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20:16:53 Error in expression <nd _unit != "MOVE") then {
_unit doMove _destination;
};
_was_moving = false;
};>
20:16:53 Error position: <_destination;
};
_was_moving = false;
};>
20:16:53 Error Undefined variable in expression: _destination
20:16:53 File alarm\setup.sqf..., line 678
But what if AI mod connected in command line!? Which of the mods will load first?
I have looked into your code and I have several ideas on how to improve your mod.
Is there a chance I can either help you or make my own version based off of this and upload it to the steam workshop?
Discord Server
„ https://discord.gg/tBPj6ETp44“
We play nearly every evening starting at about 10PM Central European time, 9PM UK time. For a few hours.
Link to game files with Special Bonus
'http://warthunder.com/en/registration?r=userinvite_64003633'
Nice to see someone in-the-know able to confirm my suspicion. Thought it might just be my imagination that order of mods was having an effect.
Can you fix the constant shaking of the tank's butt. Thank you!
I just want to inform you that this mod seem to prevent infantry from embarking vehicles.
I am combining TCL and Danger.FSM which seem to work well together, however with smarter tanks reinforcement troops cannot enter their transport truck and keep ejecting after entering.
Am I the first one to discover this?
Sounds like a complicated setup you have there. I can only say this mod does work in sp and mp and in mp has to be on the server and the client pc. I do not know how it gets on with headless clients.
Speaking about the rpt log, i can see two empty vehicles beeing initilised but no further one.
Try making it the last thing in the launcher sequence so that the code sits on top of all the other code and is not overwritten by some other mod.
Thanks for commenting and using the mod.
Im using rhs vehicles. Do i have to implement something manuelly.
Yes it will work with any unit carrying a canon class weapon or a coax mg class or tank class.
Thanks for asking and using the mod.
No I do not even use the A3 aircraft and just do tanking.
It sure does I use that AI mod as well myself. I make sure that smarter tanks loads after Vcom so that the tank script definately sits over the over scripts. VCOM is brilliant and I find it fascinating to sit and watch the things that it makes the AI do. Some of the smarter tanks script is in Vcom as well just a cut down version with no weapons lists.
Thanks for commenting and using the mod.
No not really. It improves targetting of enemy units and the facing of the tank.
Thanks for your feedback and using the mod.
I thought it was strange then I found Land_Can_V3_F in your scan.sqf file.
Forces AI to scan horizon. Very clever.
Been enjoying the mod.
Tank gunners do seem faster at selecting targets.
Thanks for making the use of tanks even funner now.
Thank you for the great support.
Just uploaded this update:
1. Added a server key, thanks to Hux for asking for it so that it got done.
I was expecting more of a fight with the ARMA3 tools to do this for you but it went like a dream.
I see what you mean. They are normally auto generated when I sign and publish and mod on Steam but in this case there is no keys folder and the Bikey is in the addons folder with the PBOs. I will see if I can fix that and do a fresh upload and report back.