Torchlight II

Torchlight II

Fair Item Level Requirement
23 Comments
potterman28wxcv 3 May, 2020 @ 5:27am 
I see you have only QoL, UI or new dungeon mods. Indeed they don't break the balance since they don't modify the gameplay at all :)
Demarki 3 May, 2020 @ 3:01am 
Some of the ones I am using, they don't affect the game balance, just make it a better game.

Wand Homing Projectiles
Effects list overhaul
fast resume and quit
Better Vanilla
Skills use LMB (v.3)
Enchanters Stay Put
Better Sorting
Clear and Square Minimap
Phase Beast Finder
Minimalistic Loot Borders
Ubuntu Font
Pretty Damage (v.4)
Target Bar Upgrade
Zoomy light
Merged HUD (v.4)
Inventory Upgrade
New Champion Names
Rejuvenation potion recipe (v.11)
Block Indicator Plus (v.111)
Aegis Crypt
Aegis Sands
Blank Landmarks
Extra Chunky
The Endless Dungeon
Loading Screens Map Set
Fish Details
Fish in Barrels (v.1)
Fishing Add-on
More Pet Skins (FINAL)
smoother teleport
Unique Beams
Better Loot Colors
potterman28wxcv 3 May, 2020 @ 12:41am 
Do you have examples in mind?
Demarki 2 May, 2020 @ 10:51am 
@potterman well yes and no, you can find plenty mods that just make the game better without ruining its balance.
potterman28wxcv 2 May, 2020 @ 8:08am 
Most mods break the balance of the game. You have to give up the idea of "balance" when you install mods really
Demarki 2 May, 2020 @ 6:58am 
Doesn't this break the balance a bit? The game itemisation was designed with required stats in mind in order to equip items, if you can just slap on whatever you find, it kinda beats the points of its whole design.
Korzeam  [author] 31 May, 2018 @ 9:16pm 
@danielmratliff21 : ancient items adds new boosted blue items in the game and this mod changes the level requirement for blue and unique items (it's working with ancient items too)
Gulp DragonDawn 31 May, 2018 @ 6:24pm 
What's the difference between this and Ancient Items?
Mem Stride 25 Apr, 2018 @ 4:40pm 
uhhh Elpximso those arent swords they're belts... but your point is right
Elpximso 17 Apr, 2018 @ 10:13am 
Cy.Rain look at the picture, the lvl 19 sword (look up in the left corner) has a lvl 19 lvl requriement. Where as in the original game it could maybe be lvl 20-21 before you could use it
Rain.Cy 16 Apr, 2018 @ 9:54pm 
I don't understand
Korzeam  [author] 16 Apr, 2018 @ 9:31pm 
@Dallenson : No, items that require a level above 100 are not affected. I have modified the description.
Dallenson 16 Apr, 2018 @ 2:34pm 
Will this change the endgame armor/legendaries to require level 100 or level 105?
Korzeam  [author] 15 Apr, 2018 @ 7:21am 
Maybe you have a confilct with another mod. Try to put this mod on the top in the mod order.
Storm_at_Sea 15 Apr, 2018 @ 6:55am 
If I can't get it to work on this character, it's not a huge loss, I'm nearly lvl 80, going for 100 (achiev). After I reach that, I was going to start a new character/class for those achiev's as well (I'll save mage for last, I'm really not a mage type).
Storm_at_Sea 15 Apr, 2018 @ 6:53am 
I saw that mentioned, but assumed you must be referring to something else, as I have this mod, but it hasn't changed anything. I'm currently using a NG+ Engineer and nothing I go to buy shows any different.
Korzeam  [author] 15 Apr, 2018 @ 6:04am 
Oh no, you don't need a new character at all.
And I precised it's retroactive so it will even work with the items you have already got.
If you remove this mod later, it will change the items retroactively in the other side.
It's very flexible.
potterman28wxcv 15 Apr, 2018 @ 5:40am 
My guess is that it doesn't require a fresh character. However, it won't change the items you already have in your inventory and stashes - it only changes the items that are about to drop.
Storm_at_Sea 15 Apr, 2018 @ 5:29am 
I take it this requires a fresh start/character..
Korzeam  [author] 13 Apr, 2018 @ 9:58pm 
Thanks !
Storm_at_Sea 12 Apr, 2018 @ 8:50am 
:tu1::tl2engineer:
potterman28wxcv 10 Apr, 2018 @ 8:24am 
This might actually make LAO 3 playable ! :D
steffire3 8 Apr, 2018 @ 1:02am 
@ Korzeam (author): Congrats on creating another very useful mod feature!