Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Customize Character Override HAK (CCOH)
65 Comments
kamiryn  [author] 31 May, 2024 @ 11:18pm 
This an very old version of CCOH (iirc 6.33). The current version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2842791412
Scopeh 2 May, 2022 @ 12:21pm 
Kamiryn - someone has uploaded the 6.33 version of your mod here ripped from the vault - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583716215

any chance you can update the workshop entry so we have the official page to come to so you get credit and our support? :)
Mr. Worldwide 24 Jan, 2022 @ 3:50pm 
cant change portraits with this, I just get empty white boxes
kamiryn  [author] 11 Dec, 2021 @ 11:56pm 
It should work but as this is an very old and outdated version of the CCOH I cannot really tell.
qwert_44643 2 Dec, 2021 @ 8:40am 
Id like to know if this works properly with the official hd models and textures release?
Coffeebean 9 Aug, 2021 @ 5:35am 
@kamiryn I deleted a mod that i installed some time ago and it works now. Thank you for helping me! :>
kamiryn  [author] 8 Aug, 2021 @ 8:39pm 
@Inyah: 'Some reason' can be that
a) the CCOH version of x0_skill_ctrap.dlg in your override folder is overwritten by another mod you've installed,
b) the module you're playing has a hak file attached that contains its own x0_skill_ctrap.dlg
c) the module you're playing contains its own x0_skill_ctrap.dlg
Check whether the CCOH works in one of the official campaigns (Wailing death prelude for example). If it works there it's a), otherwise it's b) or c).

And: the CCOH version here (v4.11) on steam is VERY OLD and OUTDATED. There are better and newer versions (at the moment v6.32) on neverwintervault.org (https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/customize-character-override-hak-ccoh) and on nexus (https://www.nexusmods.com/neverwinter/mods/799/?tab=files) .
Coffeebean 7 Aug, 2021 @ 6:51am 
For some reason it suddenly doesn't work for me anymore. It won't let me change appearance (the option is gone) and new updates to the outfits costs gp. Reinstalling isn't helping either
Genius 1 26 Jul, 2021 @ 6:54pm 
It seems that can't make shield disapear,can you manage to do that?
kamiryn  [author] 15 May, 2021 @ 9:02pm 
The Aielund III module contains the CEP version of the x0_skill_ctrap.dlg file and that version overwrites the CCOH version of that file. To use the CCOH you would have to a) delete the x0_skill_ctrap.dlg from the module file (does not help if you've already started to play that module) or b) give the CCOH version a higher priority. Could be done by temporarily putting the CCOH version in one of the many hak files the aielund module uses or by temporarily putting the CCOH version in the development folder (both will help in case you've already started to play that module).
tubbs 15 May, 2021 @ 8:16am 
does it not work for aielund saga part 3? works in pt. 1 and 2.
Poofer 13 May, 2021 @ 10:13am 
Can't get this one to work properly
kamiryn  [author] 26 Feb, 2021 @ 9:32pm 
Get the current version 6.2 of the CCOH from neverwintervault.org (see link in the description). Then you can hide the 'ugly' helmets.
Agony of Agonies 17 Feb, 2021 @ 6:13pm 
Wish I could hide the ugly helmets! Still a fantastic mod.
COMPUTER MAN[[[[[[[]]]]]]]]]]]] 22 Dec, 2020 @ 2:33am 
Does not work for me (linux)
Lord-Knight Fandragon 31 Aug, 2020 @ 7:28am 
Yup, this mod is awesome. Why this isnt in the game by default...idk.

This mod solves the reason I started wanting to mod in the first place(Making my guy actually look good). The default armor appearances suuuuuck.
PincheHugo 19 Aug, 2020 @ 9:40am 
got it to work, had to unsubscribe to "ALL" mods, then subscribe to this one 1st, followed by Advanced Combat and then all the should have been Henchmen but i did not like it so instead got rid of it and followed up with all other texture mods of my liking.......:lunar2019grinningpig:
uemmega 25 May, 2020 @ 6:11am 
:boostit::gearthumbsup:
sundog005 24 May, 2020 @ 7:11pm 
Anyone know if there is a similar mod or add on that lets you edit companions or henchmen like this one does...its awesome but i wanted to change companions too.
Spocks Toupee 15 May, 2020 @ 6:14pm 
@Wynterknight if you go to your radial menu, under abilities or whatever it is, and go a couple of menus in, you'll find PRC's "Examine and Craft Recipe" and "Craft Recipe" which is a replacement for the default crafting menu that gets replaced by CCOH
Sililos 26 Apr, 2020 @ 10:16pm 
Sadly doesnt seem to work anymore.
wynterknight 18 Apr, 2020 @ 11:06pm 
Just wanted to report that this works fine for me, just by subscribing thru Steam. I'm using PRC (the version from the Vault) and CCOH conflicts with the crafting system from that mod, so I just unsubscribe from this while I'm crafting and resubscribe when I get tired of my appearance and want to tweak things :)

This mod is SO GOOD, btw. It's saved me from so many garish outfits lol
Peter B 14 Apr, 2020 @ 8:41am 
Any chance to see the updated version on Steam?
kamiryn  [author] 22 Mar, 2020 @ 1:23am 
Dark_Ansem 17 Mar, 2020 @ 8:35am 
I cannot add the visual effects: it says: it appears there is no "elf male column" into the 2da, but there is!
kamiryn  [author] 29 Feb, 2020 @ 10:26pm 
It works in multiplayer if it's installed on the server.
remmsgp 29 Feb, 2020 @ 4:46pm 
Is it compatible in multiplayer?
jpsweeney 18 Feb, 2020 @ 5:36pm 
I get a message saying "you can not use your crafting skills at this time"
jpsweeney 18 Feb, 2020 @ 5:23pm 
What's the installation process for getting this on a PW? i added the Hak file to the module and it's not working.
EvilDonut 15 Aug, 2019 @ 2:32am 
Is there a way to make this compatible with custom modules?
BoNT 24 Jul, 2019 @ 10:07pm 
It turns out that even just being subbed to the Advanced Combat Animations pack is enough to interfere with this override. I was under the impression that manually putting workshop files into the override folder in the My Documents directory usually meant that everything else from the workshop stopped working but that's just not the case. Just a heads-up to anybody else, since this is probably my favourite NWN item on the whole workshop and the Advanced Combat Animations are just not worth losing it.
Queen Fiona 7 May, 2019 @ 10:28pm 
Would it be somehow possible to turn this into an item override you can spawn by console and then arbitrarily call the dialog whenever you want? That way, you could avoid the issue of load order entirely at the cost of the user-unfriendly method of console manipulation.

Alternately, does the horse riding subsystem introduced in 1.69 contain any dialog files? You could override those instead (or in addition to the previous method), which no module except Wyvern Crown of Cormyr is likely to ever interact with.

Some modules will override the dialog file itself, which can always be fixed by editing the offending module and then deleting the x0_skill_ctrap.dlg included within. But that doesn't strike me as a practical solution for most users, especially since it wouldn't impact games in progress.
jedorian 25 Apr, 2019 @ 4:47pm 
I have attempted to get this to work several times. Manual installation doesn't work either. Too bad, looked useful.
Mordaedil 25 Apr, 2019 @ 6:26am 
It is worth noting that installing Advanced Combat Animations Pack also has its own x0_skill_ctrap.dlg file, which you need to delete to get this mod to work.
kamiryn  [author] 19 Apr, 2019 @ 8:35pm 
What does 'it doesnt work' mean? The CCOH dialog options don't show up (while playing a custom module / the offical campaign)? Or the dialog options show up but selecting some/all of them doesn't work?

As far as I know there's no update that breaks the CCOH. Usually the CCOH dialog options don't show up when the CCOH version of the x0_skill_ctrap.dlg file for some reason is not used by the NWN engine. Usually this happens when playing a custom module that uses haks and one of these haks contains its own version of the x0_skill_ctrap.dlg file.Or if there's another mod installed that also contains a version of the x0_skill_ctrap.dlg file. Also it's possible that of the other CCOH files get overwritten by another mod (but as far as I know this has never happened so far).

Also you could try to unsubscribe and install the CCOH manually from https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/customize-character-override-hak-ccoh
BoNT 18 Apr, 2019 @ 12:59pm 
For some reason this no longer works. I'm installing it manually by copying the files into the override folder. Even tried running the game with just this enabled, still doesn't work. Did an update break it?
TitaniumTiger 30 Mar, 2019 @ 3:14pm 
Can anyone help me please?
When I install https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1666629283 CCOH stop to work, but the other pack are only thieve tools models, have no scripts.
Floris 29 Jan, 2019 @ 1:20am 
Mod works but for one little thing.. The Modify Helmet doesn't show up for me. Armor/Robe works just fine however..
Lanjane 11 Jan, 2019 @ 2:02pm 
If nothing else helps, the guaranteed way to force this thing to work is to manually copy x0_skill_ctrap.dlg file from the mod (located in your workshop\content\704450\1357981888\override folder)
to your Documents\Neverwinter Nights\override folder
SarelFox 9 Jan, 2019 @ 1:23pm 
If anyone is having trouble with this still after trying to install this first, then ACP, go to the Steam\steamapps\workshop\content\704450\1305626894\override directory. This is ACP's workshop directory. Find x0_skill_ctrap.dlg and back it up, or remove it entirely. This will make the game use CCOH's fixed dlg file properly, thereby fixing your setup between these two mods, and giving you this mod's proper menu.
kamiryn  [author] 7 Dec, 2018 @ 9:06pm 
The CCOH stops working when one of its files, especially the x0_skill_ctrap.dlg file are overwritten, either physically (by replacing the x0_skill_ctrap.dlg inside the override folder) or by load order (for example you play a module which has its own version of xo_skill_ctrap.dlg inside a hak). The ACP mod comes with its own version of the x0_skill_ctrap.dlg file and if the ACP is installed on top the ACP version of x0_skill_ctrap.dlg will replace the CCOH version. If that happens the CCOH will not work anymore as all the CCOH options are gone.

I do not know what the workshop does behind the scenes but when I hear that the CCOH has stopped working suddenly and without reason and all the CCOH options are gone then I would blame the workshop for somehow exchanging the x0_skill_ctrap.dlg file.
yzane 7 Dec, 2018 @ 8:23pm 
If it helps, I unsubscribed from everything in the workshop then subscribed with CEP, then this, then everything else, but didnt subscribe to ACP. This already includes the option to change combat animations apparently. Everythings working alright for now without ACP.
yzane 7 Dec, 2018 @ 7:46am 
The mod has stopped working apparently
Raz 21 Sep, 2018 @ 9:15pm 
It WAS working but has now stopped for some reason.... what did I do?
Rhalius 21 Sep, 2018 @ 5:23am 
It works fine exept shoulder pads and belts are invisible on me the player. Oddly enough it is visible on companions and NPC's.
EvilDonut 4 Sep, 2018 @ 10:44am 
I have a problem....Suddenly, this mod stopped working, i think, because the extra options had disappeared from the crafting menu (most of them, especially shoulders, were invisible, and only vanilla chests were available), so i decided to reinstall the whole game. But it still does that.
EvilDonut 2 Sep, 2018 @ 9:38am 
Is it possible to add more models to the customizer? If yes, how?
kamiryn  [author] 8 Aug, 2018 @ 11:14pm 
Unfortunately there's no way to fix this (afaik). The 'sack' is shown if there's no existing shield model and unfortunately it's not possible to detect within a script which numbers belong to existing shield models and which do not.
wookie13 5 Aug, 2018 @ 12:25am 
I got problems with shields, only few works, most of them its just a sack on my arm :) any idea how to fix it?
Scopeh 23 Jun, 2018 @ 5:48pm 
finally got it to play nicely with ACP 4.0 but it meant unsubscribing from EVERYTHING.

There really needs to be a mod manager option when you launch the game so you can change the load order of subscribed mods!!!

In any case thanks for uploading this Eilanzer, I have wrote a recommendation on the ACP 4.0 workshop page advising to install this before ACP 4.0 for maximum compatibility!