Scrap Mechanic

Scrap Mechanic

Terrain Assets by sKITzo
221 Comments
Diamondcyborg55 10 Aug, 2021 @ 8:14am 
Good Job man with this maaizng mod youve been such a good creator along this game for so long now
#00C8FFGameknight.#FFFF00thump 25 May, 2021 @ 4:47pm 
omg why do i like dis so much, its just a racetrack-making mod- wait i like racing, and i like tracks, makes sense now why i like it. sir, i think you made less of a city-building mod and more of a racetrack-building mod. and for that you have earned my respect. good job. :D
AlexandROU 17 May, 2021 @ 3:35am 
This thing is not working. Not even after placing the debug asset, the assets for this mod are not even showing in my assets list lol, olny the debug one shows.
Performance_Anna 11 Feb, 2021 @ 11:42pm 
the mod stopped working
Performance_Anna 11 Feb, 2021 @ 11:28pm 
DEAD
HaNKaNDbEaNs 2 Dec, 2020 @ 10:36am 
Works great! Only issue is that the images for the assets in the tile builder loaded once and never again, so it's slow to make anything. Still works fine though if you use the Asset Importer
Rulun001 14 Nov, 2020 @ 5:08pm 
why are the asets not working any more. They are just gonn ever cince the survivaluppdate came out. I have a map that i put ALLOT of time into and now basicaly it is destroyed becouse of the fact that no prefabs are spoawniong in. It is just sad that i and others cant play on my map eanymore...
Rulun001 11 Sep, 2020 @ 11:03am 
does enyone know why these asets dont work since the survivl uppdate? I just hope thet the team att scrap mechanic tryes to fix this becouse these asets are neded to make a desent map

Keventor 30 Jun, 2020 @ 11:37am 
the assest are not loading in the world anymore.
Db-CAAD 26 May, 2020 @ 8:47pm 
Not sure if this is an intended thing, but by default the road assets are set at a weird angle when placed, making it hard to make flat, flush roads and making it take a lot of fiddling to be smooth.
MR SAULTY 30 Mar, 2020 @ 4:17pm 
why i can not install this mod
grOggy style⸻ 22 Dec, 2018 @ 3:43pm 
all of the assets have stopped working since this update.
SwiftBeats303 29 Sep, 2018 @ 8:34am 
hello
Queen Frost 17 Jul, 2018 @ 5:40am 
Ok, sorry to hear this. I hope the game fixes theses bugs so that you can come back to modding this game. thanks for responding so soon.
sKITzo  [author] 17 Jul, 2018 @ 12:41am 
Hi Cat, i dont know why thats happening, but had several issues myself recently falling through parts, being unable to use lift on them and attach blocks to them, walking straight through walls etc. Sometimes a world reload fixes this, i just put it down to more bugs as never used to be an issue.Atm my SM modtool is broken too so taking a break from the game for a while, modding other stuff for other games in hope when i return to do more for SM these issues will be fixed.
Queen Frost 15 Jul, 2018 @ 6:43pm 
Hello so while I was creating a tile using mostly your assets, I came into a problem. The "Curb straight long" and "Blank" would not allow me to place block/items on them. If this is an easy fix then I would like to know it soon.
FutureMapper 9 Jul, 2018 @ 12:21pm 
could u add a road tile for ground to road like a wedge basicly
sKITzo  [author] 9 Jul, 2018 @ 1:04am 
Will take a look and see what i can come up with for you, may be just making grass an actual asset though if cannot work out (or if not possible) to add into Grass and Clutter tool.
At least then could color grass a different color to the ground then too which may come in use.
Arikou // average hammer sufferé 9 Jul, 2018 @ 12:06am 
I dont know if its a right place or if its even possible, but is there any chance you could add white grass to Grass & Clutter tool?

I wanted to make a set of tiles inspired by Warframe's Fortuna but there is no white grass.

And yes, im aware that grass changes color together with ground color, but there still doesnt seem to be any way to make it white.
Mr Spoons 4 Jul, 2018 @ 8:40am 
This is a great pack, will be creating a tile or two soon with it, Thank you ! :steamhappy:
R3Null 21 Jun, 2018 @ 4:27am 
good i guess
sKITzo  [author] 21 Jun, 2018 @ 2:39am 
Redone collision on banked corner, now 4 times as smoother (over 1000 separate collisions)
sKITzo  [author] 20 Jun, 2018 @ 7:03pm 
Added a few curb pieces and a 180 Banked curved road, still needs some work to improve collisions, will try get done asap :golden::bigups:
R3Null 19 Jun, 2018 @ 11:31am 
let doge take over steam workshop!
R3Null 19 Jun, 2018 @ 11:30am 
XD good to know sorry XD
sKITzo  [author] 19 Jun, 2018 @ 7:38am 
@Raven_Plays I'm allergic to doge hair, so had to adopt him, ty for comment though ;)
sKITzo  [author] 17 Jun, 2018 @ 10:01pm 
I can add a farmbot np, however there is a game mod i believe of farmbots, i dont know what your intended use or purpose is but that may be better suited to your needs? :)
wlater 17 Jun, 2018 @ 9:43pm 
Hey sKITzo, I would like to see a farmbot terrain asset, I believe that there are 2 types of farmbot models and textures in the files.
⭕⃤ Takeapocket 16 Jun, 2018 @ 7:30pm 
very good
sKITzo  [author] 9 Jun, 2018 @ 5:30pm 
New update with track tubes altered, sorry to all those that may have used them within tiles, the changes though should make them a lot easier to use from now on. This won't happen again, if you saw my 2 tiles i'd made.... well :meatytears: :rcry: :steamfacepalm: they are now works of art and no longer race tracks :lol: will fix them asap :beatmeat:
Lowkey_Loco 6 Jun, 2018 @ 5:54pm 
Sweet Thnx
sKITzo  [author] 4 Jun, 2018 @ 8:39pm 
Hi eric, there is a lot more planned and a fair bit in the pipeline which should be uploaded by the end of the week :) more info as to whats being worked on currently can be seen in the discord channel (link above) and also can discuss any requests or ideas there too ;)
Lowkey_Loco 3 Jun, 2018 @ 9:16pm 
Thank you for this mod. Is there anymore in the works or planning?? Great work Friend :steamhappy:
PeppyThePingu 1 Jun, 2018 @ 8:50am 
Oh ok, thanks! :steamhappy:
sKITzo  [author] 1 Jun, 2018 @ 1:56am 
If you mean create a normal mod then yes and no lol.
The simple items which are very basic could be done without issue.
The others would not transfer well due to collisions working differently between the game and the editor as there is no object collision available in game mods, only editor (terrain) mods.
This maybe something the game devs will add in the future, but i cannot say either way as this has been requested / suggested to them but i have not seen an answer to this.
PeppyThePingu 1 Jun, 2018 @ 1:15am 
But can you make it so you can use them when not using the editor (normal play)
sKITzo  [author] 31 May, 2018 @ 6:37am 
Your second issue is a game bug which has still not been fixed, along with many other bugs in the editor ! the devs have known about them for quite some time but have still not fixed them yet !
However if you look in my workshop there is a tile with the vast majority of pieces out of this pack and also one for Lord Pains assets too, if when creating a world you place it in a corner of a world out the way this can make the assets appear when in the normal game.
That is not guaranteed but has worked for a lot of people. (temp fix)
You may have to add any pieces that are missing, tbh i can''t remember if i added new parts to it but i'm sure you could manage that if any missing that you use :)
sKITzo  [author] 31 May, 2018 @ 6:36am 
Hi Ice, sorry about your troubles, i did mean to adjust some of the tubes etc, but as the game randomly rotates 2 out of 3 coords and treats different types of mesh files differently too i left it as it was due to frustration, some point soon though will go back and adjust them, although that will not stop the game randomly selecting 2 out of 3 coords when placed, only the game devs can alter that.

IceFireXD 31 May, 2018 @ 6:22am 
it would appear that your asset pack simply doesn't load anymore. even on the stable branch, i can't get any of your assets to load onto a map. they've visible and save in the tile editor, they're visible in the map maker, but fail to load when actually playing on the tile/map.
IceFireXD 30 May, 2018 @ 9:22pm 
why are the pipe and matching track pieces oriented 45 to the side, instead of defaulting (rotation 0/0/0) to match the cardinal directions? this is INCREDIBLY frustrating.
sKITzo  [author] 25 May, 2018 @ 10:02pm 
Thanks for the heads up garbuckle, i have since read somewhere they temp removed an api for some reason :/ just hope its sorted quick as its.... the weekend.. yay!
garbuckle3000 25 May, 2018 @ 2:37pm 
I noticed a small update just now, and all the modded assets are now gone. Way to go, Scrap Mechanic. It may be only the test version, but still... You've been warned :D lol
sKITzo  [author] 22 May, 2018 @ 12:36pm 
I was a huge fan of trackmania united and forever, the newer one's although good just didn't seem to quite hit the spot for me. :steamsad:
Raoul_Duke 22 May, 2018 @ 11:52am 
This recalls me an old game, grand daddy of Trackmania : 4D Auto Stunts
sKITzo  [author] 16 May, 2018 @ 10:49am 
New update
Added the alphabet!
It still hasn't improved my spelling :steamsad::lol:
sKITzo  [author] 15 May, 2018 @ 1:24pm 
New update
Now includes numbers :steamhappy:
Will try get alphabet finished and added later this week
sKITzo  [author] 13 May, 2018 @ 3:36pm 
Tonights update includes :steamhappy:
A Fire Hydrant
Right angle and crossroad section sewers (fit lovely when hidden under the roads)
Also a free standing ladder which you can climb (jump up lol) or lay across gaps?
Enjoy :bigups:
PeppyThePingu 13 May, 2018 @ 10:39am 
I wanted to build in game with this, not in world builder
Легионер87 12 May, 2018 @ 7:03pm 
rectangular shape slightly curved (typically room)to do more at right angles.
sKITzo  [author] 12 May, 2018 @ 7:04am 
Mini update,
Added workmen tent (covers man hole nicely when scaled)
Added 20 degree up / down road (reversable)
Added 45 degree up / down road (just flip)