Space Engineers

Space Engineers

CHTech Weponized Warehead
17 Comments
CTH2004  [author] 9 Mar, 2020 @ 8:14pm 
oops... now, to fix or not to fix? That 'tis the question
Masterchief 9 Mar, 2020 @ 5:36pm 
*(laughs constiantly unable to breath)*
Masterchief 9 Mar, 2020 @ 5:34pm 
The image shows a 3 x 3 x 3 cube of warheads and you said its a 9 x 9 cube?
Arc 28 Mar, 2019 @ 12:44am 
LAWL
CTH2004  [author] 27 Mar, 2019 @ 6:12pm 
It is more stable...

Now it only crashes/ destroys your computer/ whatever once every 2-5 minutes, instead of every 30 seconds! I miss clang... but I am saving money on fire extinguiser foam! You know, they started giving me a discount!

Frequent buyer of fire extinqusers... strange

Hm... well...

the fire is gone, and, now I have this nice breeze here... I don't remember opening the window, nor it being that large... and the roof, I have a sun roof?

Hm... you lear something new every day! Now, to find my coat... It is cold with all this fire and wind!
Arc 27 Mar, 2019 @ 12:47am 
haha you are 100% right, all that would be great. Lawl CLEAN YOUR HEATSINKS!! lol or at least sprinkle them with some nice smelling in incense to cover the smell lolol. I've made SE crash MANY times but I think it is a lot more stable than it used to be especially since they took these features out!
CTH2004  [author] 26 Mar, 2019 @ 7:51pm 
Hmm... I can understand why the removed it, and you do! However, you and I both know it’s annoying! However, what would be truly nice?

Two features on the projector:

Subgrids (I mean, come on!)
RGB colors- it can add in nothing (100% transparency), different tints, and so on, to allow you to see projections that you cant easily see (A black projector in an unlit cave comes to mind), and, with some work, a camera, and so on, a cloaking device!

Also, SE has only crashed on me once! However, after I started using this game, there has been this smell of smoke, a new visual effect on my computer, flames, and I have gone through about 10 CPUs... It’s just a coincidence... right?

And, maybe what they could do to have scripts auto-load blueprints. Is to have it actually link to the internet, where it downloads from steam (So, you put in the link of the item?), or another way. In programming, there is always a secure way, it just might be round about!
Arc 26 Mar, 2019 @ 1:03am 
Yes they removed it for that very reason among others including it can be used to make infinite loops and cause crashes.
CTH2004  [author] 25 Mar, 2019 @ 8:18pm 
Hm... neat!

If only we still could! However, maybe someone will make a mod, and while I do vanilla, I do use mods that improve vanila (Build vision (It adds in a menu that you can open, allowing you to edit parameters while watching it! Great for using rotors, grav gens, and sensors, as you can watch the range change!)

Building planet (A flat planet for building)

And, I have been known to use a mod from time to time, but I don’t use many!

Also, maybe one day... but, I can understand why they removed it. Seems like a possible security risk if used in a certian way...

However, if only they didn’t limit us...

Also, by spawning in thousands of explosives (Wether from SE tool box or just the creative menue), it can be much larger than any explosian! Maybe I could make an automated blueprint... it has cargo containers, grinds them and drops the contents, aen fires a projectile,,,
Arc 25 Mar, 2019 @ 12:42am 
Ye its just how keen limit things.... the programmable block used to be able to use a line of code that went something like Projector.LoadBluePrint("C:\.... path to your blueprint on your harddrive") was so handy but they took it out as they said it was outside of their policy of not allowing users to access the hard drive directly :(, if you take a look at the programmable blocks in my XTX core driller you will see an example.
CTH2004  [author] 24 Mar, 2019 @ 1:43pm 
Yeah, but I use vanila...

That other part is true! Projecter from programable block? How does that work?

Then, why can't prjectors not project small grids?! WHY!!!
Arc 24 Mar, 2019 @ 12:39pm 
Ye I gotcha ;) just wish Keen would allow for a larger modded explosion radius per warhead! They do like to exclude or remove all the things I find fun. Such as projector loading from programmable blocks and instant spawn in creative from projectors.
CTH2004  [author] 24 Mar, 2019 @ 12:14pm 
@Arc

Perhaps you don't need to bluprint. However, it is cooler this way, and, you can just hit Ctrl+v as many times as you want to spawn these in! They default to armed, wheras you would have to arm them...

and, I almost never publsih things with mods. So, nah.

But, any ideas for other systems (I have made a larger one, a 729 one), which is thes pasted into a cube, and a 10x10x10 cube...
Arc 4 Mar, 2019 @ 4:18am 
Hang on, isn't this just 27 warheads in a cube? We can set that up easy without a blueprint download. What I want is one warhead that's been modded to make a larger crater but I don't think the engine supports it.
CTH2004  [author] 5 May, 2018 @ 9:18am 
I know!

Welcome to my world!
andymcneil204 10 Apr, 2018 @ 5:47am 
i have become death destroyer of normal sized ships
Gabus 9 Apr, 2018 @ 9:06pm 
We can rebuild it... Stronger... Faster... Better... The world's first bionic warhead... BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM