Stellaris

Stellaris

(!Patch) EUTAB and Glavius's Ultimate AI Megamod
19 Comments
Ulon 7 May, 2020 @ 10:03am 
Glavius is continuing his AI mod again. Will a comp patch be necessary again?
Vibe Theory 7 Oct, 2018 @ 12:24am 
Is this still needed after what @Ironmallet said?
Ironmallet 29 Jun, 2018 @ 9:13pm 
Is this still necessary now that Glavius has made his mod "compatabile with every mod ever"?
Zag14 21 Apr, 2018 @ 10:17pm 
got it, thank you for fast response
Dumuzii  [author] 21 Apr, 2018 @ 9:26pm 
Not really, unless he completely overhauls how he handles buildings this will still work fine.
Zag14 21 Apr, 2018 @ 9:22pm 
glavius update his mod very often, no need for update this comp patch?
zeroedgeir 16 Apr, 2018 @ 11:24pm 
That looks like it may have been the case, given your update to the Cultural Overhaul Patch rolled out just a bit after I reported my problem (like under 2 hours). So that was likely the cause, and the update fixed it.
Dumuzii  [author] 16 Apr, 2018 @ 6:10pm 
You arent running the Cultural Overhaul Patch as well? I just updated that and it might explain your problem but these patches wont all play together perfectly.
zeroedgeir 16 Apr, 2018 @ 11:56am 
I am playing as a Hive Mind, but have never seen a Planetary Nursery. And this was running EUTAB before adding in the AI stuff.

EDIT: And now, I go into the game, and find the Planetary Nursery IS on the tech... this is acting weird. And I got plenty of planets showing Cyto-Revit Centers on them still (which are all going to go away...). Okay, cannot explain why it is working NOW, but thank you.
Dumuzii  [author] 15 Apr, 2018 @ 6:09pm 
Any chance you're playing as a hive mind? Gestalt Consciousness is the only condition for it being auto destroyed as Eutab gives hives the Planetary Nursery for the same tech.
zeroedgeir 15 Apr, 2018 @ 5:36pm 
So, tested a few things to find out why my Gene Clinics vanished when I added Glav's AI, Enhanced AI, and this patch (since I am using EUTAB as well), and well... this patch removes the Gene Clinic (but NOT the Cyto-Revitalizing Center, the upgrade) from being buildable.

I checked my researched tech, and while I have the tech that unlocks the building, it is missing all information on the building in it, while this mod is enabled. I used a console command to spawn a Gene Clinic on a recently-aquired planet, and after a few days in-game, it would auto-delete it, as if I am not supposed to have them (I am playing a biological empire).

I'd like to say I know how to change my load-order, but the mod list doesn't seem like you can rearrange it. It is defaulted to an alphabetical list which, based on the naming conventions, puts this right at the very top of the list.
Ridesdragons 12 Apr, 2018 @ 1:53am 
here you go: https://pastebin.com/3C8kdjq3 . the paste will expire in 2 weeks

it's not a 100% fix (more of a hotfix on my end lol) so there could be stuff I missed (such as unity buildings). it does however include, at the very least, the hospital stuff and the extra dome
Dumuzii  [author] 12 Apr, 2018 @ 1:17am 
I see what you mean, I haven't looked too hard at his mod originally was just looking to get something working. I'll look over it later tonight if you wanna post your file I'll check it out and have a look for other compad patches it might effect before makign a decision. Thanks for the interest.
Ridesdragons 12 Apr, 2018 @ 1:05am 
I've noticed some other issues as well, but the fix lies in the gai_triggers.txt file, while I'm pretty sure you don't wanna touch lol. namely the 2nd lvl paradise dome, the hive hospitals, the 3rd level of machine hospital, etc. basically, they don't count as buildings he watches for (he watches for domes, hospitals, and unity buildings, which you add additional buildings)

I can share with you the file I edited if you want, though I understand if it's a file you don't want to touch for compatibility reasons
Dumuzii  [author] 12 Apr, 2018 @ 12:56am 
fixed and uploaded, thanks for laying out the fix as well.
Ridesdragons 11 Apr, 2018 @ 10:08pm 
bug found:

in patcheu_gaifixmod_syntheticdawn_buildings.txt the spare parts depot, which now produces engineering instead of society, still looks for society tiles to build it, instead of engineering. please switch the gai_has_society to gai_has_engineering
Zag14 9 Apr, 2018 @ 4:47am 
Love both mods, thank you!
drakon8 8 Apr, 2018 @ 7:24am 
Great !
Chastity the Celibate 4 Apr, 2018 @ 2:28am 
ExNihil told me that eventually you would make EUTAB compatible with his upcoming AI mod.