Surviving Mars

Surviving Mars

Commander - NASA Engineer
24 Comments
SkiRich  [author] 31 Dec, 2021 @ 12:00pm 
Turn off all the job slots by right clicking them.
iaslp64 31 Dec, 2021 @ 6:38am 
I started a new game with the NASA 2K sponsor and NASA Engineer commander. I didn't have all the RC's, but I know you patched that after I had started this game. My issue is that I researched the Extractor AI breakthrough immediately, and I placed a Rare Metals Extractor after the research finished and it is still requiring workers. I don't know if this is a mod issue or game issue.
Pawmee 7 Sep, 2021 @ 10:41am 
okay :3 cant wait for all your mods to be updated
SkiRich  [author] 7 Sep, 2021 @ 10:39am 
Update coming shortly.
Pawmee 7 Sep, 2021 @ 10:35am 
does this still work ? :o
SkiRich  [author] 28 Apr, 2020 @ 2:55pm 
Feel free to download the source code from github for the game.
https://github.com/HaemimontGames/SurvivingMars
You are looking for the file techpresets.lua
vince 28 Apr, 2020 @ 2:39pm 
Not sure why the philosopher's stone is marked easy - I spent 50 sols doing nothing but patching cables that those damn electrified dust devils produce (one of which less than a grid away from where I put my first Drone Hub. This solved the problem nicely, but is honestly way over powered for my tastes. I was looking at the mod and it seems like it would be easy enough to remove most of the GrantTech lines - I'm wondering if there is a full list of the proper arguments to that function - I'd like to keep the cables & pipes and add either the subsurface heater - or even better Silva's fuel reactor. I haven't looked at the Sponsors yet but I assume it's similar. The difficulty for me is locating the correct name/spelling of the techs, rockets, transports, rovers etc.
wdb-wookie1 10 Nov, 2019 @ 3:10pm 
Wanted to thank you for a GREAT mod. And to thank you for adding that update. After my last message to you, I went into the game, and there was the "Service Bot" tech. It's an expensive one. But, by the time I usually need it, I've got enough research points coming in to research it fairly quickly.
So, "thank you" again.
:jensen::Hand_Garrett::whiterun:
wdb-wookie1 9 Nov, 2019 @ 10:29pm 
Thank you. :steamhappy:
:jensen::Hand_Garrett::whiterun:
SkiRich  [author] 9 Nov, 2019 @ 10:14pm 
It will. I'll post a comment when I do it.
wdb-wookie1 9 Nov, 2019 @ 10:08pm 
Oh, will it update automatically? :jensen::whiterun::Hand_Garrett:
wdb-wookie1 9 Nov, 2019 @ 10:06pm 
That would be GREAT! Thank you! :-)
btw, Thanks for responding so fast. I didn't really expect that.:steamhappy:
:jensen::whiterun::Hand_Garrett:
SkiRich  [author] 9 Nov, 2019 @ 1:27am 
It’s not that hard. Technically it’s just two lines of code I need to add to put in service bots.
Give me a day to get to it.
wdb-wookie1 8 Nov, 2019 @ 11:25pm 
This really is a great mod. I love it!
I was wondering though, wouldn't Service Bots be withing the capabilities of a NASA Engineer? Maybe even kind of an entertaining novelty item?
Just saying, mainly because I discovered they were extremely handy in another playthrough where they were accessible under a different Commander type.
To be honest, I'm not sure why that's not just a standard tech in the Robotics Tree. Or at least a "Breakthrough" Tech that's available to 'every' commander type.

Anyway, I just thought I'd ask about it. I'm trying to figure out how to make Service Bots universal, but it's been two decades since I even tried my hand at computer science in collage. And, this modding system is a lot more complex than anything I've tried since I was teaching myself C++ for MSDOS 3.1 and some dBASE 3 back in the late 80's and/or early 90's.
Thanks for considering the idea anyway. :jensen::whiterun::Hand_Garrett:
maiden4meldin 5 Feb, 2019 @ 2:45pm 
I love and adore this mod, thanks for the hard work put into modding SkiRich, you did a great job
SkiRich  [author] 26 Sep, 2018 @ 11:39am 
No issues with Sagan patch
rdr99 3 May, 2018 @ 1:57am 
Yep... they both show up and work as per spec. Lovely mod! Thanks for this.
SkiRich  [author] 29 Apr, 2018 @ 8:12am 
You can sub to both, they both show in game and can be selected as desired.
rdr99 29 Apr, 2018 @ 2:24am 
I liked the original guy so I will sub this one too. The superior pipes and cables are great when you land the first rocket and are trying to put down an outpost, get some meteor protection up and running and secure the area. So yeah... Love the mod even if you nerfed it, but will be subbing to this guy too. You can keep both right? I might feel like punishing myself someday and use the less generous version.
SkiRich  [author] 27 Apr, 2018 @ 12:32am 
Updated for opportunity patch.
SkiRich  [author] 9 Apr, 2018 @ 5:48pm 
Updated to v2.1 April 9th. Added tech and differentiated it from the Mission Sponsor.
SkiRich  [author] 7 Apr, 2018 @ 9:54am 
I was debating adding more. Things like better rechargeable batteries, I'm playing my corresponding mission sponsor and wished I put in a few things.
MossRock42 7 Apr, 2018 @ 9:17am 
I had a similar idea but was considering a drawback like slower social tech research.