Scrap Mechanic

Scrap Mechanic

Terrain Assets by sKITzo
221 kommentarer
Diamondcyborg55 10. aug. 2021 kl. 8:14 
Good Job man with this maaizng mod youve been such a good creator along this game for so long now
#00C8FFGameknight.#FFFF00thump 25. maj 2021 kl. 16:47 
omg why do i like dis so much, its just a racetrack-making mod- wait i like racing, and i like tracks, makes sense now why i like it. sir, i think you made less of a city-building mod and more of a racetrack-building mod. and for that you have earned my respect. good job. :D
AlexandROU 17. maj 2021 kl. 3:35 
This thing is not working. Not even after placing the debug asset, the assets for this mod are not even showing in my assets list lol, olny the debug one shows.
Performance_Anna 11. feb. 2021 kl. 23:42 
the mod stopped working
Performance_Anna 11. feb. 2021 kl. 23:28 
DEAD
HaNKaNDbEaNs 2. dec. 2020 kl. 10:36 
Works great! Only issue is that the images for the assets in the tile builder loaded once and never again, so it's slow to make anything. Still works fine though if you use the Asset Importer
Rulun001 14. nov. 2020 kl. 17:08 
why are the asets not working any more. They are just gonn ever cince the survivaluppdate came out. I have a map that i put ALLOT of time into and now basicaly it is destroyed becouse of the fact that no prefabs are spoawniong in. It is just sad that i and others cant play on my map eanymore...
Rulun001 11. sep. 2020 kl. 11:03 
does enyone know why these asets dont work since the survivl uppdate? I just hope thet the team att scrap mechanic tryes to fix this becouse these asets are neded to make a desent map

Keventor 30. juni 2020 kl. 11:37 
the assest are not loading in the world anymore.
Db-CAAD 26. maj 2020 kl. 20:47 
Not sure if this is an intended thing, but by default the road assets are set at a weird angle when placed, making it hard to make flat, flush roads and making it take a lot of fiddling to be smooth.
MR SAULTY 30. mar. 2020 kl. 16:17 
why i can not install this mod
grOggy style⸻ 22. dec. 2018 kl. 15:43 
all of the assets have stopped working since this update.
SwiftBeats303 29. sep. 2018 kl. 8:34 
hello
Queen Frost 17. juli 2018 kl. 5:40 
Ok, sorry to hear this. I hope the game fixes theses bugs so that you can come back to modding this game. thanks for responding so soon.
sKITzo  [ophavsmand] 17. juli 2018 kl. 0:41 
Hi Cat, i dont know why thats happening, but had several issues myself recently falling through parts, being unable to use lift on them and attach blocks to them, walking straight through walls etc. Sometimes a world reload fixes this, i just put it down to more bugs as never used to be an issue.Atm my SM modtool is broken too so taking a break from the game for a while, modding other stuff for other games in hope when i return to do more for SM these issues will be fixed.
Queen Frost 15. juli 2018 kl. 18:43 
Hello so while I was creating a tile using mostly your assets, I came into a problem. The "Curb straight long" and "Blank" would not allow me to place block/items on them. If this is an easy fix then I would like to know it soon.
FutureMapper 9. juli 2018 kl. 12:21 
could u add a road tile for ground to road like a wedge basicly
sKITzo  [ophavsmand] 9. juli 2018 kl. 1:04 
Will take a look and see what i can come up with for you, may be just making grass an actual asset though if cannot work out (or if not possible) to add into Grass and Clutter tool.
At least then could color grass a different color to the ground then too which may come in use.
Arikou // average hammer sufferé 9. juli 2018 kl. 0:06 
I dont know if its a right place or if its even possible, but is there any chance you could add white grass to Grass & Clutter tool?

I wanted to make a set of tiles inspired by Warframe's Fortuna but there is no white grass.

And yes, im aware that grass changes color together with ground color, but there still doesnt seem to be any way to make it white.
Mr Spoons 4. juli 2018 kl. 8:40 
This is a great pack, will be creating a tile or two soon with it, Thank you ! :steamhappy:
R3Null 21. juni 2018 kl. 4:27 
good i guess
sKITzo  [ophavsmand] 21. juni 2018 kl. 2:39 
Redone collision on banked corner, now 4 times as smoother (over 1000 separate collisions)
sKITzo  [ophavsmand] 20. juni 2018 kl. 19:03 
Added a few curb pieces and a 180 Banked curved road, still needs some work to improve collisions, will try get done asap :golden::bigups:
R3Null 19. juni 2018 kl. 11:31 
let doge take over steam workshop!
R3Null 19. juni 2018 kl. 11:30 
XD good to know sorry XD
sKITzo  [ophavsmand] 19. juni 2018 kl. 7:38 
@Raven_Plays I'm allergic to doge hair, so had to adopt him, ty for comment though ;)
sKITzo  [ophavsmand] 17. juni 2018 kl. 22:01 
I can add a farmbot np, however there is a game mod i believe of farmbots, i dont know what your intended use or purpose is but that may be better suited to your needs? :)
wlater 17. juni 2018 kl. 21:43 
Hey sKITzo, I would like to see a farmbot terrain asset, I believe that there are 2 types of farmbot models and textures in the files.
⭕⃤ Takeapocket 16. juni 2018 kl. 19:30 
very good
sKITzo  [ophavsmand] 9. juni 2018 kl. 17:30 
New update with track tubes altered, sorry to all those that may have used them within tiles, the changes though should make them a lot easier to use from now on. This won't happen again, if you saw my 2 tiles i'd made.... well :meatytears: :rcry: :steamfacepalm: they are now works of art and no longer race tracks :lol: will fix them asap :beatmeat:
Lowkey_Loco 6. juni 2018 kl. 17:54 
Sweet Thnx
sKITzo  [ophavsmand] 4. juni 2018 kl. 20:39 
Hi eric, there is a lot more planned and a fair bit in the pipeline which should be uploaded by the end of the week :) more info as to whats being worked on currently can be seen in the discord channel (link above) and also can discuss any requests or ideas there too ;)
Lowkey_Loco 3. juni 2018 kl. 21:16 
Thank you for this mod. Is there anymore in the works or planning?? Great work Friend :steamhappy:
PeppyThePingu 1. juni 2018 kl. 8:50 
Oh ok, thanks! :steamhappy:
sKITzo  [ophavsmand] 1. juni 2018 kl. 1:56 
If you mean create a normal mod then yes and no lol.
The simple items which are very basic could be done without issue.
The others would not transfer well due to collisions working differently between the game and the editor as there is no object collision available in game mods, only editor (terrain) mods.
This maybe something the game devs will add in the future, but i cannot say either way as this has been requested / suggested to them but i have not seen an answer to this.
PeppyThePingu 1. juni 2018 kl. 1:15 
But can you make it so you can use them when not using the editor (normal play)
sKITzo  [ophavsmand] 31. maj 2018 kl. 6:37 
Your second issue is a game bug which has still not been fixed, along with many other bugs in the editor ! the devs have known about them for quite some time but have still not fixed them yet !
However if you look in my workshop there is a tile with the vast majority of pieces out of this pack and also one for Lord Pains assets too, if when creating a world you place it in a corner of a world out the way this can make the assets appear when in the normal game.
That is not guaranteed but has worked for a lot of people. (temp fix)
You may have to add any pieces that are missing, tbh i can''t remember if i added new parts to it but i'm sure you could manage that if any missing that you use :)
sKITzo  [ophavsmand] 31. maj 2018 kl. 6:36 
Hi Ice, sorry about your troubles, i did mean to adjust some of the tubes etc, but as the game randomly rotates 2 out of 3 coords and treats different types of mesh files differently too i left it as it was due to frustration, some point soon though will go back and adjust them, although that will not stop the game randomly selecting 2 out of 3 coords when placed, only the game devs can alter that.

IceFireXD 31. maj 2018 kl. 6:22 
it would appear that your asset pack simply doesn't load anymore. even on the stable branch, i can't get any of your assets to load onto a map. they've visible and save in the tile editor, they're visible in the map maker, but fail to load when actually playing on the tile/map.
IceFireXD 30. maj 2018 kl. 21:22 
why are the pipe and matching track pieces oriented 45 to the side, instead of defaulting (rotation 0/0/0) to match the cardinal directions? this is INCREDIBLY frustrating.
sKITzo  [ophavsmand] 25. maj 2018 kl. 22:02 
Thanks for the heads up garbuckle, i have since read somewhere they temp removed an api for some reason :/ just hope its sorted quick as its.... the weekend.. yay!
garbuckle3000 25. maj 2018 kl. 14:37 
I noticed a small update just now, and all the modded assets are now gone. Way to go, Scrap Mechanic. It may be only the test version, but still... You've been warned :D lol
sKITzo  [ophavsmand] 22. maj 2018 kl. 12:36 
I was a huge fan of trackmania united and forever, the newer one's although good just didn't seem to quite hit the spot for me. :steamsad:
Raoul_Duke 22. maj 2018 kl. 11:52 
This recalls me an old game, grand daddy of Trackmania : 4D Auto Stunts
sKITzo  [ophavsmand] 16. maj 2018 kl. 10:49 
New update
Added the alphabet!
It still hasn't improved my spelling :steamsad::lol:
sKITzo  [ophavsmand] 15. maj 2018 kl. 13:24 
New update
Now includes numbers :steamhappy:
Will try get alphabet finished and added later this week
sKITzo  [ophavsmand] 13. maj 2018 kl. 15:36 
Tonights update includes :steamhappy:
A Fire Hydrant
Right angle and crossroad section sewers (fit lovely when hidden under the roads)
Also a free standing ladder which you can climb (jump up lol) or lay across gaps?
Enjoy :bigups:
PeppyThePingu 13. maj 2018 kl. 10:39 
I wanted to build in game with this, not in world builder
Легионер87 12. maj 2018 kl. 19:03 
rectangular shape slightly curved (typically room)to do more at right angles.
sKITzo  [ophavsmand] 12. maj 2018 kl. 7:04 
Mini update,
Added workmen tent (covers man hole nicely when scaled)
Added 20 degree up / down road (reversable)
Added 45 degree up / down road (just flip)