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Error in Room Sense, assembly name: $HugsLibChecker, method: Dialog_LibraryError:DoWindowContents, exception: System.MissingMethodException: bool Verse.Widgets.ButtonText(UnityEngine.Rect,string,bool,bool,bool)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
and
Error in Room Sense, assembly name: $HugsLibChecker, method: HugsLibChecker:ScheduleDialog, exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.MonoModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0
Error in Room Sense, assembly name: $HugsLibChecker, method: HugsLibChecker:ScheduleDialog, exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
and
Error in Room Sense, assembly name: $HugsLibChecker, method: Dialog_LibraryError:DoWindowContents, exception: System.MissingMethodException: bool Verse.Widgets.ButtonText(UnityEngine.Rect,string,bool,bool,bool)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
I believe it is linked to display size, but could be mistaken.
Hoping that Room Sense will see a 1.3 update!
For example, when hovering over the space indicator:
"Space: [34] (Average-size) {missing 15 tiles}"
Or:
"Space: [34] (Average-size) {-13 / +15}"
(the -13 here means that if you remove 13 tiles, then you lower the room 1 "tier", and if you add 15 tiles, then you increase the room by 1 "tier")
(the numbers in this example are just randomly selected as examples)
And the same for the other room statistics when hovering over them.