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https://steamhost.cn/steamcommunity_com/app/464920/discussions/0/1642043267246633216/
Not that it's needed anymore, they added a building that does this.
the tech to unlock it is fairly far down the engineering tree (waste rock liquefaction)
The base game waste stockpiles now allow pickups of wasterock until you research waste rock liquefaction; at which point they will only take waste rock for conversion to concrete and no longer supply it.
The mini waste rock stockpiles still exist as before, RC transports can pick up/drop off from them as before, so you can set up your chain either for 'onsite' refining or collection and conversion.
Sorry it took so long, I'm a busy lady. Thanks all, enjoy.
Haemimont changed how the wasterock depots work so I don't need to have my own waste rock depot anymore. However their code doesn't handle drone pickups very well, so you can wind up having a depot with a negative quantity of waste rock once you research the liquefaction tech.
*insert shrug emoji*
So, it may take a few days to tidy things up. it should show as compatible now, but I've got some work to do before its ready.
I know the plant itself has a lot of internal storage, which is super helpful, but it was easy to overlook the stockpile hitting an artificial limit.
I'll probably bring it back up to the 180 as per default, as one of my other buildings (Seperation plant) consumes up to 240/day and the logistics are more of the balance factor than stockpiles anyhow.
If it's installed you can bring the prefab as soon as you like, even on the first rocket. I wouldn't recommend it, but it's an option.
The default requires none of that. once you get the tech, your drones wiggle at the waste rock stockpile and magick it into concrete. It just locks it behind a (randomized) research amount, which means that the super amazing waste rock crushing can cost as much as a space elevator.
Anyway, I've got a bunch of folks telling me it's a cheat code and a bunch more telling me it's useless so *shrug*. If it doesn't suit you, don't subscribe. =)
What you did was a prime example of adding a design flaw. You only wanted to provide an easy alround solution without any twist involved which is basically like adding a cheatcode and nothing else. Quite a lot of developers aknowledged already that people often want easy solutions to mechanics and so cause big problems in terms of design. Tynan from Rimworld provided an example in an interview on when NOT to listen to the community and named the dirt mechanic.
If I added the entire current wasterock mechanic to the game as a mod, 99% of the feedback would be exactly that - and I wouldn't blame them.
so, if it doesn't suit you...*shrug*. Enjoy stackin them waste rock piles. =)