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Thanks, much appreciated, there was still some more things I wanted to add, but never got around too. Maybe at some point i'll do that, or make another similar map. I don't really play Ravenfield much anymore.
I can't wait to see the next update, I think this can become a really nice map.
I like to get a project just right before focusing my efforts on a new one. Still a bit more to come with this one.
-Added 4th Capture Point
-Larger front & backyards
-Replaced trees with more realistic low-poly ones
-Placed additional trees and bushes in multiple locations on the properties
-Added more vehicles
-Added more residential items to the houses & yards
Updates being made:
-Chaning the scale of the yards and moving the houses back a bit to lengthen the driveway's. Doing this so i'll have more room in the front and rear of the houses to add cover without cramping things up too much and preventing movement around the map. So in doing so the map will get a bit wider. @kwlong75 this will also allow me to move the middle flag back to lessen that.
To be honest I really prefer keeping this map at it's current size and dimensions. For those wanting a larger play area, whilst keeping the aesthectics (which you guys have been enjoying), I am going to make seperate expanded version of this map and release it as it's own workshop item.
I'd like to get off my ass and just start working on some of these things but I just don't have the motivation these days. Plus I know the game engine is limited right now. I've been curious about some of the inner workings of things because I know Unity can do some insane things but right now Ravenfield is cartoony and can still run poorly at times. Though I'm guessing a lot of overhead is simply the number of AI. I often wish there was a networking componant for the game not for multiplayer but just to offload AI.
I noticed the lighting on this and the sunset bloom, we need interesting things. Wind, Rain, Clouds, Fog, Snow, Dust, Dawn never mind the actual location and environment of the map. I'd love a vietnam jungle map or a suburbs map with the utilities near by like power or water sub stations. It would be great if things could go deeper like headwinds affecting flight, ballistics, making water choppy etc but just some basic controls would be enough. Let the user select (or choose randomly) TOD i.e. lighting and weather to keep things interesting.
I'll be working on adding more objects for cover today and start the larger version sometime this week. Yeah i'm pleased to see maps going away from the whole mostly terrain editing non-sense and actually going about having a theme, buildings, interactive & audible aspects, etc. This game's workshop has really taken-off with creativity the past 2 months.
I was thinking about the objects for cover thing like spacing things out more and having cars and trucks parked on the streets and such. There's tons you could do. I'm just glad to see maps moving in this direction latley. For a while there the workshop was being flooded by garbage where someone would play with the terrian raise and lower tool and that's it.
Reached character limit on that post, I wanted to add:
I'd like to make a series of small maps with this Low-Poly look, it's very aesthetically pleasing to me and fits the Ravenfield look. Thanks for the input brother, every comment about this map is constructive and well recieved, good or bad.
As far as the layout and size of the map:
-I'll be adding some more aesthetics and objects to use as cover, I know it is a tad naked as it stands right now. Bear with me on this one.
-I do plan on making a larger version, doing exactly as you suggested. Adding another row or so of houses, so there's more Capture Points and play area. I'll probably make that into a 2nd version so this smaller one can still be available for those who are happy with it's small-scale size.
I found a problem too. As you close in on the last flag the game has secondary spawns for the flag owner. On this map that secondary is outside the map. The enemy litterally walks through the boundary walls.
I'd like to see this be bigger but not getting to nuts it would be nice to just see another row of homes so each flag is in line with a home row. This also gives some better options for moving and since the homes are facing streets this also means the 3rd row would be backyards. Or if you wanted to get nuts go 4 rows so both "sets" of homes can face a street but then have back yards and maybe a park between for the center flag.
Even if you change nothing though thanks for the map. Super nice, though maybe too night. Seeing those killer houses makes me want to be able to go inside and see what they look like.
Gameplay is simplictic - too smplistic for my liking. Version that would add fighting on roofops would be cool. Adding sewers layers also would be great.
Decent stuff, but there's more potential.