RimWorld

RimWorld

Room Sense
143 Comments
Trapus 23 May, 2024 @ 4:02am 
This mod bugs my colony start up. CAI fog of war pawn sight is dead and all other mod setting pop-ups ui broken. Sorry I cant produce a log my Hugslib only gives me http error code.
Futstub 29 Apr, 2024 @ 10:17am 
Neat.
Lil Kitty Girl 29 Apr, 2024 @ 8:49am 
I stand corrected!
falconne  [author] 29 Apr, 2024 @ 3:28am 
Hopefully should fix the errors people have seen, I've removed the leftover HugsLib checker from previous versions
falconne  [author] 29 Apr, 2024 @ 3:27am 
Updated to 1.5
Lil Kitty Girl 24 Apr, 2024 @ 6:08am 
I think the author is busy, so it probably wont be updated until someone forks it or the modder has some free time.
Xavier 19 Apr, 2024 @ 2:06pm 
Was one of my core mods. Hope to see it updated! Thank you!
FubarXS 14 Apr, 2024 @ 10:37am 
1.5 ?
Kizzycocoa 13 Apr, 2024 @ 5:07am 
Will you be updating this for 1.5?
Flamangos 7 Mar, 2024 @ 4:55pm 
This has been a core mod of mine for over 5 years but it has started causing errors and lag. Sad to see it go.
Xardas 23 Oct, 2023 @ 7:24pm 
Guess this is dead?
greensniperhat 30 Mar, 2023 @ 10:09pm 
Got two errors:

Error in Room Sense, assembly name: $HugsLibChecker, method: Dialog_LibraryError:DoWindowContents, exception: System.MissingMethodException: bool Verse.Widgets.ButtonText(UnityEngine.Rect,string,bool,bool,bool)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)

and

Error in Room Sense, assembly name: $HugsLibChecker, method: HugsLibChecker:ScheduleDialog, exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.MonoModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0
ntiem8r 21 Jan, 2023 @ 7:26am 
I'm getting the same 2 errors. logs @ https://gist.github.com/cdf7e8771cd3017f12c31cf1351dbb92
ProfMcThiccums 1 Jan, 2023 @ 7:41pm 
@H11F I'm having the exact same errors, may be the same issue.
H11F 22 Dec, 2022 @ 7:09am 
@falconne - any idea why I would get the following two errors:

Error in Room Sense, assembly name: $HugsLibChecker, method: HugsLibChecker:ScheduleDialog, exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)

and

Error in Room Sense, assembly name: $HugsLibChecker, method: Dialog_LibraryError:DoWindowContents, exception: System.MissingMethodException: bool Verse.Widgets.ButtonText(UnityEngine.Rect,string,bool,bool,bool)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)

I believe it is linked to display size, but could be mistaken.
Caz 2 Nov, 2022 @ 7:20am 
Has the issue with the size of the display been fixed?
Station 1 Nov, 2022 @ 1:09am 
Brilliant, thank you Falconne!
falconne  [author] 1 Nov, 2022 @ 1:05am 
Updated for 1.4
Bobby_Hill (♀) 26 Oct, 2022 @ 4:05pm 
1.4! 1.4! 1.4!
Compineer 22 Oct, 2022 @ 4:59am 
Would love to see a 1.4 update on this!
hannah.bell.rae 21 Oct, 2022 @ 6:26pm 
Plz update for 1.4
einBetra 19 Oct, 2022 @ 4:12am 
Update for 1.4 plz :)
Crusader 25 Jul, 2022 @ 7:19am 
Idem opinion Daemonjax
Daemonjax 18 Jul, 2022 @ 8:10pm 
I like it, but it doesn't detect all room types... which prevents it from being useful.
Caz 2 May, 2022 @ 5:26pm 
Is there a way to increase the size of the panel? It's incredibly small and essentially unreadable because of its size.
Xiao 18 Mar, 2022 @ 5:04pm 
Rimworld detects the workshop room but the mod doesn't. Any fix for this?
Knot 26 Aug, 2021 @ 2:35am 
question : How do I open the panel?
PhoenixDIE 13 Aug, 2021 @ 5:15pm 
Thanks for the Temp mods Mlie :D Also Thanks for Popping out the update Falconne :D Great Mod :D :D :D
falconne  [author] 9 Aug, 2021 @ 12:03pm 
@Mlie: Thanks for the interim fix
Arky 9 Aug, 2021 @ 9:37am 
We need an option to increase the display size. This mod is so useful but I can't see those tiny icons :(
Mlie 9 Aug, 2021 @ 2:32am 
Made my version unlisted and added info in-game for users to switch back.
falconne  [author] 9 Aug, 2021 @ 2:24am 
Updated to 1.3
John Wick 3 Aug, 2021 @ 8:42pm 
any1 see a replacement for this?
Six 28 Jul, 2021 @ 2:08pm 
Please update, thank you for your work!
Seriously? 27 Jul, 2021 @ 9:26pm 
this was such a great mod... hope it gets an update
maverick91141 27 Jul, 2021 @ 7:02pm 
Please update this sounds ike an awesome idea
Lieutenant Commander Data 26 Jul, 2021 @ 11:49am 
1.3 please :)
FatalError 24 Jul, 2021 @ 10:44pm 
Thx for the great mod and looking foward to 1.3.
DXT 22 Jul, 2021 @ 2:16pm 
1.3 pls
JF 18 Jul, 2021 @ 8:30pm 
Does not work for me.
Ex Ossibus Fumus 18 Jul, 2021 @ 7:00pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Kittenpox 5 Jul, 2021 @ 5:01pm 
I only recently found this mod, and it's been spectacularly helpful - especially with that visual comparison of why my pawns all wanted to live in the barracks rather than private rooms.
Hoping that Room Sense will see a 1.3 update! :trophy:
Sion 16 Mar, 2021 @ 2:57pm 
Can you add a way to see how much that is left to up/down-grade a room to the next "tier"?
For example, when hovering over the space indicator:
"Space: [34] (Average-size) {missing 15 tiles}"
Or:
"Space: [34] (Average-size) {-13 / +15}"
(the -13 here means that if you remove 13 tiles, then you lower the room 1 "tier", and if you add 15 tiles, then you increase the room by 1 "tier")
(the numbers in this example are just randomly selected as examples)

And the same for the other room statistics when hovering over them.
Delta7777777 11 Oct, 2020 @ 7:43am 
Thanks for making this.
Darth Bokeh 12 Sep, 2020 @ 5:49pm 
Would be nice to be able to adjust the size of the bar overlay - the symbols are so small that I can't clearly see the symbols, and thus what each bar is for.
Genaeve 23 Aug, 2020 @ 1:25pm 
Thank you! :MysteriaGodOfDeathHappy: I really love this mod.
falconne  [author] 22 Aug, 2020 @ 4:48pm 
Updated for 1.2
Confused 13 Aug, 2020 @ 5:22pm 
Does it work in 1.2?
NATTAN 13 Aug, 2020 @ 10:20am 
i use this a lot, would you be so kind to update this to 1.2 plz?
Karma Drak 13 Aug, 2020 @ 9:24am 
1.2 compatible?