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Some DLC and modules are not compatible.
Sorry, I am curious to how high the slots can go.
99 slots for each class, right from the first level?
(I'm sorry, but my knowledge of English is limited, I have to use machine translation)
You can give more slots. There are ideas, how to whom to give?
I meant more slots, of course. I've always found extremely jarring the arbitrary way they cap.
Version of the mod: 1.0.0
Description:
- Continued progress in obtaining spell slots for all spellcasting classes at epic levels.
- Adds the ability to learn a few more spells for the bard and sorcerer on epic levels.
Requirements: -
Compatibility:
- Not compatible with any mod that changes the file "cls_spgn_bard.2da", "cls_spgn_cler.2da", "cls_spgn_dru.2da", "cls_spgn_pal.2da", "cls_spgn_rang.2da", "cls_spgn_sorc.2da", "cls_spgn_wiz.2da", "cls_spkn_bard.2da", "cls_spkn_sorc.2da".
- Influence on the modules with their above 2da-files is not verified!
Or are we talking about new magic in general?