Team Fortress 2

Team Fortress 2

Tesla Medigun ("The Sound of Progress" Pack)
159 Comments
Jet 9 Oct, 2017 @ 6:26pm 
Please add to game Value for the players.
Babatunde 18 Dec, 2015 @ 3:03am 
what about a medic gun that can hurt ennemies if u heal them
Sauceman12125 3 Dec, 2015 @ 7:18am 
OH YEAH AND STATS SHOULD BE
UBER I LIKE A CLOSE RANGE DAMEGE BECAUES OF THE ELECTRESETY
AND A LITTLE TINY ATTACK BOOST

THE CATCH IS IF YOU THE MEDIC GETS TOO CLOSE YOU WILL GET A DAMAGE PENALTY

AND CRITS WILL STUN/BONK ENEMIES
Sauceman12125 3 Dec, 2015 @ 7:14am 
WOULD IT NOT BE COOLER WITH A LIGTHNIG BEAM?:steamhappy:
NUKE TEL AVIV 2 Dec, 2015 @ 3:24pm 
its way to long
Olly 11 Jul, 2015 @ 1:21am 
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░░░░Add it now Valve!░░░
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spring fox 10 Jul, 2015 @ 7:56am 
well made
Demmino 14 Feb, 2015 @ 1:33am 
the gun beam remind me of old game called "Renegade"
Stinkster 11 Feb, 2015 @ 6:42pm 
it seems op
Atticade 23 Jul, 2014 @ 7:38am 
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Level Ten Gyatt 17 Jul, 2014 @ 10:33am 
Sweet
TenmuGaming 24 Jun, 2014 @ 8:43pm 
Hmm, stats
+Use ubercharge % to revive teammates (Akin to reanimator from MvM)
- No actual uber
GT500>JZeeba ジェイシーバ  [author] 21 May, 2014 @ 10:28pm 
No need to pay anything, submission updated with MOD link
Trash Elo 101 19 May, 2014 @ 5:35pm 
love how u finally madea BIG medigun!
Athu'um 19 May, 2014 @ 6:08am 
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Bao Zedong 16 May, 2014 @ 6:50pm 
-9 hps (default medigun heals for 24 per second, this would be 15ps)
Creates a magnetic field that draws in weapons on the ground to you and your target.
On uber: creates a field that stops all projectiles and gives target and you -35% damage from all sources
Sewer_Medic 9 May, 2014 @ 1:15pm 
+25% Uber build rate
+Uber lasts for 14 seconds
-30% heal speed
Uber Turns you and your patient invisible and fire proof. Uber breaks automaticly if patient shoots.
Hype OG(Panda) 9 Oct, 2013 @ 9:32pm 
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Vorpal Guillotine 3 Oct, 2013 @ 11:51am 
makes corpses dance with electricity!!!! ive always wanted to say that....
Owl of Whimsy 16 Jul, 2013 @ 2:08pm 
Valve added like 1000 hats and miscs no one cares about while this BEAST is sitting here collecting dust ....touche Valve
TrueVDele aka GreenMan 3 Jul, 2013 @ 1:22am 
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TrueVDele aka GreenMan 3 Jul, 2013 @ 1:22am 
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Maddocktor 30 Jun, 2013 @ 1:24pm 
HOLY FUCKING CRAP I NEED THIS I WANT IT (please add mod)
spring fox 18 May, 2013 @ 5:34pm 
lars no way in hell we need weapons not reskins. and yes valve please add this,
ФФ | PrisM 23 Mar, 2013 @ 5:53pm 
target being healed gains mini-crit
overheal to 100%
ubercharge rate -55%
ubercharge gains crits
Grim 25 Jan, 2013 @ 9:09am 
-25% heal rate
30% slower overheal rate
200% max overheal
overheal doesn't decrease over time
on uber: you and target gets 10x original heath, however this decreases rapidly after uber
9/11 10 Dec, 2012 @ 12:53pm 
is there a mod link, would love this for the quickfix (THATS RIGHT, I USE QF, WHAT OF IT)
Knusperfrosch 16 Oct, 2012 @ 4:14am 
One potential problem I see is this medigun is rather long, isn't it? Either you end up getting stuck on stuff, or the Teslagun's nozzle phases through environment on the map (like support beams, door frames etc.) which would look weird.
ElAtiradorParaguayo 6 Oct, 2012 @ 4:39pm 
nice
rollerskydude 28 Sep, 2012 @ 4:54am 
If I had to choose between dr gordborts one or this it would have to be the dr's one.
Catholic Man 27 Sep, 2012 @ 7:28pm 
epic!!!! i want this
professional flosser 27 Sep, 2012 @ 4:11am 
llllll iiii kkk kkk EEEEEEEEE !!!!!!!!!!!!!!
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Thorn 13 Sep, 2012 @ 10:17am 
My take on it's stats is like this.
+ Heals multiple targets at once in a chain (Soldier infront of you, heavy infront of him, demo infront of him. If any get to far away from each other the beam stops healing them)
+ Ubercharge causes any nearby enemies to be shocked and gives a small chance to neutralize rockets and grenades like the short circuit can
- Heals a little slower
- Can only uber one ally
- Triggering underwater will cause electric damage to self

Not all of it's necessary, but the uber would be so fun.
Thorn 13 Sep, 2012 @ 10:11am 
Genius.
The Grand Tickler 12 Sep, 2012 @ 10:11pm 
I actually had an idea for a medigun (well actally was sortof a collaboration)
And I agree with Bobs on this, becuase my idea was a tesla themed medigun that can heal multiple targets at once, and instead of a beam there are little "lightnings" that arc from the end to the heall targets. Bobs suggested that there can be up tp three, however perhaps it can heal an unlimited amount of players, though there is no ubercharge. Perhaps the Alt-fire can zap an enemy for more health and/or faster healing time for a short time? But I like the idea that it deals damge in water (because of its electricity) and the fact that overall it heals in a radius instead of focused on one person. So I guess perhaps my suggestion would be something along the lines of:
The Grand Tickler 12 Sep, 2012 @ 10:11pm 
The numbers dont have to be exact its just a suggestion

+ Can heal up to 5-15 players at once(?)
+ Alt-Fire zaps enemies, hurting them and giving you and your clients overheals
+ 50% faster healing rate
- No Ubercharge
- -50% Healing Range
- No Overheal(?)
- Deals Self-Damage When wet/underwater

What do you think?
Ozzgarth 27 Aug, 2012 @ 8:52pm 
I have an idea:

Can't overheal
Healing teammates doesnt build ubercharge
Deals reverse healing on enemies (same speed as healing, but damage)
Builds ubercharge on amount of damage done
Ubercharge gives overheal, but not invincibility, and overheal doesn't fade after

I was thinking the name "Bad Medicine" would be appropriate :D
Ash Berry 16 Jul, 2012 @ 3:54pm 
I would like a Medigun that gave minicrits and a defence buff (like Buff Bannor and Battlements Backup) to the heal target. this kinda looks like it would fit that uber style
Kalashnikov 11 Jul, 2012 @ 1:30pm 
@wasweissich SCI-FI?! Im insulted! Dr. Grordborts is steampunk, Which is an alternate 1900's involving mostly steampower and airships.
Teach 28 May, 2012 @ 9:35am 
Hmm. I would use it. Has something sci-fi-ish.
Smokingbobs 27 May, 2012 @ 1:07pm 
my suggestion:

+ healing beam splits to multiple teammates curing half as fast as the primary client, up to 3 people at once (to honor the capabilities of electricity)
+ using the beam on an enemy fills übercharge quikly (and deals some damage)
+ on übercharge, max clients is raised to 10 and healrate= 150%
- cannot overheal clients
- contact with water deal extreme damage to self and clients (also when only client goes into the water)
- übercharge rate -20% (compensates leachecharging)

any good?
AnonTrolin 18 May, 2012 @ 8:21am 
I actually really like Rat's idea. It should be something remotely close to that.
Nessie 10 May, 2012 @ 5:56pm 
My idea for this medi-gun would be that it charges at the same rate as the kritzkreig. the higher your uber charge is the farther around you you get an electrical aura that deals damadge to the enemy as if they where bleeding while they are in the aura. now when you are not healing somebody the charge goes down 2 times faster than it charges. idk i think that something like that in game would be cool. oh and also at any point and time weather your at 15% or 100% uber charge you can activate it and what it does is it blasts any enemys that are close to or in the aura away sort of like an airblast. and depending on the % it would push them farther:)

kind of dumb idea but i think it might be cool
Halo 3 Rat 8 Apr, 2012 @ 11:22am 
my idea:
uber charge makes the target and the medic get a 10% damage resitance vs sentrys and deal an extra 10% damage to sentrys and a 10% uber rate but 10 slower heal rate (lol theres a load of 10s in here XD)
Gen 6 Apr, 2012 @ 12:58pm 
i think that it would be cool if the closer you get to your ubercharge, the more the tesla coil glows, so at 100% it would glow red hot (or blu hot maybe? :D)
king nerd 4 Apr, 2012 @ 12:03am 
i think
+uber starts at 300%
-twice as slow to gain uber
Gamers rise up 3 Apr, 2012 @ 9:28pm 
The gordborts and this can co-exist. Gordborts is space/alien. This could be future or something unique.
Oddloaf 28 Mar, 2012 @ 7:21am 
why does the medigun have to have a different ubercharge why not just different stats
The Beerkeeper 18 Mar, 2012 @ 6:57am 
Ubercharge suggestion: Instead of ubercharging teammates, you can apply the uber to an enemy and shock him and every foe nearby, in a voltaic arc style. This would dmg them by sec and slow them in X% until uber depletes. This way the medic would turn into an offensive option too, being able to heal and aply dmg too. Of course, there should be some nerf to uber charging and/or healing in order to not overpower it.
Tachycardia 17 Mar, 2012 @ 8:57pm 
wunderbar!!