Surviving Mars

Surviving Mars

Japan Sponsor
21 Comments
Thundercraft 10 Jul, 2023 @ 3:23pm 
Is there a ghost of a chance of this mod getting an update to work on newer versions?

The last game update was over a year ago. And my suspicion is that the devs have abandoned the game to it's current state, so I doubt you'd have to worry about future game updates breaking mods again.
midnightperilcomics 19 Nov, 2018 @ 12:37pm 
will you be updating this mod for the newer version of Surviving Mars?
Qosmo 31 Aug, 2018 @ 3:06am 
I have no words other thank: Thank you very much my friend.
Makto 26 Aug, 2018 @ 10:17am 
I have been asked to look into this mod and see if we can get it working. As a mod author I respect someone else's work, and so will not simply reupload an updated mod. Hopefully Carl99 will get around to updating. But for the time being here is how to temporarly update the mod locallay for the Davinci update. Follow these steps:

Open the in-game Mod Editor on the main menu.
After it loads close the INTERNET browser that opens.
On the mod editor window select the JapanSponsor item in the left pain. (it will be grayed out)
At the top of the window are some icons, select "edit." (the eye icon)
Click "OK" to copy the mod data to a local directory.
A new window opens with the mod file. Click the save icon at the top.
Select the "Mission Sponsor Japan" Mod Item in the left pain. Click the save icon again.
At the top of the screen next to the save icon select the open folder icon.
A window showing the mod files will open.
Close the mod editor and quit the game.
Makto 26 Aug, 2018 @ 10:16am 
EDITING THE FILE:
Open the "items.lua" file with a text editor such as notepad. (I use Notepad++)

The above step saved the structure in the updated format. Now we need to delete some artifact code no longer used in this file for the game, but cause the mod to error out and not work.

Look down the lines of code and delete the following five lines. Whitespace should not matter but for clean code, go ahead and remove (delete) the whole line not just the text.

SortKey = 1000000,

additional_initial_applicants = -80,

filter = function() end,

group = "Default",

name = "Japan",

Thats it. Now lets save our edits and restart the game.

(if you made a mistake just close the file without saving and repeat the process from EDITING THE FILE:)

Save the file and close the text editor.
Close the mod file folder.

Restart the game and enable the mod in the mod manager screen.
Should be working now!
Qosmo 23 Aug, 2018 @ 5:33am 
Dear Carl99,
I think all of us liked your mod, especially people like me that played it in combination with AI Engineer Commander.
My best robotic colony ever made in the game history so far, about 1Bil Biorobots, comes from this combination. Where Japan Sponsor cames out, I started to enjoy this game much much much more! The aim of that combination is to get rid of enough electronics to substantially maintain the colony operational. And we all know how electronics ar that pain in the ... to maintain in huge amount.

Please, I beg you to find some time to upgrade your Japan Sponsor Mod to a new release for DaVinci.

Thanks in advance and best regards

Qosmo 22 Aug, 2018 @ 3:53am 
Needs an update because of last patch
tyriael_soban 19 May, 2018 @ 3:00pm 
im assuming the reason you get biorobots as a starting perk is youre really supposed to make a robot colony on mars, cause screw humans, right? lol
Carl99  [author] 22 Apr, 2018 @ 9:04am 
@hairdevill: Yeah the problem is there's no entry for Japan by default and i don;t know enough japanese to create an appropriate set of files for that.
Hairdevill 20 Apr, 2018 @ 6:57am 
All the applicants/colonists are martian instead of japanese, because you have left the 'sponsor nations' fields blank.
Serhum 18 Apr, 2018 @ 8:39pm 
@Carl99 Maybe that's the issue. I'll try that if I ever get this issue again. Thanks
Carl99  [author] 18 Apr, 2018 @ 3:37pm 
Thanks, this is the old version mind, the pure biorobot version has never gone onto steam. Will once all the kinks are got out :)
AncientGatekeeper 18 Apr, 2018 @ 3:35pm 
Great mod! It's Your local Mod Theft Police just dropping by to say good work!
Carl99  [author] 16 Apr, 2018 @ 3:28pm 
Ummmm i've never had that. One thing that does happen though when you build it, all the work shifts will be disabled, you have to manually turn them on.
Serhum 15 Apr, 2018 @ 10:16am 
I'm experiencing an issue with the drone assembler in early game. Upon reloading a save game and reconstructing the drone assembler, it can't be turned on. Stays off. I reloaded the mod to no affect.
Carl99  [author] 7 Apr, 2018 @ 3:40am 
I certainly intend to, may come later today or may come in a day or two, will depend greatly on IRL stuff.
jpinard 6 Apr, 2018 @ 12:28pm 
Were you going to make a Commander too? I think I'd make him mostly generic for fun with few bonus's as we don't really have that. Maybe a small 10% research bonus and a -10% to reproductive rates.
jpinard 5 Apr, 2018 @ 7:10pm 
Thanks! Glad to have the preview pic too.
Carl99  [author] 5 Apr, 2018 @ 6:56pm 
Finally got the preview image fixed, apologies if you got a bunch of different versions whilst i tried to get things working.
Carl99  [author] 5 Apr, 2018 @ 3:09pm 
Note todays patch had no efect on this mod, it continues to function without requring an update though i'm gonna work on fixing the peview image.
jpinard 4 Apr, 2018 @ 4:06pm 
This is appropriate hehe.