Stellaris

Stellaris

Titan Weapon Loadouts
65 Comments
Trans Girl Kasyu 10 Jul @ 11:36am 
is it possible to make a branch version specifically for 2.1? i mostly prefer playing on versions before megacorp due to the planet rework not being super interesting to me, and i'd really appreciate having a version that works for 2.1 (if this one doesnt already)
Voidlord 30 Oct, 2024 @ 12:44pm 
In the current game version, as of writing, this mod will cause a CTD
bagabaga 4 Jun, 2024 @ 8:54am 
@DruidDobby Sorry to ask. Will you update the fix to make this mod compatible with the newest version and dlc?
Raven Frostborn 12 Apr, 2024 @ 5:03pm 
Thanks a ton DruidDobby, love the mod and your fix lets me continue to use it. Much appreciated!
DruidDobby 6 Feb, 2023 @ 7:30pm 
My mate and I have gone ahead and made the changes required to fix this mod to work properly with frigates in the 3.6 update.
Instructions and a download link to the fix can be found here [docs.google.com]
DruidDobby 6 Feb, 2023 @ 7:54am 
As of game version 3.6 this mod conflicts with the Frigate ship class:
By having the mod enabled you're unable to choose a reactor module for any frigate ship you try and create in the ship designer.
You can technically still create the ship (perhaps even use it if you use a reactor booster module) but is ultimately functionless otherwise
Izzles 5 Jul, 2022 @ 6:21pm 
I made a simple carrier specific mod for titans if anyone is interested.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831105782
Дит 22 May, 2022 @ 4:55am 
please update
Rah'Kalesh 1 May, 2021 @ 2:14pm 
Thanks for the constant support of the mod, even after you don't play the game anymore! Even though I don't use this mod anymore after juggernauts, you're legendary man. You made these ships so much more fearsome. ♥
Saddams Sweat 29 Apr, 2021 @ 8:37pm 
nice mod, but it always sucks when none of these mods (all of the ship section mods included) when none of the turrets show up. Nice mod tho
Surtas  [author] 29 Apr, 2021 @ 7:13pm 
If there are still problems with the current version then its probably conflicting with Nemesis-specific content which I don't own. I tried loading up the game with the published version of the mod and didn't have any problems but I don't have access to menacing ships or the new crisis features or whatnot. If someone who does have the DLC wants to figure it out and submit a patch, you can contact me, otherwise there's not much else I can do without spending $20 on a game I don't play anymore.
obiekt279 29 Apr, 2021 @ 6:37am 
Menacing Ships breaks and you can't design it. In 3.0
Natalie6 15 Apr, 2021 @ 4:12pm 
How about 3.0?

(Btw thank you for supporting this mod)
Surtas  [author] 7 Nov, 2020 @ 9:22pm 
Updated for 2.8 -- the update didn't actually break anything so it was simple. I suppose I should say, I'm no longer actively playing the game, so I'm only updating the mod when someone comments to ask for it. Please comment if that's needed!
Sinanju_X 6 Nov, 2020 @ 6:57am 
2.8?
Surtas  [author] 30 May, 2020 @ 3:24pm 
Should now be 2.7 compatible.
Natalie6 28 May, 2020 @ 10:59am 
What about 2.7?
Surtas  [author] 28 Mar, 2020 @ 5:32pm 
Updated for 2.6.*
jht_89 21 Mar, 2020 @ 2:31pm 
Out of Interest, do you have any plans to update this for 2.6.*?
MaulMachine 24 Nov, 2019 @ 7:47am 
Is the new mod UI that counterintuitive?
Surtas  [author] 4 Nov, 2019 @ 8:50pm 
I'm having trouble updating the mod but I do believe it's compatible with 2.5. We'll have to see if I can upload it.
onit 27 Oct, 2019 @ 3:06pm 
looks cool.if updated i would try it
Vanidas 7 Aug, 2019 @ 5:49pm 
Did something happen to this mod? I loaded up Stellaris and it's just gone, completely disappeared from my mods list.
Slynx Jewel 26 Jul, 2019 @ 9:55am 
too bad there is no "X-6A" Stern. to make the same design pattern as battlecruiser (X-4L) or cruiser (L-4M) or destr (M-4s)

have to use ugle T-3X-2L instead XD
Surtas  [author] 23 Jul, 2019 @ 2:15pm 
Okay I think I've fixed the issue with the Grand Herald. Let me know if it persists.

For people with no extra loadouts in 2.3.3: I cannot replicate this issue. Try running the game with just this mod enabled (can just hop into an save with titans unlocked) to check if it's actually this mod, as I suspect it may be an issue with mod incompatibility. If you're still having issues, I'm not sure how much I can do, but a dump/screenshot of your error log would be useful. Error log can be found in Documents/Paradox Interactive/Stellaris/logs.
taadeas 14 Jul, 2019 @ 10:38am 
No extra loadout for me in 2.3.3, also don't have Ancient relics DLC
SurrealMonk 13 Jul, 2019 @ 5:08pm 
@Blackharr It essentially spawns with no loadout. It has no weapons or other hardpoints of any kind, and the model is just those 'broken ship model' cube things. Weirdly enough it still has fleet power, but it can't use its jump drive or anything.
Surtas  [author] 13 Jul, 2019 @ 1:55pm 
@willtofish It should be (at least majority) compatible with 2.3.3.

@SurrealMonk I don't have the Ancient Relics DLC, as I haven't been actively playing the game, so I'm not sure how much help I can be. Could you describe a little more how it breaks the Grand Herald Titan? Does it simply not have any weapons, or only has some slots filled, or is it something else?
willtofish 13 Jul, 2019 @ 12:54pm 
can you update for 2.3.3?
SurrealMonk 20 Jun, 2019 @ 4:38pm 
Frustrating bug I've just encountered: this mod breaks the Grand Herald relic titan, I'm assuming bc it gets rid of the default weapon loadouts. Is there any way to fix this? I love this mod, it's made the lategame so much cooler and I don't want to lose it ;-;
Th3 Wu1f 21 May, 2019 @ 2:27pm 
you could make it that there is a Titanic weapon in each part with 3 Spinal surrounding it and the rest are large slots for anti-fighter's & bombers weaponry, also the it has 5 power cores instead of 1 to power the weapons alone and 6 Aux slots each for Aux Reactor Boosters with the remaining 5 by 3 large slots for Shields & Armor, only can be used if Imperial Government chosen & Colossus is unlocked as the Flagship which uses the in-game Abandoned Dreadnought, also you could add a Titan Hanger Bow/Core & Stern with 1 Titanic, 2 Spinal, 4 Large & 9 Hangers as well.

Sorry for the long post & I hope to hear from you soon Thanks Bye.
Anna the Zombie 11 Feb, 2019 @ 1:36pm 
@Blackharr Yesss please! Thanks in advance!
Surtas  [author] 9 Feb, 2019 @ 3:51pm 
@Anna_HappyPants The mod is no longer compatible with 2.1; the economic changes make it impossible for it to be compatible with both. If there is interest, I can make a separate mod with the 2.1 code.
Rah'Kalesh 8 Feb, 2019 @ 10:21am 
I can confirm it works even in 2.2.4, I assume until they change ships it might.
Anna the Zombie 5 Feb, 2019 @ 8:14am 
Hi! Thanks for making this mod first of all. It looks neat.

Is this mod still compatible with version 2.1? I reverted to the older version since the new update kinda broke the game.
Rah'Kalesh 10 Jan, 2019 @ 3:43pm 
Thank you for making this, Can't wait to try it out.
Hazel 25 Dec, 2018 @ 9:30am 
Thank you for updating this to 2.2!
Surtas  [author] 21 Dec, 2018 @ 6:52pm 
@omniscient5587 Should be fixed now, good catch.
Tovius 19 Dec, 2018 @ 1:58pm 
A small bug I noticed, you need to add sponsored_colonizer into the size restriction for CORVETTE_FISSION_REACTOR
Surtas  [author] 15 Dec, 2018 @ 1:14pm 
@Platinum @captinjoehenry I've updated it for 2.2 (I think). I haven't been able to play the game much recently, so if there's a bug you think might come from the mod, let me know.
Platinum 9 Dec, 2018 @ 11:14am 
Hi, could you update your mod to 2.2.1 please thks
captinjoehenry 8 Dec, 2018 @ 3:49pm 
Any plan for this to be upgraded as it seems neat
TortoTheConqueror 19 Sep, 2018 @ 8:55am 
is this compatable eith realistic ships?
Boisegangpc 18 Jul, 2018 @ 3:21pm 
This seems to be incompatible with Tactical Ship Sections.
Skygroot 10 Jul, 2018 @ 3:38am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
holyjay 3 Jul, 2018 @ 12:49am 
This is great
SoulTechnology 6 Jun, 2018 @ 5:05pm 
any chance of a 'lite' version that doesnt add new T wepons / and only adds the middle and rear options? feel would help with balancing and compatibility with other mods me and my pals like to use.
Surtas  [author] 28 May, 2018 @ 6:22pm 
@ContagiousCornstalk
I've been away from the game so I hadn't been updating it. Now compatible with 2.1 (there was one change in 2.0.4 about Ion Cannon power usage, but that's it). Also, as @ExMachina requested, I've moved the titanic slot back to the front of the ship.
ContagiousCornstalk 27 May, 2018 @ 12:58pm 
This mod derseves more positive ratings. I always wondered why they didn't involve kinetic versions of the perdition beam from the get go, makes it hard to RP as the UNSC when the Infinity is firing laser beams....

Also, Update to 2.1.0 soon? Or is it already compatable with that version?
Ashewyntr 16 Apr, 2018 @ 3:54am 
Cool! Nice work!