The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Twilight Forest
52 Comments
Disgruntled WAL★MART Employee 21 May, 2017 @ 12:06pm 
Kinda reminds me of Dark Root forest from Darks Souls
Le 8 Mar, 2016 @ 5:55pm 
I can't seem to find it, and I'm positive it's loaded. Where is it near to?
The Humane Centipede 13 Jan, 2016 @ 8:40pm 
absolutely love this mod, run into two bugs though
1. NPC's (summons, followers, etc) can't seem to pathfind here, instead just standing in place
2. Kenya randomly ends up in Riften sometimes, I've had to console commander back to her shop on several characters
baroesja 14 Jun, 2015 @ 4:41pm 
Really beautiful mod
Ahark 26 May, 2015 @ 12:20pm 
i think it really can't be a free and open modding community until the nexus removes the have to have a account to download files bigger then 2 mb thing
Seva 12 Jul, 2014 @ 7:15pm 
I downloaded this from Nexus some time ago... lost it... I've been looking all over for this mod! Very nice little place.
RedHasGoneMad 17 Apr, 2014 @ 3:39pm 
i cant seem to find the khajiit, were is she located
Blast Lord 26 May, 2013 @ 6:35pm 
Cool mod
WITHERmeTSPOONO 26 Feb, 2013 @ 1:20am 
I love this place. The only thing I would suggest is continuing the relaxing feeling of the place by removing the up beat music & ship creaking noises from the cabin. :3
76561198052342130 22 Dec, 2012 @ 7:58am 
Just discovered this mod today...got to say i LOVE the atmosphere...there have been a ton of well made home mods over the time, but I just love this one...very well made, not over the top or anything and I feel the wooden shack fits perfectly...thx a lot for this
sheeana 2 Aug, 2012 @ 5:12am 
It seems incredibly nice, but I can't really tell, it's so dark, I was bumping into walls all the time, cause I didn't know if there was a wall or just a dark passage >.<

How do I download mods from the Nexus? And are Nexus mods compatible with steam mods?

Another question: can followers come into the cave in the Nexus version of this mod?
FireFangs 3 May, 2012 @ 9:45am 
Works perfectly well for me!
I like the whole ambience of the place and the Font of Nature is especially nice! I do have a few suggestion though.

First, Bunnies, maybe foxes. harmless animals would add to the scenery.
Next, I'm not sure if it's planed, but there is a Spriggan matron wandering the Font of Nature. Considering she is totally harmless and even unclickable, I'm assuming it's planed and, if so, is quite neat. You could make her a friendly NPC with possible dialogue though! (Note: No need for voice!)
dandelione 13 Mar, 2012 @ 9:37pm 
wtg on this one. it's really a nice piece of work. it's not my home base, but i like to go there every once in a while just to throw magelights around for fun. tyvm for making it^.^ for some reason, my resolution goes through the roof in here, and my toon looks WAY better than in 99% of the rest of the game.
amalyn 13 Mar, 2012 @ 5:43pm 
Very pretty, took me a while to find the cabin, but it is lovely. Will fiddle with spawning things at some point -- was wandering through it to test how functional a video card is on a mac running CrossOver in game (it's running better than my pc tower at home, which makes me sad and gleeful simultaneously).

While I realize that the forest isn't rooms per se, possibly using room boundaries might be of use in the light issues. I'm not entirely sure, and am theorizing at moment, as I haven't played with them a ton, but I recall on the CK wiki that they are to help alleviate line of sight load.
Steel_Toed_Boots 9 Mar, 2012 @ 6:26pm 
I did a video on this. Check it out:
http://www.youtube.com/watch?v=H_qFxruggDY
Dysfunctional Primate 6 Mar, 2012 @ 5:43pm 
This looks really nice Noxman! Thanks for this..
Das 6 Mar, 2012 @ 9:03am 
I've been exploring the cave and its beautiful. Could you maybe add a dialogue option so that I can buy stuff from Kenya?
Etem 4 Mar, 2012 @ 11:28pm 
Amazing.

Could you think of a way to make a teleporting platform? So I can cast a spell and instantly recall there?
DregsOfEarth 4 Mar, 2012 @ 2:43pm 
What is the music used in your mod video!?
dandelione 4 Mar, 2012 @ 9:03am 
i'm relatively new to the game. i've been grabbing every house mod i see to pick the one i like best, yours is like... #6 that i've grabbed, i think. this is the coolest use of light i've seen in the game yet. totally beautiful. i'm keeping your mod for sure. if only the guitar tree would take a breather every once in a while; maybe take the ent pounding on the house with him.... ;P i've spent the last hour running around throwing magelights in random directions. 'love the no ceiling. LOVE IT.
enrico.gambarati 3 Mar, 2012 @ 8:12am 
Hi, sorry for my quite terrible english. I try this mod and i think it's very impressive. But i've noticed two problems. First in the passage from "Font of the nature" to return into twilight forest the screen frezee with green screen and from it for play the game that's to charge a previously saves. Please fix it. Second i would a storyline ... please ... please ... this mod is too impressive to be without a storyline ...
The Humane Centipede 3 Mar, 2012 @ 3:01am 
I got a bug where the khajiit isn;t in her shop, or anywhere for that matter. anyone else have this problem?
Noxman  [author] 3 Mar, 2012 @ 12:45am 
Oh also, I will be away for a week on holiday! I will not have access to steam in this time so please be patient with me. I hope I can get 0.4 out asap when I get back.

Thanks,
Nox
Noxman  [author] 3 Mar, 2012 @ 12:43am 
The trap door to her hideout is just a bit to the left of the waterfall :)
Argent_Eye 2 Mar, 2012 @ 7:05pm 
This place has a beauty to rival that of Blackreach :)
My only annoyance is that I can't seem to find that damn khajiit.... Help anyone?
linkorz 2 Mar, 2012 @ 5:55pm 
sorry derp me
linkorz 2 Mar, 2012 @ 5:50pm 
where is it?
Fredbob 2 Mar, 2012 @ 5:32pm 
Can you make the creaking sounds in the house a bit quieter? Its quite loud.
Noxman  [author] 2 Mar, 2012 @ 4:54pm 
As for the top of trees coming through the floor, do you have lush forests or anything that adjusts tree scalers installed? There are absolutely no trees sticking through the floor, I am using vanilla trees. Also I do not experience any items strewn across the floor myself. I'm going to have to disagree on the item placement front, personally I find it to be simple and yet aesthetically pleasing; the lack of clutter on some shelves was to allow maximum customisation as one thing I enjoyed an awful lot in Oblivion was cluttering my home with the fruits of my adventures. I find display cases, plaques and mannequins to be extremely ugly, i'd rather just have some nice shelves.
Noxman  [author] 2 Mar, 2012 @ 4:54pm 
Ok I have reverted the version back to v0.3. Im afraid 0.4 has some serious problems that I can't yet work out (hopefully not horrid CK bugs that are unresolvable especially with new worldspaces, it hates them).

I am going on holiday for a week and will be unable to do any updates until afterwards so please be patient.

Unfortunately the lack of respawning plants is a consequence of being able to use the worldspace as a player home. If the home is to be external (not a new interior space with a loaddoor) then the whole worldspace must be set as a No Reset Zone. I do not yet know how to script the plants to reset.

I am sorry that this mod has developed bugs! If you still experience crashes with 0.3 please unsubscribe, I don't want anyones games getting messed up.
[C|★] send help [✚] 2 Mar, 2012 @ 1:44pm 
Respawning plants please?
Endmare 2 Mar, 2012 @ 1:40pm 
beautiful mod!
Numberz 2 Mar, 2012 @ 1:39pm 
this mod cant work on nexus or workshop it just crashed skyrim wen wever i try 2 play it, WTF
colonyze 2 Mar, 2012 @ 1:29pm 
But I like the area a lot
colonyze 2 Mar, 2012 @ 1:27pm 
I think the ingredients should definately respawn. You said it was "designed for the multi=purpose mage character." Doesn't a mage need ingredients for hi alchemy. If they're not set to respawn, he gets his items.....then what?
Wr33kHav0c™ 2 Mar, 2012 @ 1:12pm 
@lawoftheeast

I totally agree.
HEAVEN 2 Mar, 2012 @ 1:09pm 
I have to say, just from reading your description, having the flora set to not respawn sounds questionable. If this is an enchanted forest, and all vanilla environments are set to respawn, that particular design choice makes this forest sound a lot less magical than the others. If anything, there should be plenty of exotic ingredients that respawn rather frequently due to whatever arcane conditions that affect the forest.
🦅 Helldivin' Henry 2 Mar, 2012 @ 1:04pm 
Well I got into the mod just fine, but there are a number of problems, aesthetically mostly. The idea is awesome, as it truly looks like an enchanted underground forest. But once you get to the home, it goes downhill. Items were strewn all over the house, pottery lying on the floor, I blame Skyrim's physics, but it does need to be fixed. At the entrance, right through the door was the top of a tree coming through the floor. Item placement altogether left something to be desired. It just doesn't flow right, but the idea is brilliant and has alot of potential. Also, a musical tree? Well, ok. I'll check this mod out again later as its had time to work the kinks out. Hope to see this evolve, as it can be a truly great home. Oh, and noone wants to run the legnth of that cave every time just to get to the house/storage. Teleporter anyone?
Lightbird 2 Mar, 2012 @ 12:39pm 
@niklas_karlsson2 it means that Steam is currently under load, wait a bit and you will be able to download
AXE [FR] 2 Mar, 2012 @ 12:35pm 
Same for me, I crash to desktop.
Hurrson 2 Mar, 2012 @ 12:29pm 
I'm getting game crashes also. Any Mod compatability issues? 2-3 seconds into a load and I crash to desktop.
AtomiC94 2 Mar, 2012 @ 12:18pm 
Can not download the forest, it comes up - "Failed to download a sucscribed file! Steam error 16". Anyone who knows what that means?
Shia Kazing 2 Mar, 2012 @ 12:04pm 
@toon by windhelm :)
Grape 2 Mar, 2012 @ 11:30am 
WHERE is it located?.d......
AXE [FR] 2 Mar, 2012 @ 11:24am 
Great mod, it's beautiful ! :)
Noxman  [author] 2 Mar, 2012 @ 4:50am 
The inside is a new worldspace so no vanilla things are affected. On the outside, the only thing added is a cave entrance in an empty space so once again, nothing is affected :)

Unfortunately I havn't been able to work out the settings for sounds (the CK is quite buggy) and could only adjust its fade when further away from it.

Updated to v0.4, added an alchemy garden that will reset if you don't enter it for a few days. The entrance to it is a cave underneath the cabin.
bbq bob 1 Mar, 2012 @ 4:56am 
Make passionate love to me.
Rime 1 Mar, 2012 @ 3:48am 
Very VERY VERY Nice. Few minor graphical Gliches where when your not looking directly at The bit of stone. allso What id like is if you made the house More supported, make the Music louder and make it so that its a Diffrent Place like all other houses. But still Just saggestions Really like it.
Sideshow 24 Feb, 2012 @ 6:45am 
favorited for now and waiting for updates.
Granum 24 Feb, 2012 @ 6:31am 
The game crashes for me sadly when I fast travel near the forest to actually find it.