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It's literally a pti export + random textures here and there, that needs more work
Pros:
I liked the turrets that you had to burn. They were used effectively as an obstacle that you had to think your way around rather than just tedium. (however there was also a badly used turret - see the cons)
I also really liked how you had to use the reflector cubes and the sphere multiple times. It's always good when elements are reused (see the overall comments below)
Cons:
It's very odd to have a clean elevator and entrance hallway drop you into something with textures like the relaxation vault. In fact the whole style doesn't make much sense. It feels like this was exported into hammer just to change some textures without much of a reason or purpose behind it. The button in the first room is basically pointless. It's trivially easy to jump down, press the button, and get raised back up by the platform. There were also some pointless track platforms that you could easily just portal past. It's often better to use a lightbridge instead of the platforms anyway because the platforms often end up just wasting the player's time. The turret in one of the rooms with a companion cube is very easy to get rid of and is just annoying. The faith plate chain in the room with the turrets you had to burn was kind of weird - one faith plate can do the job. The staircase in one of the rooms with a companion cube serves no purpose.
Overall comments:
This map has a lot of potential. I'd say that less is more - I'd recommend focusing on creating one challenging and well-designed puzzle with a few elements rather than cramming together a whole bunch of mini-puzzles. Some of the best and most challenging maps on the workshop have only one or two cubes used many times in different combinations. If you do use the mini-puzzles approach, more of the reuse of elements that you did with the spheres and reflector cubes would be good.
Sorry for the long comment but I hope the feedback helped.
I take it you got a leak somewhere? since it has a huge nodraw box around it.
The texture on the outside of the map shows me it's a puzzlemaker export inside a huge box.
Never "fix" a leak with a huge box, especially with a puzzlemaker export. Instead load up the point file to show where the leak is and seal it up.
DOODOODOODOODOODOODLEDOO
DOODOODOODOO DO DO
DOODOODOODOO DO DO
ITS THE NEW WAY I LIKE TO TEST
@jack920022 have another look in the room with the turrets, what might those faith plates be for?