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It's nice, thank you
Thank you.
At the time I did not know how to integrate the HL2 models
but now for the next series I know how to make my own models
In the "light bridge & funnel" segment, the timed pedestral button that turns off the fizzler from the inside was distracting for me because I thought I needed to reuse the light bridge to progress across the spikes...
library on steam / tools / portal 2 authoring tools.
For the installation see the forums on steam, too complex to explain with Google translat, thank you.
With Hammer editor.
Thank you
It must be on steam forums.
It's too difficult to explain it through google translat. Sorry
[A Method wich actualy works]
Exellent observation, at us the 380 volt is sometimes turn the engine upside down. thank you.
Je ne connais pas Half Life 2, enfin de nom oui, je n'aime pas les jeux de tir ou de guerre.
On en voit assez sur les chaînes d'infos !!!
Tant qu'il y a des joueurs et de bons commentaires je continue
à peine mis en ligne une map qu'on me denande la suivante Ha HA ...
Merci à tous
Maybe a bug with the info_particle_system ?
thank you.
Now I am looking for ideas for the HCC15
Je craignais que les joueurs n'aiment pas le passage des caisses mais ça passe.
Merci
Yes, the whole train is a func_bruch.
The destroyed train was the hardest thing to do.
Oui j'ai mis un peu de temps, des testes sur les textures.
mecri.
I thank you for these positive comments.
Talk about these maps to all your friends.