Total War: WARHAMMER II

Total War: WARHAMMER II

MK's Chaos Better Victory Conditions
16 Comments
Karl Franz 26 Jan, 2020 @ 1:13am 
Would it be possible for you to make a mod similar to this that removes the "eliminate faction" requirement for the Von carsteins? I'm not interested in wiping out Reikland as The von carsteins.
Oh_Man[TFE] 17 Jan, 2020 @ 9:31am 
Can you change victory conditions during a campaign?
mklabs  [author] 11 Oct, 2018 @ 10:07am 
I think victory conditions requires edits to startpos, that's maybe why it isn't enabled with your other mods.
Vulcanizor 11 Oct, 2018 @ 9:29am 
Some Chaos reworks maybe?
But those I use do not alter anything about the victory conditions.
Vulcanizor 11 Oct, 2018 @ 9:27am 
Sorry for the late response.
It works with every other mod disabled, but does not with all the others enabled and to be honest, i dont want to test all of them...
Do you have any idea what could be interfering?
mklabs  [author] 4 Sep, 2018 @ 4:12pm 
@Vulcanizor Updated. Let me know if it works for you or if you go to the end of the campaign ;)
Vulcanizor 28 Aug, 2018 @ 4:43pm 
Nice, thanks in advance!
mklabs  [author] 28 Aug, 2018 @ 7:13am 
@Vulcanizor Sure thing! I'll try to do this. I'm not modding atm but it shouldn't be too long to do so. This is a rather small mod.
Vulcanizor 19 Aug, 2018 @ 6:22pm 
Hi, could you pls update your mod? Since this is the only one modding the victory conditions.
Does not work right now.
Rachel L 8 Apr, 2018 @ 9:42am 
Huhum.
mklabs  [author] 7 Apr, 2018 @ 1:45pm 
I was thinking of something similar.

Probably best to work on a submod for crynsos that would allow it, unless crynso is willing to include this into the main mod which would also work.
Rachel L 7 Apr, 2018 @ 12:02pm 
Create victory conditions to all the factions missing them in conjuction with crynsos (and if not possible to have both together) implement your mod into his?
mklabs  [author] 7 Apr, 2018 @ 11:29am 
You may be right :)

I did a quick test with faction unlocker mod enabled alone, and couldn't see victory conditions for some of the minor factions (not tested all). I have yet to try it in addition to mixus legendary lord for exemple which I believe adds faction traits and lords for some of these factions.

I then tried with faction unlocker + this mod, the game boots and faction unlocker seems to continue working as expected. Only issue is that the Chaos victory conditions are unchanged, the one configured in this mod are not loaded. I assume the victory conditions file is overwritten by faction unlocker.

I'll try to see how / if it's possible to have multiple victory_condition files loaded for serveral mod, and make it compatible-friendly with other mods that alter startpos stuff.

> If not he is not doing it any soon and i would have a favor to ask to you

Which would be ? :)
Rachel L 6 Apr, 2018 @ 9:26pm 
Hum... I think it may conflict with crynsos faction unlocker since he must have added victory conditions for minor factions. If not he is not doing it any soon and i would have a favor to ask to you
mklabs  [author] 6 Apr, 2018 @ 8:19am 
This is a rather small mod, so it shouldn't conflict with any mod. Though I haven't tested it agaisnt massive overhaul.

It doesn't alter any startpos table (or db tables at all for that purpose), it just edits a file called victory_conditions.txt which is used when the Assembly Kit process the startpos file.

So it shouldn't conflict with any mod, as long as other mods doesn't alter this file themselves.

Adding in a small note in the description.
Rachel L 6 Apr, 2018 @ 5:17am 
Tell us about the compatibility please.