Arma 3
A3CN_MACHADO_CORTE_REAL
13 Comments
NOFACE SPECTRO 1911  [author] 31 Aug, 2023 @ 5:21am 
Thanks for the sincere comments, I hope you all like them and if you have ideas you want to share that could become a scenario I'd love to hear or read about!

Feel free to post criticisms and ideas, big hug, Noface Spectro.
Blackbird Ater 25 Aug, 2023 @ 10:17am 
Thank you so much for responding! I went through a bunch of your scenarios and you have a done of great designs! I definitely plan on using some of them in the future :)
NOFACE SPECTRO 1911  [author] 24 Aug, 2023 @ 6:53pm 
I didn't test it but I loved the layouts that this player created, if everything fails it's also a possible alternative!

I hope you succeed in your attempts and I sincerely apologize for the inconvenience and any annoyance regarding the structure!

In case you need help, when I finish the project I'm doing I'll be freer, I estimate about 25 days of work here.

Again, thanks for the feedback!

https://steamhost.cn/steamcommunity_com/id/Dapperstache/myworkshopfiles/
NOFACE SPECTRO 1911  [author] 24 Aug, 2023 @ 6:48pm 
In this same place I made this air base, I didn't get to use it, but despite being grand, it has far fewer objects than the Machado Corte Real base.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174790285

It might be worth using this one if the FPS sacrifice is too high!
NOFACE SPECTRO 1911  [author] 24 Aug, 2023 @ 6:46pm 
It seems to be a good configuration, what you can do is open the template, unlock the objects and convert the simplest objects that are more scenery than functional, in simple object is a function that did not have at the time that this material was created and that makes the object lighter for the players themselves, this should optimize a lot, but strange because at the time it ran well!

Another suggestion is to open the scenario and start deleting structures that you think are unnecessary... anyway, I just create these monsters as they run, I always depend on feedback like yours and editors... recently a structure with a lot of objects is under construction and I'm doing it the same because the editor said that it is not heavy...and it is an opinion that varies from editor to editor...because in essence it depends a lot on what scripts or mods are loaded...arma3 itself has many variables What I learn to this day!

Hope I helped, big hug, Spectro.
Blackbird Ater 24 Aug, 2023 @ 8:56am 
Sorry for not responding sooner. I have an okay PC...
CPU: i7-11700F @ 2.5 GHz
GPU: RTX 3070
RAM: 32 GB
NOFACE SPECTRO 1911  [author] 7 Aug, 2023 @ 5:45pm 
what is the configuration of your computer? here is an average of 40 to 60 fps for edits
Blackbird Ater 7 Aug, 2023 @ 12:51pm 
How did you edit this scenario? Whenever I open it up, my EDEN gets like 3 FPS, even when I turn my few settings all the way down
NOFACE SPECTRO 1911  [author] 25 Feb, 2019 @ 7:05am 
the mission developers of my clan recommended using the following link to download the materials here from the workshop: http://steamworkshopdownloader.com/view/1660446940
NOFACE SPECTRO 1911  [author] 28 Apr, 2018 @ 7:49pm 
I believe that yes, I do not know how to create missions, I create more scenarios. But I believe that the files I put in the disposal serve for the players to create the missions.

When playing a mission with these scenarios, if you can record videos and show me your game, I would like it very much!

I hope you have fun! Thanks for the comment.

Google Tradutor
Blackout 28 Apr, 2018 @ 6:08pm 
Alright, thank you. Also could I do missions with a few friends?
NOFACE SPECTRO 1911  [author] 28 Apr, 2018 @ 5:16pm 
It's an empty scenario, in case any editor will have to build the mission with it!
Blackout 28 Apr, 2018 @ 2:03pm 
How do I play this? When I start it on single of multiplayer I can not pick a charicter