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P.S. Thanks for getting rid of normal combat killcams.
I thought if this was enabled being a werewolf would stop their killmoves.
I have been constantly testing my game with fresh restarts to find out why I keep CTD-ing. And my texture packs of HD were the case. And another mod. So I havent really done much killing with a werewolf but tried and there was no killmoves. Thought this mod took it off.
In my ideal Skyrim , blocking with a shield, Deflect Arrows, and Elemental Protection would offer total protection from enemies in front of you, but consume Stamina with each attack stopped. At very low Stamina, you couldn't block at all.
Wards would work the same way, but consuming Magicka instead of Stamina (and only when blocking an attack). Blocking melee attacks would require a perk that would take Ward Absorb's current place.
I don't know if that could be done, and I don't think I'll be able to work on it in the near future. If you or another developer wants to try, a good place to start would be examining how the Deflect Arrows, Elemental Protection, and Deft Movement perks currently work.
Something like that. Enchantments and poisons are still important and interesting part of the game, so not using them at all would be sad. Hopefully, there's something can be done.
Here's an idea about another anti-cheat mod, however I have no idea how exacly this can be fixed or whether one is already introduced. To start with, let's do a bit of math.
(screw you character limit, I have to break the message in three parts)