzzles approach, more of the reuse of elements that you did with the spheres and reflector cubes would be good.

Sorry for the long comment but I hope the feedback helped.
adam,.... (CANNOT FLY LOACH) 8 Apr, 2018 @ 1:16pm 
@nintendo.erk If he's new to hammer, fixing leaks with nodraw is the best option. Its quick and easy and the leak will be found by the community.
Tahula 8 Apr, 2018 @ 10:00am 
It was fun. I hope you will keep making maps.
nintendo.erk 8 Apr, 2018 @ 9:44am 
There is a lot wrong with this map hammer wise, no full compile, compile using expert mode with the "Full, both, final[slow!]" setting.
I take it you got a leak somewhere? since it has a huge nodraw box around it.
The texture on the outside of the map shows me it's a puzzlemaker export inside a huge box.
Never "fix" a leak with a huge box, especially with a puzzlemaker export. Instead load up the point file to show where the leak is and seal it up.
𝐠๏๏𝐫 8 Apr, 2018 @ 4:01am 
a?
LeoMighiz 8 Apr, 2018 @ 3:45am 
Awesome level!
cochetmichel49 8 Apr, 2018 @ 3:10am 
Ouf !! It was a bit long, but the rooms are nice ! Thanks
EQUAL2 8 Apr, 2018 @ 2:07am 
DOODOODOODOODOODOODLEDOO
DOODOODOODOODOODOODLEDOO
DOODOODOODOO DO DO
DOODOODOODOO DO DO
Whitesong 8 Apr, 2018 @ 12:42am 
ok!! gg:steamhappy:
8BitFinn 7 Apr, 2018 @ 7:17pm 
TESING IN THE 90'S

ITS THE NEW WAY I LIKE TO TEST
Fuku Yamama 7 Apr, 2018 @ 6:00pm 
Very nicely done. I especially like the reuse of elements need to solve the map.
YeetseeBlam 6 Apr, 2018 @ 10:04pm 
Ok that was super cool! 100/10
Expat 6 Apr, 2018 @ 12:26am 
Whoah, is this really your first map? If so, very, very nicely done - better than 99.9% of the first maps I've played. You're off to quite a start!
Expat 6 Apr, 2018 @ 12:24am 
That was a fun cube hunt map! Agree save points would be nice, but F6 / F7 also works.
@jack920022 have another look in the room with the turrets, what might those faith plates be for?
JackMasterOfNone 5 Apr, 2018 @ 11:44pm 
im stuck, i need one ball and one cube, unless im meant to use the laser cube for one cube, but i cannot get the laser puzzle to line up no matter how i think about it :/ i dont think its bad design, i think its me being blind lol
Ben-G-Man  [author] 5 Apr, 2018 @ 12:55pm 
ok then, i'll put save points in my next map. thanks for the response. Also, if you didn't enjoy the map i would recommend using the "quick save" button. The generic button is Q.
Keilo75 5 Apr, 2018 @ 2:38am 
if you die one time, you have to restart the whole map. no rating
benvent 4 Apr, 2018 @ 2:10pm 
good job thanks for making
quatrus 4 Apr, 2018 @ 9:52am 
Very good cube retrieval puzzle. Lots fof fun. Thanks for creating.
ZAEROS 4 Apr, 2018 @ 2:09am 
Good fun map, Enjoyed, Thank you.