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More or less love the class, but trying to lighten my mod load in order to reduce the time it takes for the game to eat up my Ram due to the games notorious memory leak issue.
No matching overload found, candidates:
luabind::object load_json(lua_State*,std::string const&,bool)
stack traceback:
[C]: ?
[C]: in function 'load_json'
stonehearth_ace/radiant/modules/resources.lua:39: in function 'load_json'
...earth_ace/monkey_patches/ace_job_info_controller.lua:257: in function '_build_craftable_recipe_list'
...nehearth/services/server/job/job_info_controller.lua:122: in function '_ace_old_activate'
...earth_ace/monkey_patches/ace_job_info_controller.lua:11: in function 'activate'
radiant/modules/commons.lua:303: in function 'create_controller'
...th_ace/monkey_patches/ace_player_jobs_controller.lua:228: in function '_ensure_job_id'
...th_ace/monkey_patches/ace_player_jobs_controller.lua:45: in function '_ensure_all_job_indexes'
can't craft.
-
I am aware of a huge mistake with the mod right now. I uploaded much more than what was needed in the file structure. I'll work on a fix ASAP thinking this weekend hopefully!
The trick is to wait until you hear the menu music and then press F5 to reload the UI
hope that helps
But I didn't see (animal companion)
I like your mod very much, so I hope you can help adjust or improve it:)