Stellaris

Stellaris

Prethoryn Scourge Additions
17 Comments
Finlay 23 Jun @ 3:34pm 
Does this still work? im gona try otherwise on my end to run a test
Fisicosaurio 23 Nov, 2020 @ 11:00am 
Does this need an update?
Huon23  [author] 16 Jul, 2018 @ 6:05pm 
Should still be compatible, although I wont update it until the next expansion comes out and I begin playing again.
Wesar 10 Jul, 2018 @ 9:51am 
compatible 2.1.X?
Huon23  [author] 10 Jun, 2018 @ 1:39pm 
@redmoth27 I believe there is still a working Halo conversion mod somewhere on the workshop if that is what you are looking for.
redmoth27 7 Jun, 2018 @ 4:59pm 
Somebody should make a custom crisis where its the Flood from Halo
kevinhann 28 May, 2018 @ 5:07am 
@Huon23 That would be appreciated mate, looking forward to more news :)
Huon23  [author] 27 May, 2018 @ 6:33pm 
I've yet to test it in 2.1 as of yet, but looking over the crisis events in the current game, it doesn't look like they have changed. I'll have to do a test sometime to see.
GwenBlanketSpecter 27 May, 2018 @ 5:22pm 
probably not. they changed the event structure.
kevinhann 27 May, 2018 @ 10:17am 
Does it work in 2.1?
Chirumiru ShiRoz 18 Apr, 2018 @ 1:24pm 
Btw there's text issues with the new weapon names and descriptions. They appear to not show names properly and display Scourge_Missile_L and stuffs.
Huon23  [author] 15 Apr, 2018 @ 3:54pm 
@Chirumiru I'm not sure it would be possible to change the buffs for all of them without modifying the base game, but a superfast fleet may not be a bad idea for if I continue to add content to this mod. As of now I do not have plans to buff unbidden, as they are my least favorite crisis, but I may buff contingency in the future.
Chirumiru ShiRoz 14 Apr, 2018 @ 3:35pm 
Tried this with x5 crisis strength alongside Zenith of Fallen Empire 2.0 - It is definitely quite challenging to wait for around 150 years before each of my fleets have around 700k-1m fleetpowers to properly combat the scourge. I get to be the Guardian of the Galaxy :3

Only thing that really kills the direnss of the crisis is that their ships (and most crisis ships in general) have abysmally low subspace speed. Is it possible to invent a way to buffs their speed without tampering with base game files?

Do you plan to also buffs Unbidden/Contingency too?
Huon23  [author] 4 Apr, 2018 @ 8:40pm 
Yup, should be able to use it with those. Basically add I did was use the existing reinforcement events as a template, made some new components and ship sections, and threw them in. The additions in this mod might make the prethoryns a good second or third choice for your crisis, since they would be the most powerful crisis of the three with this.
Chastity the Celibate 4 Apr, 2018 @ 8:37pm 
Ok. I will turn crisis up to x5

And this affects crisis triggers in no way, correct? I want to use it with Crisis Tri-Attack
Huon23  [author] 4 Apr, 2018 @ 8:34pm 
Hmm.. Then you would be in for a challenge. This mod is mostly meant for those who really want to see half their civilization burn before they research enough repeatables to stand a chance. Alternatively, you could scale the crisis setting down a bit? This mod only adds more ships to the prethoryn, but they still are held to the crisis setting.
Chastity the Celibate 4 Apr, 2018 @ 8:10pm 
What if your using ESC- Overwrites to buff the crisis? Then will it be even harder