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Have you considered that changing the way healing works doesn't really fit in with the rest of your mod?
It just seems a random change more for yourself personally than for the sake of a cohesive vision via the mod.
I think you might find more people downloading it without that and other tidbits like it being messed with.
The healing is probably going to change soon im messing around with it to see what feels the best i only really added it so playing with a solo character isnt as bad the amout of times ive had to load because my guy just couldnt do anything is unreal. If i cant get it to a state that i feel is better i will probably just remove it.
And are you using other mods i havent had any more problems with the game than i usualy do i am play testing with just my mod on tho. i was playing with other mods before and it didnt feel like it was crashing anymore i still dont know what mods are not compatible with mine i still have to look in to that. I can give a list of the mods i was running with mine if you want.
Especially making exploration and scavenging more important in late-game was a good choice (though some may disagree).
If there's one thing I'd really have to criticize, it's the new healing system. Self-healing wounds are cool and stuff, but maybe there should be a damage limit. After the taken damage on certain body part surpasses the limit, you would have to use bandages.
For example, if your arm's taken 10% damage it can heal by itself, but after a much larger number, let's say 35% you'd have to use a bandage.
I did also get more frequent crashes (loading a game, exiting the game) while using the mod. But seeing as there's quite a lot of stuff this mod does, I'm sure the mod author will work on making it better and more stable.